Wikia

Final Fantasy Wiki

Jersey

Talk0
15,896 pages on
this wiki

Final Fantasy VII Enemy
Jersey
ジャッジ (Jajji)?
Jersey FF7
Statistics
Level HP MP
25 500 100
Attack Magic Defense
55 15 40
M. Defense Dexterity Evade
144 60 5
EXP AP Gil
320 30 384
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Shinra Manor
Steal Turbo Ether
Item Drop Turbo Ether
Morph Nothing
Abilities ????, Fire2
Enemy Skill ????
Status immunity Berserk, Stop, Paralyze, Confuse, Frog, Manipulate
Manipulate Couldn't manipulate.
Other information

Abilities whose names are not shown when used are highlighted in italics.

The Jersey is an enemy in Final Fantasy VII. It is one of the rarer enemies in Shinra Manor, but can be found in the room with the safe, as well as both rooms opposite it.

Its arms determine if it is immune to magic or physical damage. If the left arm (from the view of the player) is lowered, and the right arm is raised, it is immune to magic and will attack with ???? and Spin Attack. If the left arm is raised and the right arm is lowered, it is immune to physical damage and will attack with Fire 2 and Spin Attack.

Jersey always begins battle with its left arm lowered. Attacking it physically will lower its right arm. A bug in Jersey's AI exists that when the right arm is lowered, attacking with magic will not lower its left arm as intended, thus if the player wishes to learn the Enemy Skill ????, they should not attack it until it casts it. The player may have to be patient, as there is a one-in-six chance of Jersey casting ????.

AI ScriptEdit

AI: Setup {

If (Jersey's IdleAnim == Lean-to-Right) Then
{
Jersey's Physical Immunity = Off
Jersey's Magical Immunity = On
} Else {
Jersey's Physical Immunity = On
Jersey's Magical Immunity = Off
}
SpclChance = 6

} AI: Main {

If (Jersey's IdleAnim == Lean-to-Right) Then
{
If ((Jersey's MP >= 3) & (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use ???? on Target
} Else {
Choose Random Opponent
Use Spin Attack on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use Spin Attack on Target
}
}
} Else {
If ((Jersey's MP >= 22) & (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use Fire2 on Target
} Else {
Choose Random Opponent
Use Spin Attack on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use Spin Attack on Target
}
}
}

} AI: Counter - General {

If (Jersey's HP <= 25% of Jersey's Max HP) Then
{
SpclChance = 3
} Else If (Jersey's HP <= 50% of Jersey's Max HP) Then {
SpclChance = 4
} Else If (Jersey's HP <= 75% of Jersey's Max HP) Then {
SpclChance = 5
} Else {
SpclChance = 6
}

} AI: Counter - Physical {

If (Jersey's IdleAnim == Lean-to-Right) Then
{
Choose Self
Use <Lean to LL> on Target
Jersey's IdleAnim = Lean-to-Left
Jersey's HurtAnim = Flinch (Lean-to-Left)
Jersey's Physical Immunity = On
Jersey's Magical Immunity = Off
}

} AI: Counter - Magical {

If (Jersey's IdleAnim == Flinch (Lean-to-Left)) Then
{
Choose Self
Use <Lean to LR> on Target
Jersey's IdleAnim = Lean-to-Right
Jersey's HurtAnim = Flinch (Lean-to-Right)
Jersey's Physical Immunity = Off
Jersey's Magical Immunity = On
}

}

Around Wikia's network

Random Wiki