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The Knight (ナイト, Naito?) is a Job from Final Fantasy Tactics. They are the first real physical Job a player acquires, with abilities that focus mainly on disabling human characters by lowering their stats or destroying their equipment. The Rend equipment abilities will fail against a target who has equipped the support ability Safeguard and will do damage equal to a normal attack if the target does not have the corresponding equipment. It costs 3,750 JP to master this Job.
Leveling Knight up to level 3 unlocks the Monk, leveling up to level 4 with Dragoon and Monk unlocks Samurai. Mastering the job as well as getting the jobs Samurai, Ninja, Geomancer, Black Mage, and Dragoon to level 8, and having 20 kills with the character (meaning the enemy is crystallized or dropped a treasure chest) is needed to unlock the Dark Knight job.
While the sprites of knights from the Order of the Northern Sky and the Order of the Southern Sky use almost the same color scheme, they can be distinguished by examining the emblem color on the cape. Blue emblem represents the Northern Sky, and red emblem is of the Southern Sky.
Stats
A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
Lv. 2 Squire | Swords, Knight Swords | Helmets | Armor, Robes | Yes |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
3 | 3 | 8 | 10% | High | Average | High | Average |
Abilities
Battle Skill/Arts of War
Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes.
In the PlayStation version, the first four abilities are useless against enemies that cannot equip armor or weapons (i.e. "monsters"). This was changed in the PSP version. The Dual Wield ability (acquired using the Ninja Job) allows the player to take two chances at "rending" equipment and statistics. For example, players can rend an enemy's speed twice in one turn.
The formula for the success of breaking an item is as follows:
The formula for the success of reducing stats are as follows:
PS | PSP | Description | Range | Effect | Speed | JP |
---|---|---|---|---|---|---|
Head Break | Rend Helm | A technique that destroys the item equipped on the target's head. | Depends on equipped weapon | 0 | Now | 300 |
Armor Break | Rend Armor | A technique that destroys the item equipped on the target's body. | Depends on equipped weapon | 0 | Now | 400 |
Shield Break | Rend Shield | A technique that destroys the target's equipped shield. | Depends on equipped weapon | 0 | Now | 300 |
Weapon Break | Rend Weapon | A technique that destroys the target's equipped weapon. | Depends on equipped weapon | 0 | Now | 400 |
Magic Break | Rend MP | A technique that reduces the target's MP. | Depends on equipped weapon | 0 | Now | 250 |
Speed Break | Rend Speed | A technique that reduces the target's Speed. | Depends on equipped weapon | 0 | Now | 250 |
Power Break | Rend Power | A technique that reduces the target's physical attack power. | Depends on equipped weapon | 0 | Now | 250 |
Mind Break | Rend Magick | A technique that reduces the target's magickal attack power. | Depends on equipped weapon | 0 | Now | 250 |
Reaction Abilities
PS1 Name | PSP Name | Description | Trigger | JP Needed |
---|---|---|---|---|
Weapon Guard | Parry | Block physical attacks with the equipped weapon. | Physical Attack | 200 |
Support Abilities
PS1 Name | PSP Name | Description | JP Needed |
---|---|---|---|
Equip Armor | Equip Heavy Armor | Equip helms and armor, regardless of Job. | 500 |
Equip Shield | Equip Shields | Equip shields, regardless of Job. | 250 |
Equip Sword | Equip Swords | Equip swords, regardless of Job. | 400 |
Gallery
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