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Junction System

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Junction
Squall's Junction screen.

The Junction System (接合システム, Setsugou Shisutemu?) is a technology and skill system designed by Hiroyuki Ito and used in Final Fantasy VIII.

The Junction System is a device that allows the user to replicate the powers of a sorceress via the storage and control of magical powers and Guardian Forces. The system can store 32 different forms of Para-Magic with a stock of 100 units of each form. The system acts as a type of filter, filtering out magic (known as drawing) from a being or entity and storing it ready to be used or junctioned by the user. This allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to use magic. Various Junction Systems are seen in wide use in the military forces.

The game's original Japanese version has a Junction Glitch that lets the player junction magic to more than one stat. The glitch was fixed to western localizations.

JunctioningEdit

The Junction System isn't based on the traditional specialization of characters, weapons and armor in a typical Final Fantasy game, and because general enemies in the game are always about the same level as the player's characters, simple leveling up of the characters does not help them gain the advantage over the enemy. Without utilizing the Junction System, characters will be unable to use abilities other than "Attack" during battle.

Therefore, by junctioning Guardian Forces (GF) to the characters, the player can customize them in terms of stat upgrading, ability commands that can be used in battle, and later on, what elemental and status ailment attack/resistances that character has. What precisely can be upgraded depends on the GFs that the player have junctioned, and what the GF has learned.

To upgrade any stat and/or attack/resistance, magic can be junctioned to the stat provided a GF junctioned to the character in question has learned the corresponding Junction ability. The more magic junctioned, the larger the effect.

To upgrade basic stats, for example, HP and Strength (Str), any magic can be used for junctioning, but some magic will have a larger effect on certain stats than others; for example, junctioning the Haste spell to the character Speed stat boosts the character's speed to a much larger degree than junctioning Scan or Fire to the Speed stat.

Element and Status Effect JunctioningEdit

Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. Junctioning Fire to an Elem-Def stat will increase a character's resistance to fire-elemental attacks; the larger the quantity of Fire magic junctioned, the higher the resistance. Some other magic will provide multiple resistances, notably Ultima will provide resistance for all elements. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal "Attack" to posses some elemental property, giving advantages against some enemies.

Similarly, upgrading status ailment attacks/resistances (ST-Atk/ST-Def) (if the GF has learned the abilities) generally requires magic that cause or cure status ailments. Junctioning Death to ST-Def will make a character resistant to instant death attacks, while Junctioning Death to ST-Atk will allow a character to cause instant death when executing a normal attack.

Players can choose to auto assign magic to stats, Elem-Atk/Def and ST-Atk/Def by using the Auto command in the junctioning menu. The player can auto assign magic giving priority to Strength, Magic or Defense; despite the name of the last one, choosing Defense in fact prioritizes HP.

Command Ability JunctioningEdit

FFVIII Junction Menu 4
Ability junction menu.
XenomicAdded by Xenomic

To use command abilities in battle (and in the case of Draw, in the field), characters require them to be junctioned. The abilities available depend on the GFs junctioned, but do not require magic to be junctioned. In the same way, to use the Character/Party support abilities the GF has learned, they also require junctioning, but do not require magic.

Support Ability JunctioningEdit

Other than action commands, passive abilities can be junctioned. A character starts out with two slots, but can gain three or four, where party or ally-abilities can be junctioned. For example, if a GF has learned the ability HP+20%, it must be junctioned to one of the slots, for it to be activated.

Junction ValuesEdit

Spell HP Str Vit Mag Spr Spd Eva Hit Luck
Ultima 60 1.00 0.82 1.00 0.95 0.60 0.24 0.60 0.60
Full-Life 48 0.20 0.80 0.20 0.85 0.08 0.04 0.08 0.20
Water 3 0.20 0.14 0.18 0.14 0.12 0.04 0.18 0.13
Aero 3 0.17 0.10 0.16 0.10 0.20 0.08 0.22 0.15
Esuna 5 0.06 0.36 0.12 0.36 0.03 0.02 0.03 0.10
Aura 34 0.70 0.22 0.24 0.24 0.10 0.02 0.50 0.40
Quake 26 0.40 0.20 0.40 0.20 0.07 0.03 0.30 0.12
Demi 16 0.34 0.18 0.36 0.18 0.12 0.04 0.14 0.10
Cure 2 0.04 0.15 0.04 0.15 0.03 0.02 0.02 0.02
Cura 5 0.08 0.28 0.08 0.28 0.04 0.02 0.03 0.03
Curaga 22 0.20 0.65 0.20 0.65 0.10 0.04 0.10 0.10
Confuse 7 0.22 0.18 0.28 0.18 0.18 0.04 0.08 0.08
Silence 1 0.06 0.05 0.12 0.10 0.04 0.02 0.03 0.02
Thunder 1 0.10 0.04 0.10 0.04 0.08 0.03 0.10 0.08
Thundara 2 0.15 0.08 0.15 0.08 0.12 0.04 0.16 0.12
Thundaga 14 0.30 0.16 0.30 0.16 0.14 0.04 0.20 0.14
Shell 4 0.06 0.18 0.10 0.40 0.03 0.02 0.03 0.14
Stop 8 0.18 0.20 0.30 0.24 0.48 0.10 0.20 0.10
Sleep 1 0.06 0.05 0.12 0.10 0.04 0.04 0.03 0.02
Slow 5 0.12 0.16 0.20 0.20 0.40 0.08 0.10 0.10
Zombie 8 0.15 0.24 0.15 0.12 0.02 0.01 0.02 0.02
Double 2 0.15 0.06 0.18 0.06 0.10 0.03 0.40 0.02
Death 18 0.22 0.22 0.38 0.58 0.10 0.04 0.10 0.38
Dispel 10 0.12 0.38 0.16 0.60 0.08 0.04 0.08 0.14
Triple 24 0.70 0.10 0.70 0.10 0.70 0.16 1.50 0.30
Tornado 30 0.48 0.24 0.42 0.24 0.33 0.13 0.38 0.14
Drain 4 0.13 0.30 0.20 0.24 0.06 0.02 0.05 0.04
Berserk 3 0.13 0.08 0.14 0.08 0.05 0.02 0.04 0.03
Bio 7 0.24 0.15 0.24 0.15 0.05 0.02 0.04 0.04
Fire 1 0.10 0.04 0.10 0.04 0.08 0.03 0.10 0.08
Fira 2 0.15 0.08 0.15 0.08 0.12 0.04 0.16 0.12
Firaga 14 0.30 0.16 0.30 0.16 0.14 0.04 0.20 0.14
Blind 1 0.06 0.05 0.12 0.10 0.03 0.02 0.30 0.02
Blizzard 1 0.10 0.04 0.10 0.04 0.08 0.03 0.10 0.08
Blizzara 2 0.15 0.08 0.15 0.08 0.12 0.04 0.16 0.12
Blizzaga 14 0.30 0.16 0.30 0.16 0.14 0.04 0.20 0.14
Flare 32 0.56 0.26 0.44 0.26 0.12 0.03 0.26 0.12
Break 10 0.20 0.20 0.34 0.35 0.10 0.04 0.10 0.12
Protect 4 0.06 0.40 0.10 0.18 0.03 0.02 0.03 0.14
Haste 5 0.12 0.16 0.20 0.20 0.50 0.08 0.10 0.10
Pain 28 0.42 0.38 0.60 0.45 0.04 0.01 0.04 0.40
Holy 38 0.55 0.28 0.45 0.48 0.10 0.07 0.24 0.14
Meteor 46 0.75 0.34 0.52 0.34 0.30 0.12 0.40 0.22
Meltdown 15 0.24 0.80 0.20 0.20 0.03 0.02 0.12 0.08
Scan 1 0.05 0.05 0.05 0.05 0.03 0.02 0.03 0.03
Regen 26 0.18 0.70 0.18 0.60 0.08 0.04 0.08 0.08
Reflect 20 0.14 0.46 0.20 0.72 0.10 0.04 0.08 0.16
Life 12 0.08 0.50 0.10 0.50 0.04 0.02 0.03 0.04
Float 2 0.08 0.15 0.08 0.15 0.16 0.04 0.12 0.20
Apocalypse* 42 0.80 0.80 0.80 0.90 0.30 0.12 0.30 0.30

*Cannot be obtained before the final battle. A Gameshark must be used to obtain it before the battle and be able to junction it.

ElementalEdit

AttackEdit

Spell Elemental Value (%)
Water Water 1.0
Aero Wind 0.8
Quake Earth 1.0
Thunder Thunder 0.5
Thundara Thunder 0.8
Thundaga Thunder 1.0
Tornado Wind 1.0
Bio Poison 1.0
Fire Fire 0.5
Fira Fire 0.8
Firaga Fire 1.0
Blizzard Ice 0.5
Blizzara Ice 0.8
Blizzaga Ice 1.0
Holy Holy 1.0

DefenseEdit

Spell Elemental Value (%)
Ultima All 1.0
Full-Life All 0.4
Water Water 1.5
Aero Wind 0.8
Quake Earth 2.0
Thunder Thunder 0.5
Thundara Thunder 0.8
Thundaga Thunder 1.5
Shell All 0.2
Tornado Wind 2.0
Bio Poison 1.5
Fire Fire 0.5
Fira Fire 0.8
Firaga Fire 1.5
Blizzard Ice 0.5
Blizzara Ice 0.8
Blizzaga Ice 1.5
Flare Thunder, Fire, Ice 0.8
Protect Thunder, Fire, Ice 0.2
Holy Holy 2.0
Meteor Earth, Wind 1.5
Life All 0.3
Float Earth 0.5

Status DefenseEdit

Spell Status Value (%)
Full-Life Death 0.40
Esuna Berserk, Confusion, Curse, Darkness, Petrify, Poison, Silence, Sleep, Slow, Stop 0.20
Aura Curse 2.00
Confuse Confusion 1.00
Silence Silence 1.00
Stop Stop 1.00
Sleep Sleep 1.00
Slow Slow 1.00
Zombie Zombie 1.00
Death Death 1.00
Dispel Drain 0.50
Drain Drain 1.00
Berserk Berserk 1.00
Bio Poison 1.00
Blind Darkness 1.00
Break Petrify 1.00
Pain Poison, Darkness, Silence, Curse 1.00
Holy Death, Drain, Confusion, Zombie, Sleep, Curse, Berserk, Poison 0.40
Reflect Poison, Petrify, Darkness, Confusion, Silence, Berserk, Slow, Stop, Sleep 0.25
Life Death 0.20

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