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Leshach Entite

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The Leshach Entite is an enemy in the game Final Fantasy XII. It is the Ice-elemental Entite. It is found in the Paramina Rift during a heavy blizzard. Also it is fought in the International Zodiac Job System trial mode at stage 75 along with 4 Ice Elementals.

Bestiary entry Edit

Page 1: Observations Edit

Long ago, the gods looked down upon the warring peoples of this land and were displeased. Wishing to contain their violence, the gods arrested time upon the battlefield, thinking to imprison those who fought there. But violence would not be so contained. It spread beyond its confines, contaminating other lands, and soon conflict was rampant once again. In their grief, the gods made a scourging blizzard to rage, and when the blizzard lifted, men looked to the skies and found they were alone. This fateful tumult is said to have given birth to the leshach entite.

Page 2: The Entite Pact Edit

Madman! Seal all you love in ice, yet know that in that ice you will see not your own reflection, but that of others. Jealousy! With raging thunderbolt held high, take the fickle ice captive. Only then will your heart be freed, and from within the ice, the shining electrum be revealed.


Final Fantasy XII enemy stats
#097#098 #099
Location Species Aggression Movement type Rare Game Other information
Paramina Rift (Head of the Silverflow, Icebound Flow) Leshach Entite/Elemental Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
45 48,042 999 30 33
Vitality Speed Attack Power Defense Magick Resist
38 25 66 48 52
Evade EXP LP CP Gil
2 12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% Absorbs 150% 0% 0% 0% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[5%] Monograph: Electrum (Sage)
[15%] Canopic Jar: High Arcana
IZJS differences
[30%] Monograph
[5%] Canopic Jar: Meteorite (D)
Attacks Magicks Technicks Augments Items
Normal Attack Dispel, Blizzaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear None Safety, Resist Guns/Measures, Ignore Vitality, Ignore Weather & Landscape, Low-HP Mag+, Reflect Damage, Reduce Damage, Ignore Reflect, Half MP, 0 MP None

Battle Edit

Leshach entite

Engaging the Leshach Entite.

Like the other Entites, Leshach Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. It also attacks using Blizzaga, its elemental property. Reflect will not work against it, as its spells ignore Reflect. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby.

Etymology Edit

Leschach Entite's name origin is obscure. In the Japanese version it was spelled as "Rē-shī" in kana, the spelling of the mythical Leshy. Leshy was a Slavonic trickster spirit that roamed forests and made travelers lose their sense of direction, and protected wild animals and the woods. It also has a wife, Leshachikha, and children, the Leshanki. How its association with the Ice element is obscure, probably to reference that it had blue blood.

Related enemies Edit