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Killbin is an enemy from Final Fantasy VII encountered in the Whirlwind Maze.

Stats[]

Formations[]

# Formation
736 Killbin A, Killbin B
737 Row 1: Gremlin A, Gremlin B
Row 2: Killbin

Locations[]

Whirlwind Maze
Rocky Path 736
Northern Cave
Reunion Area 737

Battle[]

Killbins will spin and perform one of six attacks depending on what comes up, including level 2 magic. It uses its physical attack when "Orange Swords" is shown, and may use it twice in one turn. Its Cure2 ability is used when "Pink Heart" is shown, and only is used when an active enemy's current HP falls below 1/3 of its max HP. Its Fire2 attack is used when "Red Fire" is shown, and Ice2 is used when "Blue Ice" is shown, with one or the other being chosen at random. Its Aspil ability is used when "Blue Syringe" is shown and drains MP, and only activates when it lacks MP for a spell it tries to cast. Finally, its Slow attack is used when "Yellow Clock" is shown, and always inflicts Slow on one character.

They can be morphed into Mind Sources, which increase Spirit.

AI script[]

AI: Setup {

Count = Rnd(0..3)

} AI: Main {

If (Count == 0) Then
{
If ((At Least One Opponent doesn't have Slow Status)
& (1/2 Chance)) Then
{
If (Killbin's MP >= 20) Then
{
Choose Random Opponent without Slow Status
Use <Slow> on Target
} Else {
Choose Random Opponent with Highest MP
Use <Aspil> on Target
}
} Else {
If (At Least One Opponent has Slow Status) Then
{
Choose Random Opponent with Slow Status
} Else {
Choose Random Opponent
}
Use <x> on Target
}
Count = 1
} Else If (Count == 1 or 2) Then {
If (At Least One Opponent has Slow Status) Then
{
Choose Random Opponent with Slow Status
} Else {
Choose Random Opponent
}
Use <x> on Target
If (1/2 Chance) Then
{
If (At Least One Opponent has Slow Status) Then
{
Choose Random Opponent with Slow Status
} Else {
Choose Random Opponent
}
Use <x> on Target
}
Count = Count + 1
} Else {
If (Any Enemy's HP < [Max HP / 3]) Then
{
If (Killbin's MP >= 24) Then
{
Choose All Allies
Use <Cure2> on Target
} Else {
Choose Random Opponent with Highest MP
Use <Aspil> on Target
}
} Else {
If (Killbin's MP >= 22) Then
{
Choose Random Opponent
1/2 Chance: Use <Fire2> on Target
1/2 Chance: Use <Ice2> on Target
} Else {
Choose Random Opponent with Highest MP
Use <Aspil> on Target
}
}
Count = 0
}

}

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Killbin FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[]

Etymology[]

This enemy's original Japanese name is likely formed from numerous words. Among these are cube (キューブ, kyūbu?) and Rubik's (ルービック, Rūbikku?).

The Japanese name ends in ヌュ? (katakana "nu" followed by small katakana "yu"), which has been romanized above as "nyu" although this is not technically valid Japanese. "Nyu" would be ニュ? (katakana "ni" followed by small katakana "yu").

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