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- "I'll show you hope!"
- —Hope Estheim.
Last Resort is an ability for Dark Knights in Final Fantasy XI. It becomes available at level 15 and is usable once every 5 minutes. Last Resort is similar in its effect to Berserk, the Warrior ability. The ability will increase a Dark Knight’s Attack characteristic by 15% while it will drop his Defense characteristic by 15% as well.
Also, unlike Berserk, it creates a considerable amount of Enmity. Like Berserk, this status lasts for 3 minutes. In the past, it would only last for 30 seconds, and generally this means that Last Resort is only used by Dark Knights just before using a Weapon skill. It is now a stable ability among Dark Knights.
Last Resort is Hope's Full ATB Skill available to him at ninth stage of Crystarium. Its animation greatly resembles animation of Holy from Final Fantasy X. Last Resort shuffles through the list of enemies dealing a single hit to each until all eight hits have been distributed.
Last Resort is a magical attack that uses the Magic stat to calculate damage. Last Resort ignores magical resistance, but also ignores weaknesses; it will deal 100% damage whether the target is resistant, normal, or weak to the element in question. Last Resort can be affected by Commando bonus, Faith/Faithra, and Defaith, but is not affected by Deshell, Shell on enemy, or enhanced element spells like Enfire.
Last Resort gains a special effect when used against a staggered foe, when its ability to amass chain bonuses increases significantly, meaning it can be used to quickly bring an opponent's chain gauge to 999.9%. However, because Last Resort shuffles between targets, it is impossible to land all eight attacks on the staggered foe unless there is only one opponent.
|This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help Final Fantasy Wiki by expanding it.|
|This article or section is a stub about an ability in Final Fantasy Dimensions. You can help Final Fantasy Wiki by expanding it.|
- One of the Garment Grids in Final Fantasy X-2: International + Last Mission is called "Last Resort". Although it possesses no initial abilities, it has several powerful gate abilities: Spellspring (by passing the red gate), All Physical Critical (by passing the green gate), Magic Booster (by passing the yellow gate), Break Damage Limit (by passing the blue gate), and Hero Medicine (by passing all gates). To obtain it, one must release the Strongest Shinra after completing his storyline.
|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|