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Knight (Final Fantasy XII)

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KNIGHT-pattern-ff12
Knight License Board.
GloubixAdded by Gloubix
Main article: Knight

The Knight (ナイト, Naito?) is a License Board in Final Fantasy XII International. It is represented by the Zodiac sign of Leo. This Class is based upon the use of heavy armor and uses swords as its primary weapon. It can also use some White Magick, though is primarily based in physical attacking.

Contents

License BoardEdit

Legend
edged weapons
blunt weapons
piercing weapons
Armor
Accessory
Magick
Technick
Augment
Command
Gambit
Summon
Quickening
A B C D E F G H I J K L M N O P Q R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

License listEdit

EquipmentEdit

Name Description LP cost
Swords (1) Lets the character equip the Broadsword. 15
Swords (2) Lets the character equip the Long Sword and Iron Sword. 25
Swords (3) Lets the character equip the Swill Blade and Ancient Sword. 35
Swords (4) Lets the character equip the Lohengrin and Flametongue. 50
Swords (5) Lets the character equip the Demonsbane and Icebrand. 55
Swords (6) Lets the character equip the Platinum Sword and Bastard Sword. 60
Swords (7) Lets the character equip the Diamond Sword and Runeblade. 70
Swords (8) Lets the character equip the Deathbringer and Breakblade. 80
Swords (9) Lets the character equip the Durandal and Durandal A. 90
Greatswords (1) Lets the character equip the Claymore. 50
Greatswords (2) Lets the character equip the Defender and Save the Queen. 70
Greatswords (3) Lets the character equip the Ultima Blade. 80
Greatswords (4) Lets the character equip the Ragnarok. 100
Excalibur Lets the character equip the Excalibur. 135
Excalipoor Lets the character equip the Excalipoor. 150
Tournesol Lets the character equip the Tournesol. 225
Bloodsword Lets the character equip the Bloodsword. 50
Bloodsword A Lets the character equip the Bloodsword A. 80
Heavy Armor (1) Lets the character equip the Leather Helm, Bronze Helm, Leather Armor and Bronze Armor. 25
Heavy Armor (2) Lets the character equip the Sallet, Iron Helm, Scale Armor, and Iron Armor. 30
Heavy Armor (3) Lets the character equip the Barbutta, the Winged Helm, Linen Cuirass and Chain Mail. 35
Heavy Armor (4) Lets the character equip the Burgonet and the Gold Helm, Shielded Armor and Golden Armor. 40
Heavy Armor (5) Lets the character equip the Close Helm and the Bone Helm, Demon Armor and Bone Armor. 50
Heavy Armor (6) Lets the character equip the Diamond Helm and the Diamond Armor. 55
Heavy Armor (7) Lets the character equip the Steel Mask and the Mirror Mail. 60
Heavy Armor (8) Lets the character equip the Platinum Helm and the Platinum Armor. 65
Heavy Armor (9) Lets the character equip the Giant's Helmet and the Carabineer Mail. 70
Heavy Armor (10) Lets the character equip the Dragon Helm and the Dragon Mail. 80
Heavy Armor (11) Lets the character equip the Magepower Shishak and the Maximillian. 90
Heavy Armor (12) Lets the character equip the Grand Helm and the Grand Armor. 110
Shields (1) Lets the character equip the Leather Shield and Buckler. 15
Shields (2) Lets the character equip the Bronze Shield and Round Shield. 20
Shields (3) Lets the character equip the Gold Shield, Ice Shield and Flame Shield. 25
Shields (4) Lets the character equip the Diamond Shield, Platinum Shield and Dragon Shield. 30
Shields (5) Lets the character equip the Crystal Shield and Kaiser Shield. 35
Shields (6) Lets the character equip the Aegis Shield and Demon Shield. 40
Shields (7) Lets the character equip the Venetian Shield. 65
Shell Shield Lets the character equip the Shell Shield. 90
Ensanguined Shield Lets the character equip the Ensanguined Shield. 100
Zodiac Escutcheon Lets the character equip the Zodiac Escutcheon. 235
Genji Equipment Lets the character equip the Genji Helm, Genji Shield, Genji Armor, and Genji Gauntlets. 190
Accessory (1) Lets the character equip Orrachea Amulet. 5
Accessory (2) Lets the character equip Bangle and Firefly. 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet. 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget. 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet. 35
Accessory (6) Lets the character equip Golden Armlet and Leather Gorget. 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker. 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlet. 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt. 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt. 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves. 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyons. 60
Accessory (13) Lets the character equip Berserker and Magick Gloves. 60
Accessory (14) Lets the character equip Sage Ring and Agate Ring. 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash. 70
Accessory (16) Lets the character equip Cameo Belt and Cat-Ear Hood. 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Miter. 80
Accessory (18) Lets the character equip Sash and Power Armlet. 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots. 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals. 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa. 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal. 160
Equip Ribbon Lets the character equip a Ribbon. 215

MagickEdit

Name Description LP cost
White Magick 6 Lets the character cast Curaga and Regen. 50
White Magick 7 Lets the character cast Cleanse and Esuna. 60
White Magick 8 Lets the character cast Confuse and Faith. 70
White Magick 9 Lets the character cast Bravery and Curaja. 80

TechnicksEdit

Name Description LP cost
Souleater Consume HP to deal damage to one enemy. 35
First Aid Heals an ally with critical health. 20
Infuse Fully consume user's MP, changing one ally's HP to 10 times of that amount. 30
Revive Consume user's all HP to revive and fully restore HP of a KO'd ally. 40
Sight Unseeing Damages a percentage of enemy's HP; only usable while Blinded. 40
Telekinesis Deal ranged damage with melee weapons. 80

AugmentsEdit

Name Description Amount LP cost
HP+30/70/110/150/190/230/270/310/350/390 Increases HP by numbered amount. 8 20/30/40/50/60/70/80/90/100/115
Potion Lore Potion restore 10% more HP per augment. 2 20/35
Battle Lore Increases Strength, making physical damage stronger. 11 30/30/30/50/50/50/50/50/70/70/70
Shield Block Increases chance to block using shield. 3 30/45/75
Swiftness Action time is reduced by 10%. 1 30
Martyr Recover MP after taking damage. 1 30
Adrenaline Attack power increases when HP critical. 1 65
Inquisitor Recover MP after dealing damage. 1 70
Headsman Recover MP when you kill an enemy. 1 30
Focus Attack is 20% stronger while at Full HP. 1 30
Last Stand Defense increases when HP critical. 1 30
Spellbound Positive buffs last 50% longer. 1 30
Gambit Slot Adds an additional Gambit slot to the character. 10 15/20/25/30/35/40/45/50/70/100

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening None 50
Quickening None 75
Quickening None 100
Quickening Revive, HP +390, and Excalibur 125
Belias Potion Lore 1 20
Mateus White Magick 6 and White Magick 7 30
Zalera None 30
Adrammelech None 35
Shemhazai Potion Lore 2 50
Hashmal White Magick 8 and White Magick 9 50
Cúchulainn Battle Lore 50
Zeromus None 65
Exodus HP +350 65
Famfrit None 100
Chaos HP +390, Revive and Excalibur 100
Ultima Telekinesis and Battle Lore 115
Zodiark Excalibur, Revive, and HP +390 200
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