Kain is a playable character in Final Fantasy IV and Final Fantasy IV: The After Years. He is a Dragoon, donning heavy armor and able to use Jump that deals a heavy blow after momentarily removing Kain from the battlefield. He wields spears and is physically-geared.
|70* At random between 8 possibilities afterward.||5178||0||73||48||63||12||39|
|99* 7806349 exp||8848||0||rdm||rdm||rdm||rdm||rdm|
|32 The second time he joins.||1044||41||35||27||26||8||22|
|53 The third time he joins.||2419||68||55||42||43||10||31|
|70* Depend on the augments in the charater's battle menu afterward.||3902||89||71||54||56||12||39|
In order to reach 99 points in his stats, Kain needs 28 points in Strength, 45 in Speed, 43 in Stamina, 87 in Intellect and 60 in Spirit.
Kain's special ability is Jump, which allows him to deal extra damage via an aerial attack. While Kain is airborne, he cannot be targeted and thus avoids attacks. In the Advance and Complete Collection releases, completing Kain's Lunar Trial and defeating Lunar Bahamut rewards him with the Dragoon Gauntlets, which upgrades Jump to Double Jump, which does more damage and executes faster.
While Kain cannot cast magic the data in the SNES version contains a two-frame animated sprite for Kain casting spells, as all other spellcasters have. The Final Fantasy IV Settei Shiryou Shuu shows a screenshot of Kain with a White Magic command, and there is an unused empty magic spell list that based on the internal character order, was intended for him.
Kain can equip spears, most swords, axes, daggers, hats, helms, clothes, armors, gloves and rings. The first time he joins, he wears a set of iron equipment and a spear. The second time, he wears a set of mythril equipment and a wind spear. The third time, he wears a set of genji equipment and a gungnir.
As the Hooded Man, Kain has overall decent stats in the physical department, but lacks special abilities. Kain's HP and MP growths as the Hooded Man are different from the ones assigned to his Holy Dragoon form, and if the player wishes to get the most out of these stats they should leave him at the lowest level possible for his transformation, though this means they must complete Ceodore's Tale with Kain KO'd for much of it.
Because only his HP and MP are affected by when he changes class, it is always possible to adjust for lost HP and MP using the HP and MP increasing items. As a Holy Dragoon Kain has high HP, Strength, Speed and Stamina, but mediocre MP.
- Kain's HP and MP as a Holy Dragoon change depending on his level when he class changes. The following stats assume he only begins gaining levels after the class change.
- In the 3D remake of the game, the Hooded Man's HP and MP growths are on pair with Holy Dragoon Kain. His level cap has also been removed.
Kain regains the Jump ability when battling Dark Kain, and when defeating him becomes a Holy Dragoon. He knows a handful of White Magic spells after his class change and cannot learn any more as he levels up.
||7||Slice through a single enemy.|
|Cross Slash Prime||
||20||Slice through a single enemy together.|
||30||Attack all enemies with divine wrath.|
||12||Set your sights on one enemy and punch through it.|
||32||Summon clones to confuse and attack one enemy. Casts Blink on Edge.|
||50||Attack a single enemy with sword and spear. Can break damage limit.|
||20||Cast Curaja, Protect, Shell and Haste on users.|
||35||Three fighters combine to attack one enemy. Can break damage limit.|
||40||Five fighters slice away at all enemies.|
||22||Two fighters attack one enemy.|
||35||Two fighters attack an enemy from the air simultaneously. Can break damage limit. Cannot be used if Ceodore is Awakened.|
||75||An offense/defense mix combining the powers of all five fighters. Damages all enemies and restores HP and status of party. Break's damage limit.|
As a Holy Dragoon, Kain can equip the same weapons and armor as previous games, but now he can equip the Paladin-exclusive equipment as well.
Kain is faced as a boss in some cinematic battles in flashbacks at the end of the Lunarian's Tale. In each of these battles the player's actions mean nothing: after a few turns the battles end in dialogue sequences and the enemy party nor the player can be KO'd in that time.