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Judge Ghis (boss)

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XII

Your Majesty does not disappoint. Ever quick to spurn an honorable surrender, as was your father!
—Judge Ghis

Judge Ghis is a storyline boss in Final Fantasy XII. The party engages him on board the Dreadnought Leviathan. Three Imperial Swordsmen fight alongside him.

Ghis is fought alongside the other Archadian Judges on Stage 100 of the Trial Mode in the Final Fantasy XII International Zodiac Job System version of the game. He is fought first.

Bestiary entryEdit

Page 1: ObservationsEdit

Being one of the Judge Magisters of the Archadian Empire.
Officiant of the 13th Bureau and commander of the Leviathan, the flagship of the 8th Fleet of the Western Armada, led by Lord Vayne.
In addition to official duties, he also works in secret, carrying out tasks assigned him by Vayne personally.

StatsEdit

Boss

Final Fantasy XII enemy stats
#378-e#379 #380-a
Location Species Aggression Movement type Rare Game Other information
Dreadnought Leviathan (Port Launch) Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
14 4,120 330 17 12
Vitality Speed Attack Power Defense Magick Resist
47 16 22 9 6
Evade EXP LP CP Gil
3 0 22 530 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% Immune Immune Immune 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% Immune Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing
IZJS differences
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Aero, Protect Kick, Lunge, Greater Barrier Innate: Safety, Low-HP ATK+
Conditional: Reduce Damage (Greater Barrier)
None

Trial Mode

Final Fantasy XII enemy stats
#378-e#379 #380-a
Location Species Aggression Movement type Rare Game Other information
Trial Mode - Stage 100, Sky Fortress Bahamut (Central Shaft) Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
86 123,244 999 55 51
Vitality Speed Attack Power Defense Magick Resist
99 28 81 48 48
Evade EXP LP CP Gil
9 0 100 0 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune Immune Immune 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% Immune Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Dispel, Dispelga, Doom, Reverse, Stop, Slow, Curse Chain Magick, Scourge Innate: Safety, No Knockback, Ignore Vitality, Low-HP ATK+, Low-HP Def+, Low-HP Mag+, Shield+, Reduce Damage, Status+, 0 MP, Magick CT0
Conditional: Reduce Damage (Greater Barrier)
None

BattleEdit

Fighting Ghis

Battle with Judge Ghis.

Ghis starts with Greater Barrier which gives him Protect and Shell. His attacks do significant damage, possibly killing weak characters. Ghis is slow, as he never runs.

The battle ends once Judge Ghis's HP falls below 25% (1,030).

StrategyEdit

The player should use Protect to lessen the damage and it would be optimal to have the party at level 14 or higher, as well as with full Quickening gauges. The party should concentrate on taking down the Imperial Swordsmen before attacking Ghis.

A tactic is to have an ally run as soon as they are targeted in circles around the length of the room (after the other soldiers are dealt with). As Ghis will only walk, not run, the player can stay out of his reach and have the other allies attack him with ranged weapons or magick as he is distracted.

Another tactic is to use a Quickening as soon as the battle starts, as thrice Rank I Quickenings and the resulting Inferno Concurrence will almost certainly finish Ghis off.

Trial ModeEdit

Ghis is fought in Stage 100 of the Final Fantasy XII International Zodiac Job System Trial Mode. He is fought alongside the other four Judge Magisters, Drace, Zargabaath, Bergan and Gabranth.

While having the lowest HP, Ghis is arguably the most dangerous as he focuses on dispelling and crippling the party with status effects, as his Curse inflicts incapacitating ailments on the party. He can cast Dispelga on the party which can be fatal if all the Judges are still alive and can use strong magick like Scourge, which deals a lot of damage and delays the party's magicks due to effect capacity limitations.

If any party characters are in Reverse, Ghis will use an Elixir on them, reducing their HP and MP to 1 and leaving them wide open to a KO by a Potion thrown by one of the other Judges. Ghis is the only Judge to heal himself with Elixirs, but he is vulnerable to the Disease status.

StrategyEdit

Equipping Ribbons is recommended to combat Ghis's Curse. The party should bring Ghis to low HP and quickly finish him off with a Quickening chain or an otherwise strong attack. He should be the party's first target, since he forces the party into a defensive role, wearing Ribbons and reapplying essential buffs, making it difficult to defeat the other Judges.

If one is unable to quickly finish off Ghis, it's recommended to inflict Disease on him to prevent him from healing himself. The simplest way is by either using a Meteorite (B) against him, or using a Vaccine on him while having the Nihopalaoa accessory equipped.

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