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Judge Bergan (boss)

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XII

Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
The new Ivalice holds no place for the name Dalmasca. The stain of Raithwall's blood shall be washed clean from history's weave!
—Judge Bergan

Bergan is a boss in Final Fantasy XII. A ruthless Judge Magister, the party fights him after the events in Stilshrine of Miriam, on Mt Bur-Omisace. Three Judges fight alongside him.

Bergan is fought alongside the other Judge Magisters in Trial Mode on Stage 100, in Final Fantasy XII International Zodiac Job System. He is fought alongside the other four Judge Magisters, Drace, Zargabaath, Gabranth and Ghis.

Bestiary entry Edit

Page 1: Observations Edit

Judge Magister of the Archadian Imperial Army, director of the 2nd Bureau.
A warrior by training, he has a personal affinity for weapons and combat.
His experience with warfare has positioned him as the Empire's preeminent Judge overseeing invasion and military envoys. A staunch supporter of Lord Vayne (also a believer in administration by force). he has dedicated his life to ensuring Vayne's aspirations come to fruition.

StatsEdit

Boss

Final Fantasy XII enemy stats
#380-d#381 #382-a
Location Species Aggression Movement type Rare Game Other information
Mt Bur-Omisace (Hall of the Light) Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
30 17,200 999 37 23
Vitality Speed Attack Power Defense Magick Resist
60 25
40 (IZJS)
49
65 (IZJS)
26 22
Evade EXP LP CP Gil
4 0 19 1,980 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% Immune Immune Immune 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune 0% 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 100% 100% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Aero (NTSC-J), Watera (NTSC-J), Immobilizega (NTSC-J), Dark (NTSC-J) Chain Magick (NTSC-J), Battle Cry, Kick Innate: Safety, Medicine Lore, Low-HP Mag+, Low-HP Def+, Evade+, Shield+, Ignore Terrain & Landscape
Conditional: Ignore Vitality (HP < 50%), 0 MP (HP < 50%), Normal Damage+ (Battle Cry), Magick CT0 (Chain Magick)
None

Trial Mode

Final Fantasy XII enemy stats
#380-d#381 #382-a
Location Species Aggression Movement type Rare Game Other information
Trial Mode - Stage 100, Sky Fortress Bahamut (Central Shaft) Imperial Army/Judge Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
87 382,348 999 67 16
Vitality Speed Attack Power Defense Magick Resist
99 12 99 48 48
Evade EXP LP CP Gil
4 0 100 0 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% Immune Immune Immune 0% Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack None Kick, Battle Cry Safety, No Knockback, Ignore Evade, Full-HP ATK+, Normal Damage+, Low-HP ATK+, Low-HP Def+, Shield+, Evade+, Status+, Medicine Lore, 0 MP, Counter None

Battle Edit

The original Japanese version of this battle is different.

At the start of the battle, Judge Bergan is flanked with Imperial Judges. The Imperial Judges serve mostly as a shield and distraction for Judge Bergan. When the majority of Bergan's HP is drained, he will use Battle Cry, which increases his Defense and raises his Attack power. Judge Bergan is vulnerable to Sleep.

Strategy Edit

It is best to lure the Imperial Judges away from Bergan to the other side, and hopefully kill at least one Judge before Bergan pursues. It's best to defeat the Imperial Judges first and minimize the damage taken before focusing on defeating Bergan.

If the party is getting overwhelmed, one can summon Mateus and let him shield the party while recovering. Another strategy is to immediately use a Quickening chain on Bergan. As he has low HP for a boss at this point in the game, a Quickening chain along with a Concurrence can overwhelm the Judge, and two Quickening chains, if the party has at least one for every character and two for each in the main party, will be enough to defeat Bergan if chained correctly.

Trial Mode Edit

Bergan is fought in Stage 100 of the Trial Mode alongside the other Judge Magisters. Bergan is the main physical damage leader of the quintet and has the highest HP. He only attacks, but Zargabaath casts Bravery and Berserk on him, making Bergan a dangerous foe to deal with.

If all party characters are in Reverse, Bergan will do nothing until it runs out. However, if Bergan is Berserked he will not hold back and can thus become a good source of healing. One must be careful, however, to not let Reverse run out at a critical moment, or else Bergan can quickly KO the character.

Bergan is vulnerable to Disease, but if Ghis and Drace are already dealt with, this is irrelevant as neither Gabranth nor Zargabaath use Elixirs on Bergan. Bergan doesn't use any Elixirs himself.

Strategy Edit

Bergan should be dispelled as soon as he is buffed by Zargabaath. If the party casts Protect and wears good armor, even Bergan will not do a lot of damage. He walks slowly, so it's possible to run away from him with the character he targets. Bergan will catch up but this cuts down the amount of hits one has to endure.

It's also possible to repeatedly use the Wither technick on Bergan, massively reducing his Strength. After a few successful Withers, Bergan will be harmless. Since Bergan is incapable of harming a party member in Reverse, using it will make Bergan static. As long as the player has the means to deal with the Elixirs thrown by Ghis, and X-Potions thrown by Gabranth, this may be the safer option compared to taking Bergan's hits.

Gallery Edit

Related enemies Edit

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