Template:Sideicon Template:See Also Jenova∙SYNTHESIS is a boss in Final Fantasy VII. She is fought just before the final battle with Sephiroth as the first part of a series of bosses in the Northern Cave. This is the final Jenova boss. The track "Jenova Absolute" plays only during this battle.
Stats
A
B
C
Formations
# | Formation |
---|---|
908 | Jenova▪SYNTHESISA, Jenova▪SYNTHESISB, Jenova▪SYNTHESISC |
909 | Jenova▪SYNTHESIS |
910 | Jenova▪SYNTHESIS |
911 | Jenova▪SYNTHESIS |
Locations
Northern Cave | |
---|---|
Inside the Planet | 908 (event) |
Battle
The tentacles will damage the party for around 1,500 points, along with possibly inflicting Silence with Absorb ability only if part C is alive. She may inflict Fury with Repeating Slap, which it only uses if part B is alive. These tentacles recover from KO after some time.
Her Bio2 attack may inflict poison, and she only uses it if both tentacles are alive. Her Cure3 spell is used if part C is alive but part B is dead. Her Stop ability is only used if part B is alive but part C is dead.
Once her health is below 15000 HP, Jenova will begin a countdown of five turns and if it reaches 0, she will cast Ultima as a final attack, which will reduce the EXP/AP gained from this battle to zero. Summoning Knights of the Round during this battle will give the main body of Bizarro∙Sephiroth an extra 60,000 HP and Safer∙Sephiroth an extra 80,000 HP.
Strategy
The player should take care of the tentacles first. Afterward, the party should use their best offenses to quickly dispose of the main body, which will not do much during the fight. Double Cut Materia mastered to the 4xCut ability is great for this fight.
AI script
AI: Setup {
- TempVar:Ultima = 9
- GlobalVar:JenovaKoR = 0
- If (Self is Jenova*SYNTHESISA) Then
- {
- Turn on Death Handling for Jenova*SYNTHESISA
- Jenova*SYNTHESISA's [4278] = 3
- TempVar:AvgPLv: = Average Party Level
- TempVar:CharNum: = Number of Party Members
- TempVar:Cloud'sLv = Cloud's Level
- TempVar:CharLv99:= No. of Characters at L99
- TempVar:Char<Lv45 = No. of Characters below L45
- TempVar:Char<Lv35 = No. of Characters below L35
- }:
- If (Self is Jenova*SYNTHESISB) Then
- {
- Jenova*SYNTHESISB's Max HP = 10000
- Jenova*SYNTHESISB's: HP = 10000
- Jenova*SYNTHESISB's [4278] = 16
- Jenova*SYNTHESISB's EXP Value = 0
- Jenova*SYNTHESISB's Gil Value = 0
- }
- If (Self is Jenova*SYNTHESISC) Then
- {
- Jenova*SYNTHESISC's Max HP = 8000
- Jenova*SYNTHESISC's: HP = 8000
- Jenova*SYNTHESISC's [4278] = 20
- Jenova*SYNTHESISC's EXP Value = 0
- Jenova*SYNTHESISC's Gil Value = 0
- }
} AI: Main {
- If (Self is Jenova*SYNTHESISA) Then
- {
- If (TempVar:Ultima < 6) Then
- {
- If (TempVar:Ultima == 0) Then
- {
- Choose All Opponents
- Use Ultima on Target
- If (TempVar:Cloud'sLv > 60) Then
- {
- GlobalVar:BizarroParty = 3
- } Else {
- GlobalVar:BizarroParty = 2
- }
- If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
- {
- GlobalVar:BizarroParty = 3
- }
- If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
- OR (TempVar:AvgPLv < 68)) Then
- {
- GlobalVar:BizarroParty = 2
- }
- If ((Count > 12) OR (TempVar:AvgPLv < 54)
- OR (TempVar:Char<Lv35 > 0)) Then
- {
- GlobalVar:BizarroParty = 1
- }
- GlobalVar:BzHeadDeaths = 0
- GlobalVar:BzDead-MainHead = 0
- GlobalVar:BzDead-MainCore = 0
- GlobalVar:BzDead-MainRMgc = 0
- GlobalVar:BzDead-MainLMgc = 0
- GlobalVar:BzDead-MainRShl = 0
- GlobalVar:BzDead-MainRArm = 0
- GlobalVar:BzDead-Sub1Core = 0
- GlobalVar:BzDead-Sub1LArm = 0
- GlobalVar:BzDead-Sub1LShl = 0
- GlobalVar:BzDead-Sub1RArm = 0
- GlobalVar:BzDead-Sub2Core = 0
- GlobalVar:BzDead-Sub2LArm = 0
- GlobalVar:BizarroMainStart = 0
- GlobalVar:BizarroSub1Start = 0
- GlobalVar:BizarroSub2Start = 0
- GlobalVar:CharLv99 = TempVar:CharLv99
- Remove All Enemies
- } Else If (TempVar:Ultima == 1) Then {
- Print Message [1]
- } Else If (TempVar:Ultima == 2) Then {
- Print Message [2]
- } Else If (TempVar:Ultima == 3) Then {
- Print Message [3]
- } Else If (TempVar:Ultima == 4) Then {
- Print Message [4]
- } Else If (TempVar:Ultima == 5) Then {
- Print Message [5]
- }
- TempVar:Ultima = TempVar:Ultima - 1
- } Else {
- If (Count < 250) Then {
- Count = Count + 1
- } Else {
- Count = Count - 9
- }
- Choose Random Opponent
- TempVar:Sequence = (Count MOD 5)
- If (TempVar:Sequence == 1 or 3) Then
- {
- If (Jenova*SYNTHESISB doesn't have Death Status) Then
- {
- If (Jenova*SYNTHESISC doesn't have Death Status) Then
- {
- Use <Repeating Slap> (C Alive Version) on Target
- } Else {
- Use <Repeating Slap> (C Dead Version) on Target
- }
- } Else {
- Jenova*SYNTHESISA's Def = 80
- }
- } Else If (TempVar:Sequence == 2 or 4) Then {
- If (Jenova*SYNTHESISC doesn't have Death Status) Then
- {
- If (Jenova*SYNTHESISB doesn't have Death Status) Then
- {
- Use Absorb (B Alive Version) on Target
- } Else {
- Use Absorb (B Dead Version) on Target
- }
- } Else {
- Jenova*SYNTHESISA's MDf = 150
- }
- } Else {
- If ((Jenova*SYNTHESISC has Death Status)
- AND (Jenova*SYNTHESISB has Death Status)) Then
- {
- Choose Self
- Use <Right Hand Revived> on Target
- Remove all Statuses from Jenova*SYNTHESISC
- Jenova*SYNTHESISC's HP = [Jenova*SYNTHESISC's Max HP / 4]
- All Allies' IdleAnim = Left Arm Dead
- Use <Left Hand Revived> on Target
- Remove all Statuses from Jenova*SYNTHESISB
- Jenova*SYNTHESISB's HP = [Jenova*SYNTHESISB's Max HP / 4]
- All Allies' IdleAnim = Normal
- All Allies' HurtAnim = Flinch (Normal)
- Jenova*SYNTHESISA's Def = 100
- Jenova*SYNTHESISA's MDf = 180:::::
- } Else If ((Jenova*SYNTHESISC has Death Status)
- AND (Jenova*SYNTHESISB doesn't have Death Status)) Then {
- Choose Random Opponent
- If (Jenova*SYNTHESISA's MP >= 34) Then
- {
- Use Stop on Target
- }
- } Else If ((Jenova*SYNTHESISC doesn't have Death Status)
- AND (Jenova*SYNTHESISB has Death Status)) Then {
- Choose All Allies
- If (Jenova*SYNTHESISA's MP >= 64) Then
- {
- Use Cure3 on Target
- }
- } Else {
- Choose All Opponents
- If (Jenova*SYNTHESISA's MP >= 36) Then
- {
- Use Bio2 on Target
- }
- }
- If ((Jenova*SYNTHESISC has Death Status)
- }
- If (Count < 250) Then {
- }
- }
} AI: Counter - General {
- If (Self is Jenova*SYNTHESISA) Then
- {
- If ((Jenova*SYNTHESISA's HP < 15000) AND (TempVar:Ultima > 5)) Then
- {
- TempVar:Ultima = 5
- }
- If ((Last Command was Summon or W-Summon)
- AND (Last Attack was Knights of Round)) Then
- {
- GlobalVar:JenovaKoR = 1
- }
- }
} AI: Counter - Death {
- If (Self is Jenova*SYNTHESISA) Then
- {
- If ((Last Command was Summon or W-Summon)
- AND (Last Attack was Knights of Round)) Then
- {
- GlobalVar:JenovaKoR = 1
- }
- Remove All Enemies
- If (TempVar:Cloud'sLv > 60) Then
- {
- GlobalVar:BizarroParty = 3
- } Else {
- GlobalVar:BizarroParty = 2
- }
- If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
- {
- GlobalVar:BizarroParty = 3
- }
- If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
- OR (TempVar:AvgPLv < 68)) Then
- {
- GlobalVar:BizarroParty = 2
- }
- If ((Count > 12) OR (TempVar:AvgPLv < 54)
- OR (TempVar:Char<Lv35 > 0)) Then
- {
- GlobalVar:BizarroParty = 1
- }
- GlobalVar:BzHeadDeaths = 0
- GlobalVar:BzDead-MainHead = 0
- GlobalVar:BzDead-MainCore = 0
- GlobalVar:BzDead-MainRMgc = 0
- GlobalVar:BzDead-MainLMgc = 0
- GlobalVar:BzDead-MainRShl = 0
- GlobalVar:BzDead-MainRArm = 0
- GlobalVar:BzDead-Sub1Core = 0
- GlobalVar:BzDead-Sub1LArm = 0
- GlobalVar:BzDead-Sub1LShl = 0
- GlobalVar:BzDead-Sub1RArm = 0
- GlobalVar:BzDead-Sub2Core = 0
- GlobalVar:BzDead-Sub2LArm = 0
- GlobalVar:BizarroMainStart = 0
- GlobalVar:BizarroSub1Start = 0
- GlobalVar:BizarroSub2Start = 0
- GlobalVar:CharLv99 = TempVar:CharLv99
- If ((Last Command was Summon or W-Summon)
- } Else If (Jenova*SYNTHESISA does not have Death Status) Then {
- Choose Jenova*SYNTHESISA
- If (Self is Jenova*SYNTHESISB) Then
- {
- Target's Def = 80
- } Else {
- Target's MDf = 150
- }
- If (Jenova*SYNTHESISC doesn't have Death Status) Then
- {
- If (Jenova*SYNTHESISB has Death Status) Then
- {
- All Allies' IdleAnim = Left Arm Dead
- All Allies' HurtAnim = Flinch (Left Arm Dead)
- }
- } Else If (Jenova*SYNTHESISB has Death Status) Then {
- All Allies' IdleAnim = Both Arms Dead
- All Allies' HurtAnim = Flinch (Both Arms Dead)
- } Else {
- All Allies' IdleAnim = Right Arm Dead
- All Allies' HurtAnim = Flinch (Right Arm Dead)
- }
- }
}
Musical themes
Template:Listen
"Jenova Absolute" plays during the battle with Jenova∙SYNTHESIS. The Jenova Returns track on the Voices of the Lifestream album is a remix of both this track and "J-E-N-O-V-A".
Other appearances
Theatrhythm Final Fantasy
Template:Sideicon
Countless pieces, long divided, shall come together again in the end. To devour the Planet, Jenova's cells reunite and give rise to this complete form in order to destroy all life and cut short the Planet's future.
Jenova-SYNTHESIS' CollectaCard
Jenova∙SYNTHESIS appears as an enemy in Battle Music Sequences.
Theatrhythm Final Fantasy Curtain Call
Template:Sideicon Jenova∙SYNTHESIS appears as an enemy in Battle Music Sequences.
Final Fantasy Airborne Brigade
Template:Sideicon
Jenova-SYNTHESIS appears as an enemy during the second part of the "Operation Jenova" event. In order to get Jenova-SYNTHESIS to appear, the players must successfully shut down the three Mako Reactors. In battle, Jenova-SYNTHESIS uses Ultima.
Final Fantasy Record Keeper
Template:Sideicon
Mobius Final Fantasy
Template:Sideicon
Final Fantasy Trading Card Game
Template:Sideicon
Gallery
Etymology
The dot between the words is an interpunct used in Japanese to indicate that a full proper noun is two separate words. It appears in Final Fantasy VII in the boss names of Jenova's parts and Sephiroth's boss forms.
Trivia
- Dragon Zombie enemy in the Northern Cave is known for casting the ultimate Enemy Skill: Pandora's Box, but only once per save file. Thus, if the player does not learn it upon the first casting, Pandora's Box may be impossible to obtain. However, the global variable for Pandora's Box is also used in the Jenova∙SYNTHESIS battle, meaning that after triggering the battle, if one were to fight another Dragon Zombie, it would again use Pandora's Box. Jenova∙SYNTHESIS is past the Point of no return, however, and the only ways to get back from that point is by using some tricks to trigger a glitch in the game.