Final Fantasy Wiki

Level 90 Magic

19,903 pages on
this wiki

A powerful mage that attacks using spells like Meteo, Flare, and Meltdown.
—PlayStation bestiary

The Level 90 Magic is an enemy in Final Fantasy VI, and the strongest normal enemy encountered in the Cultists' Tower.


During its first three turns, it has an equal chance of using Meteor, Flare, or Meltdown. After using Dispel on its fourth turn, it has a 66% chance of casting Flare up to three times. If attacked, it counters with Stop, Thundaga, or Reraise. It has inherent Reflect.

A single Level 90 Magic can pincer attack the player's party. Almost all monster formations for single enemies have the pincer attacks disabled in the data, or have a forced front, back, or side attack, but Level 90 Magic was one of the two enemies who slipped through, resulting in a pincer attack glitch. This bug was fixed for the European Game Boy Advance release.


The party must bounce their attacks off their party members' own Reflect shields. It has no weaknesses, so any spells work to defeat it.

AI scriptEdit

Attack Turns:
1st Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
2nd Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
3rd Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
4th Turn: Dispel (100%)

Flare (66%) or Nothing (33%)
Flare (66%) or Nothing (33%)
Flare (66%) or Nothing (33%)

If attacked by anything: Stop (33%) or Thundaga (33%) or Reraise (33%)


Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

Other appearancesEdit

Pictlogica Final FantasyEdit

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK Level 90 Magic FFVI

Level 90 Magic from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.

Related enemiesEdit

Around Wikia's network

Random Wiki