While not the same character from Final Fantasy V, an original character by name Krile Mayer Baldesion appears in Final Fantasy XIV. She is a Lalafell who is of the Scholars of Baldesion and possesses the Echo. She is first referenced in A Realm Reborn when Minfilia communicates with her via linkpearl in an underlain audio, after the Scions reunite and escape Castrum Centri together. After her audio is finished, there is a brief line where she says, "... My regards to grandfather," likely referring to Galuf. In later patches, Krile is directly referred to in main-quest written dialogue, revealed to be the sole remaining scholar after the Isle of Val "disappeared," and it is feared Krile has gone with it. But Krile is near-comatose and is recovering.
Krile makes an appearance in person in Patch 3.1 of Heavensward, in an effort to help the surviving Scions locate the members that have, up until this point, remained missing.
Krile appears as a playable DLC character. Her attire is based on her Yoshitaka Amano art and she wields the Final Fantasy V version of the Magus Rod. She was only released for the Japanese version.
She is a Spell and Speed oriented character.
|Choco Cure||2||Level 5|
|Sic (Lv2)||15||Level 45|
|Sic (Lv3)||20||Level 90|
Galuf's granddaughter, whom he raised from infancy. She respects him deeply. Her sensitive nature allows her to communicate with animals such as moogles and wind drakes.
Krile is a summonable Legend depicted in her default Final Fantasy V outfit and the outfit based from Yoshitaka Amano's artwork.
- Ability Cards
- Legend Cards
This mooglespeaking animal lover is following in the footsteps of her grandfather.
Krile is an exclusive character only available from the Premium Character Shop as a random downloadable content, she summons both Titan and Odin with her Summoner's Dualcast during battle.
A young woman raised by her grandfather, Galuf, whom she holds in the highest of esteem. Krile is sensitive and kind, and she has an uncanny ability to speak with moogles, wind drakes, and all manner of creatures.
Krile is a playable character who could be recruited during the Challenge Event Successors of the Dawn as the First Time Reward for completing the event's stage Underground Waterway in Part 1. She was also recruitable in accepting and completing the Bonus Quest, "Complete Walse Castle Classic (V)", which was the final Bonus Quest and the final Quest to be issued.
Krile's story role is as Princess of Bal, whose combat role is Offensive Magic.
Though appearing in her Freelancer dress, the game positions Krile as a Summoner/Black Mage hybrid similar to Rydia from the previous game in the series, the reference jobs stemming from Krile's ability to commune with spirits and animals. Thus, her physical stats are fairly weak while her magical stats are significantly stronger. Players would do well to keep her in the rear ranks of the party and fit her with strong attack spells so as to make good use of her abilities.
Her default Soul Break is Calm which at the expense of one Soul Gauge segment lowers the Attack of one target. The rod Magus Rod (V) allows Krile to use Wind Drake's Roar which at the expense of one Soul Gauge segment deals non-elemental magic damage to all targets with a high chance to interrupt their actions.
She can equip accessories.
Krile appears as a vision obtainable through summoning. Her job is Mage. Her trust mastery reward is Meteor. She possesses the special abilities Bluff and Dualcast. She possesses the magics Libra, Thunder, Aero, Cure, Thundara, Cura and Aerora. Her limit bursts are Gaia's Breath and Gaia's Blessing.
- No. 089: "A young girl whose story is told in a tale of crystals, from another world. Princess of Bal in the Second World and granddaughter to Galuf, who lovingly raised her after the disappearance of her parents. Fearing for her grandfather after he set off to protect the crystal she rides a meteorite and travels to Bartz's world on her own, a brave act which awakens Galuf's long lost memories."
- No. 090: "A young girl whose story is told in a tale of crystals, from another world. Princess of Bal in the Second World and granddaughter to Galuf, she loses her last remaining blood relative when her grandfather falls in battle to Exdeath. Though grieving his loss, she seems to inherit his power and his purpose, joining Bartz and his friends on their quest. With her curious ability to converse with wind drakes, moogles and other creatures, she proves an invaluable ally to her companions."
- —Entries for different versions of Krile.
Krile appears on Triple Triad cards in the version available via Final Fantasy Portal App.