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Krile Mayer Baldesion (クルル･マイア･バルデシオン, Kururu Maia Barudeshion?) is a non-playable character from Final Fantasy XIV. A friend of Minfilia who, though mentioned throughout A Realm Reborn, does not makes an appearance in person until Patch 3.1 As Goes Light, So Goes Darkness.
Being the only known survivor of the disappearance of the Isle of Val, she helps the surviving Scions locate the members that have up until this point, remained missing.
Krile is a kind and intelligent woman, and is highly knowledgeable in a number of fields. She is also incredibly astute in her ability to read people, and enjoys teasing others almost relentlessly. She frequently brought up Alphinaud's past as a means to embarrass him, noted Thancred's strong affection for Minfilia, tricked Unukalhai into dropping his stoic facade, and briefly mentioned Y'shtola's similarity to her master, Matoya, which visibly annoyed the usually calm Miqo'te. Nonetheless, she cares for her friends deeply, working tirelessly to aid them whenever needed. She was also quick to apologize to Thancred and Unukalhai, separately, for her probing when they seemed to take offense. She has stated a number of times that she does this to get a better sense of her companions' personalities and motivations, so that it is easier to trust them.
Krile is mentioned or alluded to several times by Minfilia. It's implied she was communicating with Krile during the escape from Castrum Centri, and arranged for an artificial black crystal to be transported when Lahabrea was revealed to be possessing Thancred.
Krile is mentioned by name only after contact with the Students of Baldesion is abruptly cut off, and Urianger learns the Isle of Val disappeared due to unknown magicks. In Defenders of Eorzea, Minfilia learns Krile was found alive, though her condition was ambiguous.
Krile finally appears in person, where she meets with Alphinaud, Y'shtola, and the Warrior of Light outside Idyllshire. Having learned how Y'shtola was retrieved from the Lifestream, Krile believes she can trace Thancred's teleportation due to her skill in the Echo. To do this, she needs the power of Matoya's Crystal Eye (a very old Crystal of Light) to augment her senses, which they receive permission.
She traces Thancred's last known location to the Dravanian Forelands. Asking the hunters and Vath, they learn of a peculiar hyur gentleman was seen recently in the forest. In the process, they encounter the Warriors of Darkness confronting Ravana at Lost ast Gnath. During the meeting, both Krile and the Warrior of Light have an echo vision of the mysterious band confronting an Ascian. When the leader of the group suddenly acts hostile, Thancred himself appears to aid them in driving the figures away.
With Thancred reunited with the Scions, Krile departs to visit Matoya while the others return to Ishgard. After completing the quest "As Goes Light, So Goes Darkness," she heads for the Rising Stones and can be spoken to there, where she's devising a way to track Minfilia.
Krile discovers there could be a way to find Minfilia in much the same way they had found Y'shtola and Thancred, but instead tuning into Hydaelyn's signature, since it seemed likely that the Mothercrystal had pulled Minfilia to her. In order to accomplish this, Thancred accompanies her to Praetorium, where there should be trace elements of Hydaelyn's power when she shielded the adventurer and their allies from Ultima Weapon's attack. There, she probes Thancred for his motivations, wondering if he was in love with Minfilia. Somewhat irritated by Krile's assumptions, Thancred assures his devotion is not out of romantic love, but rather due to his failure to protect her when she was younger; something which cost Minfilia her father. Krile apologizes for her words, but insists she had to know what was motivating the rogue in order for her to trust him. They also travel to aqueducts of Sil'dih in order to verify that the Mothercrystal's intercessions could indeed be tracked, by matching the signature that they found in Praetorium.
After gathering the appropriated data, Krile determines that Minfilia could be found by entering the Aetherial Sea. Fortunately, the Sharlayans had build a structure on a potential entry point, and they only needed Matoya's help to get there. Matoya agrees, but on the condition that only the adventurer would go, while the others remained behind to help her with her work. When the adventurer returns to report on Minfilia's apparent demise, Krile is present. Alphinaud begins to mourn their leader's loss, but Matoya chides him, and reminds them all that they must be ready to not only die for their cause, but that others may too. Y'shtola, annoyed by Matoya's lecturing, leaves with Krile in tow.
Krile later reappears during the last leg of the main storyline quests, where she comes to bear witness to the first peace conference between Ishgard and dragons, along with the other Scions. To their horror, the conference is interrupted by the appearance of Nidhogg, who's rage is so all-consuming, that Krile could feel it through the Echo. After the crisis, Y'shtola and Krile converse about their current predicament, where Krile laments her cowardice in the face of the courage the Eorzeans seems to have in spades. Believing that Matoya's words were plaguing her ally, Y'shtola assures Krile that her master had only said as such to steel their resolve, and prepare them for yet greater conflicts to come. A bemused Krile then notes Y'shtola's similarity to her teacher, much to the latter's chagrin.
When Unukalhai senses that Sephirot is beginning to stir, he calls on the adventurer and the Scions to assist in quelling him. Krile comes in person to help, since her skills in the Echo make her as immune to Sephirot's tempering as the adventurer themselves. She assists in deactivating the Eikon's restraints, and remains to bear witness to the adventurer's fight. After their victory, she admits to them that she was so frightened by Sephirot's power that it took all her willpower to not flee. Nonetheless, she is glad she stayed behind, as she was finally able to bear witness to the adventurer's considerable abilities. She also probes the young Unukalhai of his motivations, and is able to get him to show a modicum of emotion by making him believe she could read his mind. Though she apologizes for the farce, she still insists on the importance of discovering the boy's intentions, along with the identity of his so-called master. Unukalhai, however, refuses to reveal anything, retreating into stoicism.
Revenge of the HordeEdit
Krile appears briefly in the main storyline, appearing with Y'shtola to tell Alphinaud that it may be possible to free Estinien from Nidhogg's possession.
She plays a more prominent role in the Warring Triad storyline, during which she accompanies the Adventurer, Y'shtola, Urianger, and Unukalhai into the Aetherochemical Research Facility in pursuit of Regula van Hydrus, who had managed to gain access to the facility. When she is injured along the way, Unukalhai stays behind to protect her, earning her trust and gratitude. This prompts Urianger, who had deduced that Unukalhai had secretly allowed van Hydrus into the facility in the hopes that he would be killed by the Scions, to request that the Adventurer keep the knowledge of Unukalhai's deception a secret, not wanting the friendship he saw developing between the two to be jeopardized.
Krile is usually a family name believed to be of Norman origin brought to England when its forebearers conquered the country in the 11th century, though a clear meaning remains unknown.
- Her design is based on Krile Mayer Baldesion, the playable character from Final Fantasy V.
- The fact Krile is a Lalafell likely both due to the original's short stature, as well as Krile's name in Japanese being "Kururu" (fitting Lalafellin naming conventions). In the English script, she admits that "Krile" wasn't her original given name.
- When she reveals she has the Echo, she notes that while it grants her the ability to understand all languages, contrary to what some believe this does not extend to understanding animals. This likely alludes to Krile in Final Fantasy V being capable of speaking with animals.