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Level 60 Magic

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Uses mass-effect spells like W Wind and Quake.
—PlayStation bestiary

The Level 60 Magic is an enemy in Final Fantasy VI.


Every turn it has a 33% chance of casting Quake, Holy, or Tornado. Tornado is especially dangerous as it puts any party members it hits in HP Critical status, leaving the chance that Quake could KO all of them on the next turn. If Tornado is quickly followed by Level 90 Magic's Meteor or Meltdown which is a possible battle formation, an unsuspecting player's party can potentially be wiped out as early as the 1st turn especially if it's a surprise attack and no party member manages to block it. Because of this, some players choose to climb the tower with Molulu's Charm to avoid such battles except with Magic Urn and prevent this from happening. They counter attacks with Osmose, Regen, or Slowga on the caster. They are weak to Fire, so Firaga is best against them.

AI scriptEdit

Attack Turns:
1st Turn: Quake (33%) or Tornado (33%) or Holy (33%)

If attacked by anything: Osmose (33%) or Slowga (33%) or Regen (33%)


Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

Other appearancesEdit

Pictlogica Final FantasyEdit

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK Level 60 Magic FFVI

Level 60 Magic from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.


Related enemiesEdit

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