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VI

Kefka is a cinematic enemy on three occasions that cannot be fought by the player. The party fights Kefka twice as cinematic sequences rather than actual battles, in which Kefka uses his field sprite rather than his battle sprite, and both battles end when Kefka is damaged in any way, meaning his stats go unused.

In addition to the boss fights, a boss enemy called "Kefka" can be found hidden within the data. As the enemy cannot be naturally fought, it is a dummied enemy. It shares its sprite with the Guard enemy, likely because the Guard is the first enemy in the game and the sprite wasn't changed.

Stats Edit

Camp

Gate

Dummied

Battle Edit

Imperial Camp Edit

Kefka's level, HP, and MP will vary depending on the party's level. The higher the party's level is, the high Kefka's level, HP, and MP will be. He comes equipped with a Morning Star, Mythril Helm, Mythril Vest, and a Ribbon. The only thing Kefka does in battle is physically attack Sabin and Shadow (if the player recruited him). Damaging Kefka once will end the battle. The player can simply use a Teleport Stone to end the battle, as one can be found in South Figaro.

Cave of the Sealed Gate Edit

Kefka's level, HP, and MP will vary depending on the party's level. The higher the party's level is, the high Kefka's level, HP, and MP will be. He comes equipped with a Morning Star, Mythril Helm, Mythril Vest, and a Ribbon. Kefka has a better battle script compared to his last battle in the Imperial Camp. After Kefka has taken enough damage, the battle will end. Summoning offensive espers will not work on Kefka. The player can simply use a Smoke Bomb to end the battle. The player can only escape by using a Smoke Bomb, as the shoulder buttons are disabled.

As the battle is easy, Kefka often never has a chance to use his special attack. When Kefka uses his special attack, called Hit, the special attack's name does not appear in the textbox (See blank special attack bug). Kefka's special attack won't hit the target, so the player will never see the effect of his special attack.

Dummy Edit

The dummy version of Kefka's AI script implies that the enemy was a device used to help switch the tiers in the final battle. However, since the enemy does not actually appear in the final battle, it is dummied.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm.Normal Back Surr.Surrounded Side
386 Kefka Y N N N Sides, individual Battle 0
Bridge part 3 special event flag.
389 Kefka N Y N N Sides, individual None 0
Bridge part 4 special event flag. Hide start messages. Cannot escape.
393 Kefka Y N N N Sides, individual None 0
Bridge part 6 special event flag. Cannot escape.
453 Kefka Y N N N Sides, individual The Decisive Battle 0
Hide start messages.
504 Y N N N Sides, individual Battle 0
Kefka vs Sabin special event flag. Hide start messages.
509 Y N N N Sides, individual Battle 0
Kefka vs espers. Hide start messages.
562 Kefka Y Y Y Y Sides, individual Battle

AI script Edit

Imperial Camp Edit

Attack Turns:
1st Turn: Attack (100%)

If attacked:

Trigger event
End battle

Cave of the Sealed Gate Edit

Attack Turns:
1st Turn: Poison (33%) or Fira (33%) or Dischord (33%)
2nd Turn: Attack (33%) or Attack (33%) or Hit (33%)
3rd Turn: Attack (33%) or Rasp (33%) or Slow (33%)

If attacked by anything: Attack (33%)

1 added to VAR000

If variable VAR000 is greater than or equal to 3

Set VAR000 to 0
Target: Self
Potion or Hi-Potion

If killed:

Display text: Oh! Th-the door is opening!
End battle

Dummy Edit

If monster is in formation #471

If 1 monster(s) (total) is/are remaining
Call form. #512 (Power, Tiger, Machine, Magic)
End if

If monster is in formation #512

If 1 monster(s) (total) is/are remaining
Call form. #513 (Lady, Sleep)
End if

If monster is in formation #513

If 1 monster(s) (total) is/are remaining
Call form. #514 (Kefka)
End if

End first wave of attack
End

Related enemies Edit