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Fft knockback

Ramza knocks back an enemy in Final Fantasy Tactics.

Knockback (ノックバック, Nokkubakku?) is a phenomenon which appears in several games in the Final Fantasy series. As the name suggests, the effect involves knocking an enemy back with an attack. This may be part of an offensive ability, or as part of a counter ability.

Appearances

Final Fantasy XI

Template:Sideicon Certain monster abilities, Blue Magic spells, and Blood Pacts may push a target back. This will interrupt any spell casting, and can be hazardous depending on the environment.

Final Fantasy XII

Template:Sideicon All normal attacks with a weapon has a chance of knocking back a weak enemy a short distance and also temporarily stunning them. Big enemies are immune to this effect, as are all bosses. All player characters can be knocked back, and when this happens, the counterattack never activates.

Knock Back Chance (%) = Weapon's Knock Back (KB) + RANDOM(0 ~ A's Lv) - RANDOM(0 ~ D's Lv)[1]
A = Attacker
D = Defender
Weapon KB
Dagger 0
Ninja Sword 0
Crossbow 0
Mace 0
Katana 0
Hand-bomb 0
Measure 0
Spear 10
Bow 0
Sword 10
Greatsword 10*
Gun 10
Axe 10
Pole 10
Hammer 10
Rod 10
Staff 10

[1]

Because knockback only affects the weak enemies, it is basically a useless factor when choosing a weapon.

When an enemy is killed during a knockback a different animation is used where the enemy is knocked further back than normal.

Final Fantasy XII: Revenant Wings

Template:Sideicon Unlike in Final Fantasy XII, all type of units are susceptible to Knockbacks. Knockback effects will push the unit away from the ability's direction.

The Yarhi Odin's normal attack, Zantetsuken can knock multiple enemies back at once. Balthier's second ability, Percussive Slug, lets him shoot a bullet that will knockback any single foe that it hits. When combined with the Armor-piercing Shot ability, the Percussive Slug's bullet will knockback any enemies that the bullet penetrates.

Lightning Returns: Final Fantasy XIII

Template:Sideicon Some enemies can be knocked back, and Lightning can be knocked back as well if she is not guarding against some enemy attacks. Some enemies can be knockbacked only when staggered, under the effects of Deprotect, or in their Last One incarnation. One of the more powerful knockback abilities available to Lightning is the Artemis's Arrows skill.

Final Fantasy XIV: A Realm Reborn

Template:Sideicon Certain attacks and enemy skills such as the Conjurer's Fluid Aura and Titan's landslide can knockback the affected target. Knockback cancels any ability currently being charged. If the knockback results in a player falling from high heights, he will suffer extra damage (or even instant death).

If a player falls from a high ledge during an instanced fight such as the battles against Titan and the Demon Wall, he cannot be revived by any means, nor use the Return ability until the enemy is defeated, and is effectively out of the battle.

Final Fantasy Tactics

Template:Sideicon In Final Fantasy Tactics, certain attacks, such as the Squire ability Rush or throw a stone, will occasionally cause the enemy to be driven back a square. Critical attacks may also result in the same effect. If an enemy falls a significant distance due to a knockback, they will incur extra damage (depending on the height) and are unable to counterattack with short range weapons.

Final Fantasy Tactics Advance

Template:Sideicon In Final Fantasy Tactics Advance, certain attacks such as the Fighter ability Rush will occasionally cause the enemy to be driven back a square. Critical attacks may also cause the same effect. If an enemy (or ally) falls a significant distance, they will incur extra damage. Enemies cannot be knocked back uphill, or into anything they normally could not stop moving on (such as another character or the Judge).

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon In Final Fantasy Tactics A2: Grimoire of the Rift, certain attacks such as the Fighter ability Rush will occasionally cause the enemy to be driven back a square. Critical attacks may also cause the same effect. If an enemy falls a significant distance due to a knockback, they will incur extra damage. Flying units such as gria, are immune to falling damage as they can use their wings to slow their descent.

Final Fantasy Adventure

Template:Sideicon When Sumo collides into an enemy, he can either be push back or forward depending on the situation.

Final Fantasy Type-0

Template:Sideicon

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Gallery

References

Template:Support abilities Template:FFT Template:FFTA Template:FFTA2 Template:FFXII

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