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Judge Ghis (Boss)

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Final Fantasy XII Boss
Judge Ghis
ジャッジ・ギース (Jajji Gīsu)
XII ghis render
#378-e#379 #380-a
Statistics
Level
14
HP MP
4,120 330
Strength Magic
17 12
Defense Mag Def
9 6
Vitality Speed
47 16
Attack Evade%
22 3
EXP LP
0 22
CP Gil
530 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
- - - -
Bestiary Location The Archadian Empire
Location Dreadnought Leviathan (Port Launch)
Common Steal Potion
Uncommon Steal Dark Mote
Rare Steal Jackboots
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack, Kick, Lunge
Abilities Aero, Protect, Greater Barrier
Innate abilities Safety, Adrenaline, Damage Resist (Greater Barrier)
Immune to Death, Petrify, Doom, Confuse, Disease, Reverse, Disable, Immobilize, Poison, Oil, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information
Judge Ghis
ジャッジ・ギース (Jajji Gīsu)
XII ghis render
#378-e#379 #380-a
Statistics
Level
86
HP MP
123,244 999
Strength Magic
55 51
Defense Mag Def
48 48
Vitality Speed
99 28
Attack Evade%
81 9
EXP LP
0 100
CP Gil
0 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
- - - -
Bestiary Location The Archadian Empire
Location Trial Mode Stage 100/Sky Fortress Bahamut (Central Shaft)
Common Steal N/A
Uncommon Steal Circlet
Rare Steal N/A
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks ? hits,
Abilities Chain Magick, Dispel, Dispelga, Scourge, Doom, Reverse, Stop, Slow, Curse?
Innate abilities Safety, Null Knockback, Null Vitality, Adrenaline, Last Stand, Spellbreaker, Shield Block, Damage Resist, Spellbound, Spellspring, Magic CT 0
Immune to Death, Petrify, Doom, Confuse, Disease, Reverse, Disable, Immobilize, Silence, Blind, Poison, Oil, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information
Judge Ghis
ジャッジ・ギース (Jajji Gīsu)
XII ghis render
#378-e#379 #380-a
Minimum Stats Maximum Stats
Level Level
{{{3 Lvl min}}} {{{3 Lvl max}}}
HP MP HP MP
{{{3 HP min}}} {{{3 MP min}}} {{{3 HP max}}} {{{3 MP max}}}
Strength Magic Strength Magic
{{{3 Str min}}} {{{3 Mag min}}} {{{3 Str max}}} {{{3 Mag max}}}
Defense Mag Def Defense Mag Def
{{{3 Def min}}} {{{3 M.Def min}}} {{{3 Def max}}} {{{3 M.Def max}}}
Vitality Speed Vitality Speed
{{{3 Vitality min}}} {{{3 Speed min}}} {{{3 Vitality max}}} {{{3 Speed max}}}
Attack Evade% Attack Evade%
{{{3 Atk min}}} {{{3 Evd min}}} {{{3 Atk max}}} {{{3 Evd max}}}
EXP LP EXP LP
{{{3 EXP min}}} {{{3 LP}}} {{{3 EXP max}}} {{{3 LP}}}
CP Gil CP Gil
{{{3 CP min}}} {{{3 Gil min}}} {{{3 CP max}}} {{{3 Gil max}}}
Elemental affinities
Fire Ice Lightning Water
{{{3 Fire}}} {{{3 Ice}}} {{{3 Lightning}}} {{{3 Water}}}
Wind Earth Dark Holy
{{{3 Wind}}} {{{3 Earth}}} {{{3 Dark}}} {{{3 Holy}}}
Bestiary Location The Archadian Empire
Location {{{3 Location(s)}}}
Common Steal {{{3 Common Steal}}}
Uncommon Steal {{{3 Uncommon Steal}}}
Rare Steal {{{3 Rare Steal}}}
Common Drop {{{3 High Drop}}}
Uncommon Drop {{{3 Medium Drop}}}
Rare Drop {{{3 Low Drop}}}
Very Rare Drop {{{3 Very Low Drop}}}
Monograph Drop {{{3 Monograph}}}
Canopic Jar Drop {{{3 Canopic}}}
Common Poach {{{3 Common Poach}}}
Rare Poach {{{3 Rare Poach}}}
Attacks {{{3 Attack(s)}}}
Abilities {{{3 Abilities}}}
Innate abilities {{{3 Innate}}}
Immune to {{{3 Immune to}}}
Other Information {{{3 Additional}}}
Judge Ghis
ジャッジ・ギース (Jajji Gīsu)
XII ghis render
#378-e#379 #380-a
Minimum Stats Maximum Stats
Level Level
{{{4 Lvl min}}} {{{4 Lvl max}}}
HP MP HP MP
{{{4 HP min}}} {{{4 MP min}}} {{{4 HP max}}} {{{4 MP max}}}
Strength Magic Strength Magic
{{{4 Str min}}} {{{4 Mag min}}} {{{4 Str max}}} {{{4 Mag max}}}
Defense Mag Def Defense Mag Def
{{{4 Def min}}} {{{4 M.Def min}}} {{{4 Def max}}} {{{4 M.Def max}}}
Vitality Speed Vitality Speed
{{{4 Vitality min}}} {{{4 Speed min}}} {{{4 Vitality max}}} {{{4 Speed max}}}
Attack Evade% Attack Evade%
{{{4 Atk min}}} {{{4 Evd min}}} {{{4 Atk max}}} {{{4 Evd max}}}
EXP LP EXP LP
{{{4 EXP min}}} {{{4 LP}}} {{{4 EXP max}}} {{{4 LP}}}
CP Gil CP Gil
{{{4 CP min}}} {{{4 Gil min}}} {{{4 CP max}}} {{{4 Gil max}}}
Elemental affinities
Fire Ice Lightning Water
{{{4 Fire}}} {{{4 Ice}}} {{{4 Lightning}}} {{{4 Water}}}
Wind Earth Dark Holy
{{{4 Wind}}} {{{4 Earth}}} {{{4 Dark}}} {{{4 Holy}}}
Bestiary Location The Archadian Empire
Location {{{4 Location(s)}}}
Common Steal {{{4 Common Steal}}}
Uncommon Steal {{{4 Uncommon Steal}}}
Rare Steal {{{4 Rare Steal}}}
Common Drop {{{4 High Drop}}}
Uncommon Drop {{{4 Medium Drop}}}
Rare Drop {{{4 Low Drop}}}
Very Rare Drop {{{4 Very Low Drop}}}
Monograph Drop {{{4 Monograph}}}
Canopic Jar Drop {{{4 Canopic}}}
Common Poach {{{4 Common Poach}}}
Rare Poach {{{4 Rare Poach}}}
Attacks {{{4 Attack(s)}}}
Abilities {{{4 Abilities}}}
Innate abilities {{{4 Innate}}}
Immune to {{{4 Immune to}}}
Other Information {{{4 Additional}}}
"Your Majesty does not disappoint. Ever quick to spurn an honorable surrender, as was your father!"
—Judge Ghis
See also: Ghis.

Judge Ghis is a storyline boss in Final Fantasy XII. The party engages this Judge Magister on board the Leviathan. Three Imperial Swordsmen fight alongside him.

Ghis is fought alongside the other Judges on Stage 100 of the Trial Mode in the international version of the game. He is arguably the weakest of them.

Contents

Bestiary EntryEdit

Genus: Imperial Army
Classification: Judge

Page 1: ObservationsEdit

Being one of the Judge Magisters of the Archadian Empire.

Officiant of the 13th Bureau and commander of the Leviathan, the flagship of the 8th Fleet of the Western Armada, led by Lord Vayne.

In addition to official duties, he also works in secret, carrying out tasks assigned him by Vayne personally.

BattleEdit

Fighting Ghis
Battle with Judge Ghis.
SteamygorengAdded by Steamygoreng

He starts of the battle with Greater Barrier which gives him Protect and Shell statuses. Be sure to watch out for his attacks, for they do significant damage - possibly killing weak characters. The player should use Protect to lessen the damage dealt by Ghis. The player should have the entire party at level 14 or higher, as well as full Quickening gauges. Overall, this is an easy battle, as long as the characters are healed when necessary. Concentrate on taking down the Imperial Swordsmen first, then attack Judge Ghis to make the battle go smoother.

Another tactic is to have one ally run as soon as they are targeted in circles around the length of the room (after the other judges are dealt with). As Ghis will only walk, not run, the player will be able to stay just out of his reach, and have the other allies attack him with ranged weapons or magic as he is distracted.

A third tactic is to simply use a Quickening on him as soon as the battle starts, as 3x Rank I Quickenings and the resulting Inferno Concurrence will almost certainly kill him, or at least leave him with only a few HP left.

The battle ends once Judge Ghis's HP falls below 25% (1,030).

Trial ModeEdit


FF4PSP-RydiaSprite
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GalleryEdit

 
Ffxii-ghis

Related enemiesEdit

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