A knight of Grandshelt and lifelong companion to Rain, whose family took him in when he was orphaned as a child. Sharing command of the airshipt fleet with his friend, he tries to serve as a voice of reason to the impulsive Rain... with only occasional success.
Lasswell is the deuteragonist of Final Fantasy Brave Exvius. A renowned knight from the Kingdom of Grandshelt, he is childhood friends with Rain, and treats his friend's father, Sir Raegen, with great respect. Together, the two are granted the power of visions by the mysterious Fina so that they can save the world.
Lasswell has blue eyes and long, black hair. He wears a brown shirt with a purple and silver coat adorned with a rank stripe on his right arm: two down arrows and two horizontal lines and a large assortment of belts. His attire is complete with black pants, silver leg-guards, and black gloves.
Lasswell is the opposite of Rain: level-headed, calm, and strict; he is the voice of reason in the party and rarely acts out of his emotions. He doesn't tolerate careless behavior and is easily peeved by Rain, and while he generally follows Rain's lead, he does voice his objections due to his no-nonsense and cautious attitude. He is also a diligent worker who is entirely devoted to his duties and training.
Even if he rivals Rain in natural talent, Lasswell harbors conflicting feelings of trust and inadequacy toward his lifelong friend. He thinks lowly of himself, considering himself inferior to Rain. Mostly due to a feeling that he owes Rain's family (Sir Raegen, in particular) a debt of gratitude for taking him in when he was orphaned at a young age, Lasswell has taken upon himself to protect Rain—going as far to refuse to drink water and almost die from dehydration while crossing the Zadehl Desert so as to save water for Rain in case he needed it. It is also a way to honor the memory of his hero, Sir Raegen (for whom Lasswell holds the utmost respect), even as he struggles with the knowledge that this prestigious lineage is not his own.
Lasswell was orphaned at a young age and taken in by Sir Raegen, who taught him many things, including knowledge about the power of visions. He came to regard Raegen as fatherly figure.
As Rain and Lasswell travel the airship with Grandshelt soldiers under the king's orders, they are attacked by a horde of monsters. When they defeat them, a girl encased in crystal appears and advises them to hurry to the Earth Shrine, warning them of the Earth Crystal's shattering. Together, the two make it to the shrine's innermost chamber, where they find an armor-clad man contemplating the crystal. Though Lasswell and Rain try to defend the crystal, the man almost kills them and shatters the Earth Crystal before leaving. The girl in the crystal, Fina, then reappears, grants them the power of visions and teleports them away.
Outside the shrine, Lasswell and Rain find their airship wrecked and their men killed by the armored man, and so decide to report the incident to the king. Forced to travel on foot, they make their way to Grandshelt Castle, only to find it sieged. They rescue the king, but the armor-clad man reappears; he notices that they have the power of visions, and reveals himself as Veritas of the Dark, one of the Sworn Six of Paladia, and tries to kill them. However, Fina protects them, only for her encasement to shatter. After Veritas leaves to destroy the next crystal, Lasswell and Rain take the amnesiac Fina and the king to the medics and resolve to travel to Dirnado to protect the Wind Crystal.
However, on their way to Lodin, Fina follows them with the intention to stop the Sworn Six and to regain her memories. Although Lasswell objects, he reluctantly agrees when Rain vouches for her; it is not until after she obtains the heathaze bloom to prove that she can be useful that Lasswell fully accepts her in the party.
Lasswell's job is that of a Knight. He has an Exp. Growth of 2 and does a 1-hit attack. He starts the game at 2★, and comes equipped with a Broadsword. He can equip swords, great swords and katanas, as well as light shields, helms, clothes, light armors, heavy armors and accessories.
Although his main role is that of dealing Physical Damage, he is also able to learn Ice and Wind Magic. However, Lasswell's affinity to Black Magic only (Levels 3-6 in accordance to his Rarity level) means he is of no use as a support unit. While in the Global version of the game he can currently be awakened up to 5★ only, the Japanese version has him able to awaken to 6★. The required materials are as follows:
- 3★: Esper Shard x20, Beast Meat x8, Esper Cryst x5, Litrock x3
- 4★: Beast Meat x20, Esper Cryst x10, Litrock x8, Heaven's Ash x3, Sacred Crystal x3
- 5★: Litrock x15, Heaven's Ash x8, Sacred Crystal x5, Spiritsand x3, Holy Crystal x3
Depending on his rarity, Lasswell has either two (2-3★) or three (4-5★) ability slots. He naturally learns the Blizzard and Aero magics as well as their evolved versions, whereas his special abilities revolve around dealing or negating damage. His Limit Bursts combine these two aspects by dealing Ice physical damage, either to one or all enemies.
|Blizzard||2★ - 1|
|Aero||2★ - 13|
|Blizzara||3★ - 24|
|Aerora||3★ - 36|
|Blizzaga||5★ - 42|
|Aeroga||5★ - 65|
Lasswell's stats at his highest levels are as follows, with no passive abilities taken into account*Actual stats may be higher:
|Rarity||Level||HP||MP||ATK||DEF||MAG||SPR||Drop Check*Maximum LB crystals drop per hit|
|2★||Sword Flash||Base: Ice physical damage (1.8x) to one enemy|
Max: Ice physical damage (2x) to one enemy
|3★||Retribution||Base: Ice physical damage (2x) to one enemy|
Max: Ice physical damage (2.45x) to one enemy
|4★||Judgment||Base: Ice physical damage (2.2x) to all enemies|
Max: Ice physical damage (2.9x) to all enemies
|5★||Azure Sky||Base: Ice physical damage (2.4x) to all enemies|
Max: Ice physical damage (3.35x) to all enemies
Lasswell appears on Triple Triad cards in the version available via Final Fantasy Portal App.