Judgment (Ability)
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Added by XenomicJudgment (なる審判, Seinaru Shinpan?), also known as Justice, Holy Judgment, Divine Judgment, or Divine Wrath, or with its alternate spelling, Judgement, is a recurring ability in the series. It is usually the main attack of the summon Alexander, but at other times is available to enemies. It deals heavy damage to all targets, usually Holy-elemental.
Appearances
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Final Fantasy IV
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Divine Judgment is an enemy ability that only appears in the Nintendo DS remake, and is used by the superboss Proto-Babil. It inflicts extreme non-elemental damage to the party, upwards to about 7,000 - 9,999 damage each.
Final Fantasy V
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Divine Judgment is an ability of the Oracle usable through the Predict command. It heavily damages all enemies and heals the party.
Final Fantasy VI
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Divine Judgement, originally called Justice, is the attack of the Esper Alexander, which inflicts Holy-elemental damage on all enemies.
Final Fantasy VII
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Judgement is again Alexander's special attack, which inflicts major Holy-elemental damage to all enemies, and is the only source of Holy-elemental attacks in the game for the player.
Final Fantasy VIII
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Alexander's attack, Holy Judgment, is a Holy-elemental attack that damages all enemies. Alexander's summon time is 22.1s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 230% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:[1]
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
Final Fantasy IX
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During the Defense of Alexandria, Alexander counters Bahamut's Mega Flare with an unnamed attack that greatly resembles his signature ability, Divine Judgement. Countless beams of holy light are fired from Alexander's angelic wings and engulf Bahamut, easily defeating him and stopping his rampage across the city.
Final Fantasy XI
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Divine Judgment is the ultimate attack used by Alexander, during the final battle of the Treasures of Aht Urhgan storyline. It inflicts very high Light-elemental damage in an area of effect. Similar to Prime Avatars, he uses this ability at 50% health, making it simple to prepare for it.
Judgment is also the name of a powerful single-hit Club Weapon Skill.
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Final Fantasy XII
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Judgment is an enemy ability used by Hell Wyrm, which inflicts Holy-elemental damage as well as Stop to a party member. There is also an enemy ability called Circle of Judgement, which inflicts physical damage to anyone in range. Gabranth uses this as his Quickening.
Final Fantasy XIII
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Divine Judgement is Alexander's ultimate attack when he is in Gestalt Mode. A hidden compartment opens up in the center of Alexander and shoots lasers on the ground which form an intricate white circle, which then explodes. The damage dealt is weakness-specific.
Divine Judgment raises the chain bonus by an amount based on the attack's level:
- Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00[2]
- Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
- Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00
Divine Judgement deals more damage based on the target's weaknesses.
- If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
- If the target is weak to at least one element the final damage becomes Normal damage * 2.00
- If the target has either Deprotect or Deshell the final damage becomes Normal damage * 1.89
The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:
- Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56[2]
"Normal damage" refers to the amount of damage that would have been dealt without the modification.
Final Fantasy Dimensions
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Dissidia Final Fantasy
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Judgment is used whenever Alexander is summoned. It freezes the user's Bravery, which means it will not decrease even after connecting with an HP attack. It lasts 17 seconds during auto version, and 25 seconds during manual version.
Dissidia 012 Final Fantasy
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Alexander uses Judgement again when summoned. Its effect is the same, but its duration has been greatly decreased in this game.
Final Fantasy Airborne Brigade
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Final Fantasy Fables: Chocobo's Dungeon
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Other Appearances
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Bahamut Lagoon
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Alexander's signature attack is Divine Judgement.
Gallery
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References
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| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |