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Lancer Class Artwork ARR

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So Close, Yet So Far

Online description.

The Lancer (槍術士, Sōjutsushi?) is a Disciple of War in Final Fantasy XIV.

Overview

The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

Role

Lancers attack with spears and are regarded as Damage Dealing classes. They specialize on dealing heavy spike damage to single targets by attacking them from their flanks or backs or damaging multiple enemies at once when they are surrounded or packed tightly in line formations.

Lancers have the most weaponskills of any Discipline of War, and have plenty of combination attacks as well. Although they do not possess many standard abilities, the abilities they do have focus on restoring their own HP and TP supply.

Equipment

The Lancer class is defined by wielding a spear.

In terms of late game armor, Lancers and Dragoons wear "Maiming"/"Slaying" gear sets. Their armor is heavier than other DPS classes, though not as heavy as tanks. Up until Patch 2.45, most of the armor for Lancers and Dragoons typically traded off magic defense for higher defense. This caused major balance issues with later endgame content (which often had party-wide magical attacks) that made Dragoons undesirable in parties, and as such the magic defense was increased to match other DPS classes.

Abilities

Ability Level Type Cast Recast TP Cost Range Radius Class (Job) Affinity
True Thrust
File:FFXIV True Thrust Icon.png
1 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 70 3y 0y LNC (DRG)
Damages opponent with a potency of 150.
Feint
File:FFXIV Feint Icon.png
2 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 80 3y 0y GLA, PGL (MNK), MRD, LNC (DRG), ARC (BRD)
Damages opponent with a potency of 120 and inflicts Slow +20% for 10 seconds.
Vorpal Thrust
File:FFXIV Vorpal Thrust Icon.png
4 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 3y 0y LNC (DRG)
Damages opponent with a potency of 100.
Combo Action: True Thrust - increases potency to 200.
Keen Flurry
File:FFXIV Keen Flurry Icon.png
6 Ability Instant 90.00s - 0y 0y GLA, PGL (MNK), MRD, LNC (DRG), ARC (BRD), CNJ, THM, ACN
Increases parry rate by 40% for 20 seconds.
Impulse Drive
File:FFXIV Impulse Drive Icon.png
8 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 70 3y 0y GLA, PGL (MNK), MRD, LNC (DRG)
Damages opponent with a potency of 180.
Leg Sweep
File:FFXIV Leg Sweep Icon.png
10 Ability Instant 30.00s - 3y 0y LNC (DRG)
Damages opponent with a potency of 130 and inflicts Stun for 3 seconds.
Heavy Thrust
File:FFXIV Heavy Thrust Icon.png
12 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 70 3y 0y LNC (DRG)
Damages opponent with a potency of 100 and increases damage dealt by player by 15% for 12 seconds. If delivered from the target's flank, potency increases to 170.
Piercing Talon
File:FFXIV Piercing Talon Icon.png
15 (Must complete level 15 Lancer quest) Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 130 15y 0y LNC (DRG)
Damages opponent with a potency of 120, based on player's Dexterity stat.
Life Surge
File:FFXIV Life Surge Icon.png
18 Ability Instant 90.00s - 0y 0y LNC (DRG)
The next non-magic action used in the next 10 seconds will inflict critical damage and damage dealt will be absorbed as HP, up to 10% of the player's maximum HP.
Invigorate
File:FFXIV Invigorate Icon.png
22 Ability Instant 120s - 0y 0y GLA, PGL (MNK), MRD, LNC (DRG), ARC (BRD), CNJ, THM, ACN
Instantly restores 400 TP.
Full Thrust
File:FFXIV Full Thrust Icon.png
26 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 3y 0y LNC (DRG)
Damages opponent with a potency of 100.
Combo Action: Vorpal Thrust - increases potency to 330.
Phlebotomize
File:FFXIV Phlebotomize Icon.png
30 (Must complete Level 30 Lancer quest) Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 90 3y 0y LNC (DRG)
Damages opponent with a potency of 170, and inflicts damage over time with a potency of 25 for 18 seconds.
Blood for Blood
File:FFXIV Blood for Blood Icon.png
34 Ability Instant 80.00 - 0y 0y GLA, PGL (MNK), MRD, LNC (DRG), ARC (BRD), CNJ, THM, ACN
Increases damage dealt by 10% and damage suffered by 25% for 20 seconds.
Disembowel
File:FFXIV Disembowel Icon.png
38 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 3y 0y LNC (DRG)
Damages opponent with a potency of 100.
Combo Action: Impulse Drive - increases potency to 220 and reduces target's piercing resistance by 10% for 20 seconds.
Doom Spike
File:FFXIV Doom Spike Icon.png
42 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 160 10y 10y LNC (DRG)
Damages all opponents with a potency of 160 in a straight line before you.
Ring of Thorns
File:FFXIV Ring of Thorns Icon.png
46 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 120 0y 5y LNC (DRG)
Damages all opponents within radius with a potency of 100.
Combo Action: Heavy Thrust - increases potency to 150.
Chaos Thrust
File:FFXIV Chaos Thrust Icon.png
50 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 3y 0y LNC (DRG)
Damages opponent with a potency of 100.
Combo Action: Disembowel - increases potency to 200 and inflicts damage over time with a potency of 30 for 30 seconds.

Traits

Name Level Description
Enhanced Strength
File:FFXIV Enhanced Strength Melee Icon.png
8 Increases strength by 2.
Enhanced Feint
File:FFXIV Enhanced Feint Icon.png
14 Extends Slow duration inflicted by Feint to 20 seconds.
Enhanced Strength II
File:FFXIV Enhanced Strength II Icon.png
16 Increases strength by 4.
Keener Flurry
File:FFXIV Keener Flurry Icon.png
20 Improves Keen Flurry parry rate increase to 80%.
Enhanced Strength III
File:FFXIV Enhanced Strength III Icon.png
24 Increases strength by 6.
Enhanced Leg Sweep
File:FFXIV Enhanced Leg Sweep Icon.png
28 Shortens Leg Sweep recast time to 20 seconds.
Enhanced Life Surge
File:FFXIV Enhanced Life Surge Icon.png
32 Shortens Life Surge recast time to 60 seconds.
Exhilarate
File:FFXIV Exhilarate Icon.png
36 Increases the TP restored by Invigorate to 500.
Heavier Thrust
File:FFXIV Heavier Thrust Icon.png
40 Extends Heavy Thrust duration to 20 seconds.
Enhanced Blood for Blood
File:FFXIV Enhanced Blood for Blood Icon.png
44 Improves Blood for Blood damage increase to 30%.
Extenerate
File:FFXIV Extenerate Icon.png
48 Extends Disembowel duration to 30 seconds.

Soul Crystals

Dragoon

Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.

The Dragoon Soul Crystal can be obtained by completing the quest Eye of the Dragon that becomes available when the Adventurer reaches Lancer level 30 and Marauder level 15; it focuses on increasing raw attack power while adding jumping and AoE attack abilities. Dragoon can use Lancer, Pugilist and Marauder cross class abilities.

Abilities

Every Dragoon ability can be used only after completing specific quests.

Ability Level TP Cost Type Recast/Duration Combo
Jump
File:FFXIV Jump Icon.png
30 None Damage 40 sec None
Delivers a jumping attack with a potency of 200. Returns you to your original position after the attack is made. Cannot be executed while bound.
Elusive Jump
File:FFXIV Elusive Jump Icon.png
35 None Undefined 180 sec None
Executes a jump to a location 15 yalms behind you, while removing any Heavy or Bind effects.
Additional Effect: Reduces enmity.
Spineshatter Dive
File:FFXIV Spineshatter Dive Icon.png
40 None Damage 90 sec / Duration: 2s None
Delivers a jumping attack with a potency of 170.
Additional Effect: Stun.
Cannot be executed while bound.
Power Surge
File:FFXIV Power Surge Icon.png
45 None Damage 90 sec / Duration: 10s None
Increases the damage dealt by a single Jump or Spineshatter Dive by 50%.
Dragonfire Dive
File:FFXIV Dragonfire Dive Icon.png
50 None Damage 180 sec None
Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies. Cannot be executed while bound.

Other Appearances

Final Fantasy Trading Card Game

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Dragoon XIV TCG

Dragoon appears in Final Fantasy Trading Card Game with Lightning-elemental card.

Gallery

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Etymology

A lancer was a type of cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured regiment.

In the Final Fantasy series, a lancer is usually synonymous with Dragoon.

Trivia

  • Unlike previous uses of the term "Lancer" as an alternate localization for the Dragoon job class, here it is a literal translation of a separate class (though it does "upgrade" into it).
  • Despite the official in-game description of the Lancer stating it can out-range opponents, the range of spears are no different than that of swords and axes used by the other melee classes.

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