|Final Fantasy XII Boss|
|ボムキング (Bomu Kingu)|
|Location||The Salikawood (Grand Bower)|
|Common Steal||Bomb Shell|
|Uncommon Steal||Fire Crystal|
|Rare Steal||Bomb Fragment|
|Very Rare Drop||None|
|Canopic Jar Drop||None|
|Attacks||Attack (Fire-based), Lunge|
|Abilities||Fira, Renew, Cry for Help, Chain Reaction, Chain Magick|
|Innate abilities||Safety, Null Knockback, Return Damage, Damage Resist, Magick CT = 0|
|Immune to||Death, Petrify, Stop, Doom, Confuse, Sleep, Blind, Poison, Lure, Berserk, Warp, Poach, Fractional Damage, Syphon, Numerology, Charm, Achilles, Wither, Addle, Disable|
|Other Information||The player can escape the battle.|
- "Guess what? I saw a giant bomb deep in the Salikawood, kupo! That's not far from Nabreus Deadlands...it probably came from there!"
- —Moogle Scout
The King Bomb is an optional boss in Final Fantasy XII.
At the time the party is to go to Archadia, they must go through Salikawood. A fork in the road leads to the dead areas of Nabradia and a craftsmoogle warns the area ahead is infested with Bombs. King Bomb is a somewhat unique boss as the player can escape anytime. It is also fought in the International Zodiac Job System trial mode at stage 21 along with three regular Bombs.
Classification: Ancient Bomb
Page 1: ObservationsEdit
Being a fiery armament of singular destructive power among the bombs created in ancient times.
It was long thought that the bombs disappeared, never taking to the wilds, yet drawn by the massive Mist cloud left in the wake of the tragedy at Nabudis, they came to live here as odd guests in the forest.
During the battle, it is possible to leave the Grand Bower, but only in the direction of the Gate Crystal. To gain access in the other direction, to the Necrohol of Nabudis, the boss must be defeated.
During the battle, the boss will call to his aid up to three other Bombs, which it will replace if they are destroyed. Also, after King Bomb's health has been significantly depleted, it will retreat and cast Renew. Silencing does not work well, as it is able to cast Renew even when silenced, so the last part of his health must be removed quickly, such as with Quickenings.
The player should be ready to heal party members afflicted with the Oil status, as King Bomb's attacks are Fire-elemental. Summoning Belias to absorb his fire attacks is a good tactic, as Espers always draw enemies' attacks, but Belias must not be allowed to use his final attack, as it will heal King Bomb. This can be avoided by quickly finishing off the King Bomb or dismissing Belias prior to the last ten seconds of his summon.
After casting Renew on itself twice, King Bomb may cast Chain Magick on itself and spam Fira one after the other with no casting time. While staying alive during this point is challenging, it will soon run out of MP and be forced to revert to using physical attacks. At this point it will be unable to Renew itself, as that costs MP. Player can also choose to repeatedly cast Syphon on it to drain its MP. Players facing the boss with minimally effective equipment should keep in mind that it is vulnerable to the particularly neutralizing Immobilize and Silence tactic; if it is afflicted with both of these status effects and attempts to attack a party member outside of its physical attack range, it will idle until the target moves into range. This opens it up to an unanswered beating from other party members until its HP is fully depleted.
King Bomb is weak against Water. The player can buy the Six-fluted Pole in Mosphoran Highwaste that has affinity with Water, making Water-elemental attacks deal more damage; the player can then equip the Pole to a mage-type character. The player might also have acquired the Aqua Shot for a gun.
King Bomb is greatly affected by the Nihopalaoa/Remedy combo. With all the Remedy Lores, one Remedy will inflict Disease, Slow, Immobilize, Oil, Silence, and Sap to him, turning this somewhat challenging boss into a pushover.