Wikia

Final Fantasy Wiki

Knight (Final Fantasy V)

Talk0
13,964 pages on
this wiki
FF5-Knight
"Valiant warriors who protect allies low on HP"
—Description

The Knight is a job in Final Fantasy V, obtained after the Wind Crystal shatters. It is the first Heavy Armor job in the game, and holds the distinction of having the highest Strength stat in the game, until the Advance port where Gladiator is slightly stronger.

The Knight is also the second highest in Stamina, being beaten out by the Berserker, and is one of three jobs capable of using the powerful Knight Swords in the game, the other two being the Freelancer and the Gladiator.

Contents

AppearanceEdit

V Knights

As knights, the entire party are clad in armor. The men wear red armor, the women wear blue, and Krile wears pink.

BattleEdit

Knights are heavily based on dealing damage with physical attacks while also protecting party members who are low on HP.

  • Guard + Cover + Counter: This setup gives the Knight the ability to reduce all physical damage to 0 while protecting any party member who may be low on HP at the time, and having a 50% chance to counter any physical attack done to them with their own attack. This setup is useful especially when reviving KO'd party members with Phoenix Down, Raise, or Revive.
  • Doublehand/Dual-Wield/Rapid Fire - Common physical attack setups. Out of the three, Dual-Wield may prove to be more useful due to the capabilities of having two separate weapons, thus allowing the Knight to equip one weapon for pure offense, and another for defensive capabilities, such as the Defender. Rapid Fire can be used to attack with one weapon multiple times while keeping a Shield, though its random nature can get the party into trouble with various enemies.
  • Undead - Provides defensive capabilities to the Knight at the cost of having a harder time healing. Allows the Knight to prevent HP draining moves and Instant Death moves will fully heal their HP. Undead will not stop Sap or Poison from damaging them however.
  • Berserk - Allows the Knight to attack with 50% more Attack Power without having to sacrifice defense, but cannot be used for anything else.

AbilitiesEdit

  • Job Command - Guard
  • Innate Abilities - Cover
  • Equipment - Knives, Knight Swords, Swords, Shield, Heavy Helmets, Clothes, Heavy Armor, Gauntlets

The Knight's main ability, Guard, means that until their next turn, they will take no damage whatsoever from physical attacks. Their innate ability, Cover, will automatically make the Knight take all physical damage for all critical allies. Both abilities can be combined, as while using Guard, the Knight takes no damage even when covering for allies.

Cover will never activate if the character that would be Covered is inflicted with either Petrify, Zombie, Instant Death, Sleep, Paralyze, Confusion, Berserk or Stop, or is off-screen. Guard will not stop statuses that would be inflicted from physical attacks, and will still take damage from Sap even while guarding. A useful combination in tangent with Guard is Counter, as counterattacks are still activated during Guard. The Two-Handed ability allows any character to wield one weapon with both hands, and raises that character's Strength to base Freelancer Strength + 13. Equip Swords will increase the character's Strength to base Freelancer Strength + 23.

Of note, the Knight is one of the few classes that is capable of equipping the Mythril Gloves, Genji Gloves, Gauntlets, and Titan's Gloves. The Knight job is also one of two specialized jobs (not counting the Freelancer) that is capable of using the powerful Knight Swords category of weapons.

Upon mastering the job, the Freelancer gains a bonus to Strength, Agility, and Stamina, as well as being able to use Cover without having to equip it.

The stat modifiers for Knights are:

  • Strength: +23
  • Agility: +1
  • Stamina: +20
  • Magic: -14

Level-Up AbilitiesEdit

Level 1 Ability
iOS Name Cover
Advance Name Cover
Anthology Name Cover
RPGe Name Cover
AP Required 10
Type Passive
Description Take hits for allies who cannot protect themselves.
Information Any job will automatically protect critical allies. Not recommended for spell caster jobs.
Level 2 Ability
iOS Name Guard
Advance Name Guard
Anthology Name Guard
RPGe Name Guard
AP Required 30
Type Command
Description Completely absorb a direct physical attack.
Information Lets any job use the Guard command.
Level 3 Ability
iOS Name Two-Handed
Advance Name Two-Handed
Anthology Name 2 Handed
RPGe Name Double Grip
AP Required 50
Type Passive
Description Use both hands when wielding swords, katanas or axes to inflict twice the damage.
Information By sacrificing the ability to equip a shield, the character can hold a sword in two hands to deal twice the damage.
Level 4 Ability
iOS Name Equip Shields
Advance Name Equip Shield
Anthology Name EqShield
RPGe Name Equip Shields
AP Required 100
Type Passive
Description Gain the ability to equip shields.
Information Any job with this ability will be able to equip shields.
Level 5 Ability
iOS Name Equip Armor
Advance Name Equip Armor
Anthology Name EqArmor
RPGe Name Equip Armor
AP Required 150
Type Passive
Description Gain the ability to wear armor.
Information Any job with this ability will be able to equip heavy armor.
Level 6 Ability
iOS Name Equip Swords
Advance Name Equip Sword
Anthology Name EqSword
RPGe Name Equip Swords
AP Required 350
Type Passive
Description Gain the ability to wield swords.
Information Any job with this ability will be able to equip swords.

GalleryEdit

 
Cover
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
40 Videos on this wiki
Add a video
Be the first to add a video
1 of 1

Photos

Add a Photo
66,752photos on this wiki

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki