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Jersey

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The Jersey is an enemy in Final Fantasy VII. It is one of the rarer enemies in Shinra Manor, but can be found in the room with the safe, as well as both rooms opposite it.

FormationsEdit

# Formation
562 Jersey A, Jersey B, Jersey C
563 Jersey, Mirage A, Mirage B (Attack from both sides)

LocationsEdit

Shinra Mansion
2f. West 562, 563 (Attack from both sides)
2f. East 562, 563 (Attack from both sides)
Hidden Steps 563 (Attack from both sides)

BattleEdit

Its arms determine if it is immune to magic or physical damage. In its lean-left form (left arm from the view of the player lowered, right arm raised), it is immune to magic and will attack with ???? and Spin Attack. In its lean-right form, it is immune to physical damage and will attack with Fire 2 and Spin Attack.

Jersey begins battle with its lean-left form. Attacking it physically will lower its right arm. A bug in Jersey's AI exists that when the right arm is lowered, attacking with magic will not lower its left arm as intended, thus if the player wishes to learn the Enemy Skill ????, they should not attack it until it casts it. The player may have to be patient, as there is a one-in-six chance of Jersey casting ????.

AI scriptEdit

AI: Setup {

If (Jersey's IdleAnim == Lean-to-Right) Then
{
Jersey's Physical Immunity = Off
Jersey's Magical Immunity = On
} Else {
Jersey's Physical Immunity = On
Jersey's Magical Immunity = Off
}
SpclChance = 6

} AI: Main {

If (Jersey's IdleAnim == Lean-to-Right) Then
{
If ((Jersey's MP >= 3) & (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use ???? on Target
} Else {
Choose Random Opponent
Use Spin Attack on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use Spin Attack on Target
}
}
} Else {
If ((Jersey's MP >= 22) & (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use Fire2 on Target
} Else {
Choose Random Opponent
Use Spin Attack on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use Spin Attack on Target
}
}
}

} AI: Counter - General {

If (Jersey's HP <= 25% of Jersey's Max HP) Then
{
SpclChance = 3
} Else If (Jersey's HP <= 50% of Jersey's Max HP) Then {
SpclChance = 4
} Else If (Jersey's HP <= 75% of Jersey's Max HP) Then {
SpclChance = 5
} Else {
SpclChance = 6
}

} AI: Counter - Physical {

If (Jersey's IdleAnim == Lean-to-Right) Then
{
Choose Self
Use <Lean to LL> on Target
Jersey's IdleAnim = Lean-to-Left
Jersey's HurtAnim = Flinch (Lean-to-Left)
Jersey's Physical Immunity = On
Jersey's Magical Immunity = Off
}

} AI: Counter - Magical {

If (Jersey's IdleAnim == Flinch (Lean-to-Left)) Then
{
Choose Self
Use <Lean to LR> on Target
Jersey's IdleAnim = Lean-to-Right
Jersey's HurtAnim = Flinch (Lean-to-Right)
Jersey's Physical Immunity = Off
Jersey's Magical Immunity = On
}

}

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK Jersey FFVII
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


GalleryEdit

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