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Kefka (cinematic enemy)

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VI

Kefka appears as a cinematic enemy on three occasions that cannot be fought by the player. The player fights Kefka twice as cinematic sequences rather than actual battles, in which Kefka uses his field sprite rather than his battle sprite, and both battles end whenever Kefka is damaged in any way, meaning his stats go unused. In addition to the boss fights, a boss enemy called "Kefka" can be found hidden within the data. As the enemy cannot be naturally fought within game, it is a dummied enemy. It shares its sprite with the Guard enemy, likely due to the fact the Guard is the first enemy in the game and the sprite wasn't changed.

Stats Edit

Camp

Final Fantasy VI enemy stats
#N/A#N/A #N/A
Names Location Type Other information
SNES: Kefka
PS: Kefka
GBA: Kefka
iOS: Kefka
Imperial Camp (GBA)
Imperial Camp (SNES)
Humanoid First Strike. Harder to run from. The party cannot escape.
Stats
Level HP MP Attack Magic
Varies Varies Varies 116 22
Defense Magic Defense Magic Evasion Speed Hit Rate
0 79 40 26 100
Evasion EXP Gil
50 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 200% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune Immune - - Immune Immune - - -
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune Immune Immune - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune Immune - Immune - -
Items
Steal Item dropped Metamorphose
(Miss rate: 100%)
None None [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Morning Star
Special Attack: Hit (Level 1 = Attack x 1.5)
None None Attack, Hit Attack, Hit

Gate

Final Fantasy VI enemy stats
#N/A#N/A #N/A
Names Location Type Other information
Cave to the Sealed Gate (GBA)
Cave to the Sealed Gate (SNES)
Humanoid Harder to run from. The party cannot escape.
Stats
Level HP MP Attack Magic
Varies Varies Varies 124 15
Defense Magic Defense Magic Evasion Speed Hit Rate
0 93 10 15 100
Evasion EXP Gil
10 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 0% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune - - - Immune Immune - - -
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune Immune Immune - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune Immune - Immune - -
Items
Steal Item dropped Metamorphose
(Miss rate: 100)
None None [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Morning Star
Special Attack: Hit (Level 1 = Attack x 1.5)
Potion, Hi-Potion, Poison, Fira, Dischord, Rasp, Slow None Attack, Hit Attack, Hit

Dummied

Final Fantasy VI enemy stats
#N/A#N/A #N/A
Names Location Type Other information
Kefka's Tower (GBA)
Kefka's Tower (SNES)
None First Strike. Harder to run from. The party cannot escape.
Stats
Level HP MP Attack Magic
83 63,001 60,000 13 10
Defense Magic Defense Magic Evasion Speed Hit Rate
0 153 0 65 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 100% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune Immune Immune - Immune Immune Immune - Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune Immune Immune - Immune - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune Immune - Immune Immune -
Items
Steal Item dropped Metamorphose
(Miss rate: 100%)
None None [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Partisan
Special Attack: Hit (Level 1 = Attack x 1.5)
None None Attack, Hit Attack, Hit

Battle Edit

Imperial Camp Edit

Kefka's level, HP, and MP will vary depending on the party's level. The higher the party's level is, the high Kefka's level, HP, and MP will be when fighting him in the Imperial Camp. He comes equipped with a Morning Star, Mythril Helm, Mythril Vest, and a Ribbon permanently equipped. The only thing that Kefka does in battle is physically attack Sabin and Shadow (if the player recruited him) with his Morning Star. Damaging Kefka once will end the battle.

Cave of the Sealed Gate Edit

Kefka's level, HP, and MP will vary depending on the party's level. The higher the party's level is, the high Kefka's level, HP, and MP will be when fighting him in the Cave of the Sealed Gate. He comes equipped with a Morning Star, Mythril Helm, Mythril Vest, and a Ribbon permanently equipped. Kefka has a better battle script compare to his last battle in the Imperial Camp. After Kefka has taken enough damage, the battle will end. The player can simply use a Smoke Bomb to end the battle. They can escape by using a Smoke Bomb only, as the shoulder buttons are disable.

As the battle is easy Kefka often never has a chance of using his special attack against the party. When Kefka uses his special attack, called Hit, the special attack's name does not appear in the textbox, as it will be blank (See Blank special attack bug). Kefka's special attack won't hit the target, so the player will never see the effect of his special attack.

Dummy Edit

The dummy version of Kefka's AI script implies that the enemy was a device used to help switch the tiers in the final battle. However, since the enemy does not actually appear in the final battle, the enemy is a dummied enemy.

AI script Edit

Imperial Camp Edit

Attack Turns:
1st Turn: Attack (100%)

If attacked:

Trigger event
End battle

Cave of the Sealed Gate Edit

Attack Turns:
1st Turn: Poison (33%) or Fira (33%) or Dischord (33%)
2nd Turn: Attack (33%) or Attack (33%) or Hit (33%)
3rd Turn: Attack (33%) or Rasp (33%) or Slow (33%)

If attacked by anything: Attack (33%)

1 added to VAR000

If variable VAR000 is greater than or equal to 3

Set VAR000 to 0
Target: Self
Potion or Hi-Potion

If killed:

Display text: Oh! Th-the door is opening!
End battle

Dummy Edit

If monster is in formation #471

If 1 monster(s) (total) is/are remaining
Call form. #512 (Power, Tiger, Machine, Magic)
End if

If monster is in formation #512

If 1 monster(s) (total) is/are remaining
Call form. #513 (Lady, Sleep)
End if

If monster is in formation #513

If 1 monster(s) (total) is/are remaining
Call form. #514 (Kefka)
End if

End first wave of attack
End

Related enemies Edit

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