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Knockback

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Fft knockback
Ramza knocks back a monster with "Rush" ability in Final Fantasy Tactics.
InpursuitAdded by Inpursuit

Knockback (ノックバック, Nokkubakku?) is a phenomenon which appears in several games in the Final Fantasy series. As the name suggests, the effect involves knocking an enemy back with an attack. This may be part of an offensive ability, or as part of a counter ability.

Contents

AppearancesEdit

Final Fantasy XIEdit

Certain monster abilities, Blue Magic spells, and Blood Pacts may push a target back. This will interrupt any spell casting, and can be hazardous depending on the environment.

Final Fantasy XIIEdit

All normal attacks with a weapon has a chance of knocking back a weak enemy a short distance and also temporarily stunning them. Big enemies are immune to this effect, as are all bosses. All player characters can be knocked back, and when this happens, the counter-attack never activates.

Knock Back Chance (%) = Weapon's Knock Back (KB) + RANDOM(0 ~ A's Lv) - RANDOM(0 ~ D's Lv)[1]
A = Attacker
D = Defender
Weapon KB
Dagger 0
Ninja Sword 0
Crossbow 0
Mace 0
Katana 0
Hand-bomb 0
Measure 0
Spear 10
Bow 0
Sword 10
Greatsword 10*
Gun 10
Axe 10
Pole 10
Hammer 10
Rod 10
Staff 10
[1]

Because knockback only affects the weak enemies, it is basically a useless factor when choosing a weapon.

When an enemy is killed during a knockback a different animation is used where the enemy is knocked further back than normal.

Final Fantasy XII: Revenant WingsEdit

The Yarhi Odin can knock multiple enemies back at once.

Final Fantasy TacticsEdit

In Final Fantasy Tactics, certain attacks, such as the Squire ability Rush or throw a stone, will occasionally cause the enemy to be driven back a square. Critical attacks may also result in the same effect. If an enemy falls a significant distance due to a knockback, they will incur extra damage and are unable to counter-attack with short range weapons.

Final Fantasy Tactics AdvanceEdit

In Final Fantasy Tactics Advance, certain attacks such as the Fighter ability Rush will occasionally cause the enemy to be driven back a square. Critical attacks may also cause the same effect. If an enemy (or ally) falls a significant distance, they will incur extra damage. Enemies cannot be knocked back uphill, or into anything they normally could not stop moving on (such as another character or the Judge).

Final Fantasy Tactics A2: Grimoire of the RiftEdit

FFTA2 Knockback
A Gria knocking back a Viera.
XenomicAdded by Xenomic

In Final Fantasy Tactics A2: Grimoire of the Rift, certain attacks such as the Fighter ability Rush will occasionally cause the enemy to be driven back a square. Critical attacks may also cause the same effect. If an enemy falls a significant distance due to a knockback, they will incur extra damage. Flying units such as Gria, are immune to falling damage as they can use their wings to slow their descent.

ReferencesEdit

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