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Jumbo Flan

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Jumbo Flan
ジャンボプリン (JanboPurin?)
Final Fantasy X Jumbo Flan
Flan
Statistics
HP Overkill MP
1,300,000 99,999 999
Strength Magic Defense
3 98 255
Magic Defense Agility Accuracy
80 60 0
Evasion Luck
0 15
AP (Overkill) Gil
10,000 (20,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
-100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs 100%
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune 0 Immune
Petrify Slow Zombie Power Break Magic Break
Immune 0 Immune Immune Immune
Armor Break Mental Break Threaten Death Provoke
Immune Immune Immune Immune Immune
Doom (1Turns taken for target to die) Nul Shell Protect Reflect
0 0 0 0 0
Haste Demi Regen Distill Sensor
0 Immune 0 0 Immune
Scan Bribe Delay Eject Zanmato
Immune 0 Immune Immune Lv. 4
Berserk Capture Physical Magical
0 Immune Immune 0
Sensor Immune to sensors
Scan Immune to scan
Location Monster Arena
Monster Arena Species Conquest
Common Steal (75%) Lunar Curtain x4
Rare Steal (25%) Mana Tablet
Common Drop (87.5%) Magic Sphere x1Overkill: x2
Rare Drop (12.5%) Dark Matter x1Overkill: x2
Equipment Drop (99.61%) 2-4 slots, 1-3 abilities
Weapon Abilities Magic Booster
Armor Abilities Fire Eater, Water Eater, Ice Eater
Bribe None
Abilities Blizzaga, Curaga, Firaga, Flare, Regen, Reflect, Thundaga, Ultima, Waterga
Ronso Rage None

Jumbo Flan is a special enemy in Final Fantasy X. It is bred in the Species Conquest section of the Monster Arena once three of each type of Flan-species fiends have been captured.

BattleEdit

Jumbo Flan is immune to physical attacks and absorbs all elements. It has Reflect that cannot be dispelled, but it is susceptible to Slow if the player bounces the spell off a party member (the member must have Reflect status).

StrategyEdit

The most efficient strategy is to max out Yuna's Magic Defense and Agility, therefore maxing Anima's corresponding stats as well. Anima should know Haste, Shell, Lancet or Curaga, and Dispel.

The battle should be started by casting Reflect on one party member and bouncing Slow off of them to slow down the Flan. Then Anima should be summoned and buffed with Haste and Shell, optionally five boosts of Focus, for both fortified effects of cure spells and reduction of Jumbo Flan's offensive spells. After that Anima should use Pain 2-3 times, depending on her agility, each turn. If Jumbo Flan uses Regen it should be dispelled right away.

If using a regular party, the battle should still be started by slowing down Jumbo Flan. Then the party should get ready by casting Haste, Shell and Focus on everyone (and dispelling any characters of Reflect). The party should then proceed by Doublecasting Flare or Ultima. Holy also works but cannot be doublecasted.

The characters that should be used are Yuna and Lulu as they boast the highest magic power. Lulu's fully powered Celestial Weapon also offers Magic Booster and One MP Cost effects which are perfect for this battle, and if one received Dark Matters from catching monsters for Arena, another weapon can be created with Break Damage Limit, One MP Cost, and Magic Booster.

Overdrives are effective because they are neither physical or magical, but due to Jumbo Flan's defensive stats, their damage is significantly reduced when compared to spells or Anima's Pain attack.

Related EnemiesEdit

Final Fantasy X-2Edit

Final Fantasy X-2: Last MissionEdit

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