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Jormungand (Final Fantasy X)

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Jormungand is an enemy from Final Fantasy X. After the player captures one of every fiend from the Djose Highroad, it will be unlocked in the Monster Arena.

StatsEdit

Final Fantasy X enemy stats
#201#202 #203
Location Monster Arena Species Other information
Monster Arena Area Conquest Basilisk N/A
Sensor description Scan description
Immune to sensors Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
520,000 (10,000) 63 77 80 33 186
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
53 130 6 15 8,000 (8,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune 0 Immune 90
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (200Turns taken for target to die) Nul
0 90 90 Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 5 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Petrify Grenade (x4) Three Stars (x1) Supreme Gem x2Overkill: x4 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
3-4 slots, 1-4 abilities Darkstrike, Silencestrike, Sleepstrike, Poisonstrike, Stonestrike (fixed), Zombiestrike, Slowstrike Darkproof, Silenceproof, Sleepproof, Poisonproof, Stoneproof (fixed), Zombieproof, Slowproof None
Abilities
Abilities Ronso Rage
Physical attack, Cold Stare, Space-Time Vorpal None

BattleEdit

Jormungand has three attacks. Its normal attack is not too powerful, but Cold Stare deals damage and petrifies the target (and if the damage would KO the target the target is petrified and immediately shattered). Space-Time Vorpal affects the whole party and deals moderate damage. It is vulnerable to Slow, as well as all Breaks. Magic does not have much effect on Jormungand due to its high Magic Defense statistic.

Jormungand drops three to four slot equipment, one to four of them having abilities. It drops weapons with any of the status strikes and armor pieces with any of the status proofs, with Stonestrike and Stoneproof as fixed abilities.

Its equipment drops provide a 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armor pieces, but only to attacks that deal physical damage).

StrategyEdit

While Jormungand is not immune to Armor Break, it will only work 10% of the time. A Frag Grenade or Auron's Banishing Blade Overdrive work 100% of the time (if successful), and so are more effective to break its Full Break resistance. Using Hastega to give the party more turns is also useful.

GalleryEdit

EtymologyEdit

The name hails from Norse mythology, in which Midgardsormr (Old Norse: Miðgarðsormr; also known as the World Serpent or Jörmungandr) was the middle child of Loki and a giantess named Angrboda. Odin threw it into the ocean that encircles Midgard and it eventually grew large enough to reach around the entire world and bite its own tail. It had been foreseen that on the day of Ragnarök it would battle with its arch-nemesis, Thor, the god of thunder. The sky would darken from the poison mist emitted by Midgardsormr, and the battle would end in the death of both. Thor would first kill Midgardsormr and then stagger nine steps before dying from its poison.

Related enemiesEdit

Final Fantasy X-2Edit

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