Uses mass-effect spells like W Wind and Quake.
The Level 60 Magic is an enemy in Final Fantasy VI.
Every turn it has a 33% chance of casting Quake, Holy, or Tornado. Tornado is especially dangerous as it puts any party members it hits in HP Critical status, leaving the chance that Quake could KO all of them on the next turn. If Tornado is quickly followed by Level 90 Magic's Meteor or Meltdown, which is a possible battle formation, an unsuspecting player's party can potentially be wiped out as early as the first turn especially if it's a surprise attack and no party member blocks it. Some players choose to climb the tower with Molulu's Charm to avoid such battles. Level 60 Magics counter attacks with Osmose, Regen, or Slowga on the caster. They are weak to Fire.
|Number||Enemies||Encounter flags||Introduction flag||Musical theme||Magic AP|
|364||Level 60 Magic, Level 30 Magic, Level 10 Magic x2||Sides, individual||Battle||8|
|472||Level 90 Magic, Level 60 Magic||Sides, individual||Battle||6|
|478||Level 40 Magic, Level 50 Magic, Level 60 Magic||Sides, individual||Battle||6|
|506||Level 60 Magic||Sides, individual||None||0|
|Unknown Kefka and Terra special event flag. Hide start messages.|
AI script Edit
1st Turn: Quake (33%) or Tornado (33%) or Holy (33%)
If attacked by anything: Osmose (33%) or Slowga (33%) or Regen (33%)
Other appearances Edit
Level 60 Magic from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.