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Kamlanaut NPC (FFXI)

Kam'lanaut (カムラナート, Kamuranāto?) is one of the two remaining Zilart princes in Final Fantasy XI. He is the Archduke of the Grand Duchy of Jeuno, and rules alongside his brother Eald'narche.


Spoiler warning: Plot and/or ending details follow. (Skip section)
XI kamlanaut

Kam'lanaut as he appears in the Vana'diel Tribune.

In truth, he is the younger brother of Eald'narche, although he looks older due to the fact that Eald'narche came into contact with one of the five Mothercrystals.

Eald'narche and Kam'lanaut were the first two members of the Zilart to realize the pathway to opening the Gate of the Gods when they happened upon the Mothercrystal. Due to the "whisper of the soul" the Zilart possess, this vision was transferred to every member of the race, and they hungered to open the Gate of the Gods through the power of the five Mothercrystals. The Zilart built crystal pathways at the five Mothercrystals, and built a tower to focus the energy. Eventually their plan to open the Gate of the Gods was foiled by the Kuluu working with the Dawnmaidens of Altana, triggering a meltdown in Fei'Yin and causing a cataclysmic explosion that destroyed the vast majority of the Zilart and many of the Kuluu.

Upon the destruction of the Zilart, Kam'lanaut and his brother slept frozen in the tower of the Delkfutt's reaction chamber until many years later when Raogrimm reactivated the crystals. When they awoke, the two of them found themselves in a different time, with the connection to Tu'Lia broken. The princes could not repair the connection, as Raogrimm's existence was creating too much "noise" within the crystals.

Eventually, they traveled to the nearby town of Jeuno. The two princes then set about improving their position, revealing the knowledge of Synthesis and crystal-powered engines to the people. Their influence took the small fishing town of Jeuno to a bustling city in a short period of time. By the time the rumblings of the Crystal War had begun, Kam'lanaut had already become the leader of Jeuno, second only to Jeuno's home country, the Republic of Bastok. When the Beastmen began amassing, Kam'lanaut proposed to the president that Jeuno secede from Bastok. This allowed the Republic to focus their troops on their home front, and also gave the Zilartian princes the power they desired.

During the Crystal War, Kam'lanaut gathered the four nations together, helping them to unite under the common banner of the Allied Forces of Altana. It was this union that allowed the Enlightened Races to successfully drive the beastmen back, eventually carving a path to the home of the Shadow Lord himself. When the beastmen were finally defeated, the Archduke was hailed as a hero, and the two Zilart princes had earned the trust of the people, exactly as they had hoped. It was this trust that allowed them to restart their plans to open the Gate of the Gods. The Zilart princes formed the Armathrwn Society to this end, gathering together the few Zilart left, as well as some loyal Kuluu.

It was not until twenty years later, in the Age of Adventurers, that the princes' plan would finally begin to come to fruition. The Archduke enlisted the aid of the Adventurer sent by their region of origin in order to obtain magicite from each of the three beastmen strongholds. When this Adventurer went on to defeat the Shadow Lord a second time and end his resurrection, the princes were finally able to put their plan into action.

When the Shadow Lord is defeated, the Zilart princes summon the Warriors of the Crystal in order to defeat the Adventurer and the others assembled there. Raogrimm, in an act of atonement, uses the last of his power in order to delay the Warriors and the Zilart princes, allowing the Adventurer to escape. Believing the Adventurer to be dead, the Zilart princes continue with their plan, attempting to repair the Chrysalis Core in Delkfutt's tower in order to open the pathway to the Floating Continent of Tu'Lia, ordering the Ducal Guard to kidnap Aldo's sister Verena in order to use her power to resonate with the spirits of the beastmen in order to open the pathway.

With the guidance of the Kuluu and a holograph of Dawnmaiden Yve'noile, the Adventurer find the princes and attempt to stop them from reviving the Chrysalis Core. When Kam'lanaut is defeated, Eald'narche casts him aside, using Verena in order to open the pathway to Tu'Lia. Kam'lanaut fades back to the Mothercrystal as Eald'narche restores the path to Tu'Lia.

Both Kam'lanaut and Eald'narche reappear in the "Apocalypse Nigh" quest (available only to players who complete both the Rise of the Zilart and Chains of Promathia expansion storylines and challenge Bahamut), where both are simultaneously fought in a rematch at the Empyreal Paradox. They trick the player and their companions into resurrecting them and other deceased villains to achieve their goal - to become the next Keeper of the Apocalypse, bringing about the destruction of Vana'diel and opening the Gate of the Gods. However, the combined might of the player and companions destroy them once more.

Spoilers end here.


Kamlanaut (FFXI)

Kam'lanaut dressed for battle.

Kam'lanaut is encountered twice, once in Zilart Mission 8: Return to Delkfutt's Tower, and again alongside Eald'narche in the quest Apocalypse Nigh.

Other appearancesEdit

Pictlogica Final FantasyEdit

FFI PSP Black Mage MapThis article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

Kam'lanaut2 TCG

Kam'lanaut appears in Final Fantasy Trading Card Game with a dark-elemental card.

Lord of Vermilion IIEdit

Kam'lanaut appears as a card in Lord of Vermilion II.



  • In the Chains of Promathia expansion, the Jeunoan officials do not acknowledge Kam'lanaut or Eald'narche's disappearances, stating that they are either "away" or "busy", and all official matters are instead presided by the Duke Vicarious Esha'ntarl. This is due to the fact that players may not have completed the Rise of the Zilart Expansion, which requires advancing to at least Rank 6 to begin, whereas the Chains of Promathia missions have comparatively low requirements to begin and do not require any particular rank.
  • Kam'lanaut is one of the only left-handed characters in Final Fantasy XI.
  • Both Kam'lanaut and Eald'narche were considered to appear in Dissidia 012 Final Fantasy as representatives of Chaos, but they were rejected in favor of Prishe.[1]


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