Lamia (ラミア, Ramia?) are snakelike foes that appear in many of the Final Fantasy games after their debut in Final Fantasy II. Lamia are known for inflicting nasty status ailments like Charm, Confuse, Sap, Silence, and Paralysis. The first Lamia in the series appeared in Final Fantasy II with a stronger variety, the Lamia Queen, as a boss halfway through the game. On rare occasions Lamia can also appear as a summon.
Lamia appear in the Cyclone and Palamecia. A stronger variety, the Lamia Queen, is used by the Empire to take the place of Princess Hilda after she is kidnapped by the Emperor. After seeing through its disguise, Firion and the party must fight it.
A Lamia appears.
The Lamia appears as a strong random-encounter enemy inside Hein's Castle.
Lamia appear as regular enemies in Tower of Babil, Cave of Eblan, and the Lunar Ruins. Lilith, a pink palette-swap, can be fought upon Mount Ordeals. The blue Lamia Matriarch can be fought in the second section of the Tower of Babil.
The Lamia Queen is an orange palette-swap for the Advance version of Final Fantasy IV, appearing in the Lunar Ruins. Hiromi Nakada, a pinker edition of the Lilith with blonde instead of green hair can be fought in the Developer's Room.
Lamiae appear in various locations, having different colored lower halves depending on where they are. They all share the move called "Entice", which causes Confuse.
Lamiae, the plural form and family name for Lamia, appear in the near east, a region that was added by the expansion Treasures of Aht Urhgan. Lamiae are beastmen and by far one of the least populous of all beastmen races in the near east or in Vana'diel altogether. It is rumored, though, that they are not actually beastmen, but instead a created race of chimera, a creature created by piecing other creatures together.
Lamiae are related to Merrow (Mermaids), though they have slightly different jobs and abilities. They are most common in the Arrapago Reef, a cavernous graveyard of many ships. It follows this place is infested with undead. The Lamia themselves seem to wield control over these minions.
Lamiae often sneak into cities at night and steal away people to use their bones in their undead armies. That said, they also use massed armies of undead to assault Aht Urhgan as one of the three factions that do so in besieged.
Lamiae are one of the only creature types that can use Charm outside of special events.
Ophidian who bedevils her prey.
Lamiae are creatures variously depicted as either Allagan chimerical creations, voidsent, or otherwise aether-mutated women with a serpentine form. They have the same appearance as the lamiae from Final Fantasy XI. While most lamiae seem too feral to be an organized beast-tribe, the Ananta of Gyr Abania are quite sapient and civilized.
There are two types of Lamia:
The Lamia family includes three variations:
Lamia appears as a healer summon. She heals other monsters summoned by Mira, but with a slow speed and a cost of two slots on a tower floor, she is not often used by players. Her cures have an added Haste affect.
The Lamia is an enemy and also a possible monster that the party's monster unit(s) can transform into. It can be found on the sixteenth floor of the Tower.
The Lamia is an enemy and also a possible monster that the party's monster unit(s) can transform into.
The Lamia is an enemy and also a possible monster that the party can transform into.
Lamia appear as an enemy family.
There are two sprites of unknown origin for this family. One with green hair and a blue tail, one with orange-brown hair and a red tail. One of these is likely Metamorph, the other is likely dummied.
Scantily clad beauties that are half-snake and half-woman, the lamia will dart out of hiding and hope to lure you in with their alluring charms. Fall prey to their confusing tricks, though, and you may just find your own sword in your belly.
Lamia appears as an enemy during Battle Music Sequence (BMS). Its sprite resembles that of Final Fantasy V.
Lamia from Final Fantasy III appears as an enemy.
|Deal 1 damage.
Destroy 2 CP of the same color as opponent's card.
|Deals 3 damage and causes Silence.|
|Crystal Ability (**)
Deal 3 damage and restore 4 HP.
|Crystal Ability (**)
Deals 4 damage and causes a Burn.
|Deal 2 damage.
Steal 3 of opponent's * and charge your CP gauge.
|Deal 3 damage.
Destroy 5 CP of the same color as opponent's card.
Lamia was a beautiful Libyan queen who turned into a child-eating demon. She is often referred to as having the lower half of a snake and sometimes a large mouth (lamia in Greek means "large shark", while laimos means gullet).In Greek mythology,
Later characteristics attributed to her are similar to that of succubi, in that the lamia seduces men, enticing them in order to feed on their blood. It is also said they reside in towers or secluded areas and have magical abilities.