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Left Arm (Carry Armor)

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Left Arm, referred to as Carry Armor Left Arm in the BradyGames guide, is a part of the Carry Armor boss found in Final Fantasy VII. It, along with the Right Arm, is able to pick a character up and damage them in battle, and Carry Armor needs an arm to conduct physical attacks.

FormationsEdit

# Formation
780 Carry Armor, Right Arm, Left Arm
781 Carry Armor, Right Arm, Left Arm
782 Carry Armor, Right Arm, Left Arm
783 Carry Armor, Right Arm, Left Arm

LocationsEdit

Underwater Reactor
Submarine Dock 780 (event)

AI scriptEdit

AI: Setup {

TempVar:CAGroup = Carry Armor, Right Arm and Left Arm with
same Formation ID
Left Arm's [4300] = [2040]
SpclChance = 16

} AI: Main {

If (Left Arm's CustomVar:ArmFull == 0) Then
{
If (Rnd(1..SpclChance) == 1) Then
{
If (At Least One Opponent doesn't have Imprisoned Status) Then
{
Choose Random Opponent without Imprisoned Status
Left Arm's [4300] = Target
If (Left Arm's IdleAnim == Both Arms Empty) Then
{
Use Arm Grab (Empty Right Version) on Target
TempVar:CAGroup's IdleAnim = Left Arm Full
} Else If (Left Arm's IdleAnim == Right Arm Full) Then {
Use Arm Grab (Full Right Version) on Target
TempVar:CAGroup's IdleAnim = Both Arms Full
}
Deactivate Target
Left Arm's CustomVar:ArmFull = 1
}
} Else If ((At Least One Opponent doesn't have Imprisoned Status)
AND (1/2 Chance)) Then {
Choose Random Opponent without Imprisoned Status
Use <Arm Punch> on Target
}
}

} AI: Counter - General {

If (Left Arm's IdleAnim == Both Arms Empty) Then
{
Left Arm's HurtAnim = Flinch (Both Arms Empty)
} Else If (Left Arm's IdleAnim == Right Arm Full) Then {
Left Arm's HurtAnim = Flinch (Right Arm Full)
} Else If (Left Arm's IdleAnim == Left Arm Full) Then {
Left Arm's HurtAnim = Flinch (Left Arm Full)
} Else If (Left Arm's IdleAnim == Both Arms Full) Then {
Left Arm's HurtAnim = Flinch (Both Arms Full)
}
If (Left Arm's [4300] != [2040]) Then
{
Choose Left Arm's [4300]
Use <Damage Attack> on Target
}
If (Right Arm's [4300] != [2040]) Then
{
Choose Right Arm's [4300]
Use <Damage Attack> on Target
}
If (Left Arm's HP <= 25% of Left Arm's Max HP) Then
{
SpclChance = 2
} Else If (Left Arm's HP <= 50% of Left Arm's Max HP) Then {
SpclChance = 8
} Else If (Left Arm's HP <= 75% of Left Arm's Max HP) Then {
SpclChance = 32
} Else {
SpclChance = 128
}

} AI: Counter - Death {

If (Carry Armor doesn't have Death Status) Then
{
Choose Left Arm's [4300]
If (Target has Imprisoned Status) Then
{
Remove Target's Imprisoned Status
Activate Target
Use <Free Left Character> on Target
Left Arm's [4300] = [2040]
Left Arm's CustomVar:ArmFull = 0
Choose Self
Use <Vanish> on Target
If (Right Arm's CustomVar:ArmFull == 0) Then
{
TempVar:CAGroup's IdleAnim = Both Arms Empty
} Else {
TempVar:CAGroup's IdleAnim = Right Arm Full
}
}
} Else {
Turn off Death Handling for Left Arm
}

}

Related enemiesEdit

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