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Level 90 Magic

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A powerful mage that attacks using spells like Meteo, Flare, and Meltdown.
—PlayStation bestiary

The Level 90 Magic is an enemy in Final Fantasy VI, and the strongest normal enemy encountered in the Cultists' Tower.


Final Fantasy VI enemy stats
#229#230 (GBA) #231
#210 #211 (iOS) #212
Names Location Type Other information
SNES: L.90 Magic
PS: L90Magic
GBA: Level 90 Magic
iOS: Level 90 Magic
Cultists' Tower (GBA)
Tower of Fanatics (SNES)
Humanoid Falls into Death status when has 0 MP. The party cannot escape.
Level HP MP Attack Magic
55 9,000 9,000 10 14
Defense Magic Defense Magic Evasion Speed Hit Rate
0 110 0 38 100
Evasion EXP Gil
100 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 200% 0%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
0% -100%Absorbs 0% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- - - - - Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune - - - - - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - Auto Immune - - - Immune -
Steal Item dropped Metamorphose
(Miss rate: 57.1%)
[12.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Hi-Ether
[12.5%] Ether
[Slot 1 (25%)]Potion
[Slot 2 (25%)]Potion
[Slot 3 (25%)]Potion
[Slot 4 (25%)]Safety Bit
Morph ID: 17
Attack Abilities Rage Sketch Control & Confuse
Normal Attack: Unarmed
Special Attack: Hit (Level 1 = Attack x 1.5)
Meteor, Meltdown, Flare, Dispel, Stop, Thundaga, Reraise None Meteor, Meltdown Attack, Meteor, Meltdown, Tornado


During its first three turns, it has an equal chance of using Meteor, Flare, or Meltdown. After using Dispel on its fourth turn, it has a 66% chance of casting Flare up to three times. If attacked, it counters with Stop, Thundaga, or Reraise. It has inherent Reflect.

A single Level 90 Magic can pincer attack the player's party. Almost all monster formations for single enemies have the pincer attacks disabled in the data, or have a forced front, back, or side attack, but Level 90 Magic was one of the two enemies who slipped through, resulting in a pincer attack glitch. This bug was fixed for the European Game Boy Advance release.


The party must bounce their attacks off their party members' own Reflect shields. It has no weaknesses, so any spells work to defeat it.

AI scriptEdit

Attack Turns:
1st Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
2nd Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
3rd Turn: Meteor (33%) or Meltdown (33%) or Flare (33%)
4th Turn: Dispel (100%)

Flare (66%) or Nothing (33%)
Flare (66%) or Nothing (33%)
Flare (66%) or Nothing (33%)

If attacked by anything: Stop (33%) or Thundaga (33%) or Reraise (33%)


Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

Other appearancesEdit

Pictlogica Final FantasyEdit


Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit


FFRK Level 90 Magic FFVI

Level 90 Magic from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.

Related enemiesEdit

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