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Jenova∙SYNTHESIS

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VII

Jenova∙SYNTHESIS is a boss in Final Fantasy VII. She is fought just before the final battle with Sephiroth as the first part of a series of bosses in the Northern Cave. This is the final Jenova boss. The track "Jenova Absolute" plays only during this battle.

FormationsEdit

# Formation
908 Jenova▪SYNTHESISA, Jenova▪SYNTHESISB, Jenova▪SYNTHESISC
909 Jenova▪SYNTHESIS
910 Jenova▪SYNTHESIS
911 Jenova▪SYNTHESIS

LocationsEdit

Northern Cave
Inside the Planet 908 (event)

BattleEdit

Jenova-ffvii-synthesis

The tentacles will be slapping the party for around 1,500 points, along with possibly inflicting Silence with Absorb ability only if part C is alive. She may inflict Fury with Repeating Slap, which it only uses if part B is alive. These tentacles recover from KO after some time.

Her Bio2 attack may inflict poison, and she only uses it if both tentacles are alive. Her Cure3 spell is used if part C is alive but part B is dead. Her Stop ability is only used if part B is alive but part C is dead.

Once her health is below 15000 HP, Jenova will begin a countdown of five turns and if it reaches 0, she will cast Ultima as a final attack, which will reduce the EXP/AP gain from this battle to zero. Summoning Knights of the Round during this battle will give the main body of Bizarro∙Sephiroth an extra 60,000 HP and Safer∙Sephiroth‎ an extra 80,000 HP.

StrategyEdit

The player should take care of the tentacles first. Afterward, the party should use their best offenses to quickly dispose of the main body, which will not do much during the fight. Double Cut Materia mastered to the 4xCut ability is great for this fight.

AI scriptEdit

AI: Setup {

TempVar:Ultima = 9
GlobalVar:JenovaKoR = 0
If (Self is Jenova*SYNTHESISA) Then
{
Turn on Death Handling for Jenova*SYNTHESISA
Jenova*SYNTHESISA's [4278] = 3
TempVar:AvgPLv: = Average Party Level
TempVar:CharNum: = Number of Party Members
TempVar:Cloud'sLv = Cloud's Level
TempVar:CharLv99:= No. of Characters at L99
TempVar:Char<Lv45 = No. of Characters below L45
TempVar:Char<Lv35 = No. of Characters below L35
}:
If (Self is Jenova*SYNTHESISB) Then
{
Jenova*SYNTHESISB's Max HP = 10000
Jenova*SYNTHESISB's: HP = 10000
Jenova*SYNTHESISB's [4278] = 16
Jenova*SYNTHESISB's EXP Value = 0
Jenova*SYNTHESISB's Gil Value = 0
}
If (Self is Jenova*SYNTHESISC) Then
{
Jenova*SYNTHESISC's Max HP = 8000
Jenova*SYNTHESISC's: HP = 8000
Jenova*SYNTHESISC's [4278] = 20
Jenova*SYNTHESISC's EXP Value = 0
Jenova*SYNTHESISC's Gil Value = 0
}

} AI: Main {

If (Self is Jenova*SYNTHESISA) Then
{
If (TempVar:Ultima < 6) Then
{
If (TempVar:Ultima == 0) Then
{
Choose All Opponents
Use Ultima on Target
If (TempVar:Cloud'sLv > 60) Then
{
GlobalVar:BizarroParty = 3
} Else {
GlobalVar:BizarroParty = 2
}
If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
{
GlobalVar:BizarroParty = 3
}
If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
OR (TempVar:AvgPLv < 68)) Then
{
GlobalVar:BizarroParty = 2
}
If ((Count > 12) OR (TempVar:AvgPLv < 54)
OR (TempVar:Char<Lv35 > 0)) Then
{
GlobalVar:BizarroParty = 1
}
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
GlobalVar:BizarroMainStart = 0
GlobalVar:BizarroSub1Start = 0
GlobalVar:BizarroSub2Start = 0
GlobalVar:CharLv99 = TempVar:CharLv99
Remove All Enemies
} Else If (TempVar:Ultima == 1) Then {
Print Message [1]
} Else If (TempVar:Ultima == 2) Then {
Print Message [2]
} Else If (TempVar:Ultima == 3) Then {
Print Message [3]
} Else If (TempVar:Ultima == 4) Then {
Print Message [4]
} Else If (TempVar:Ultima == 5) Then {
Print Message [5]
}
TempVar:Ultima = TempVar:Ultima - 1
} Else {
If (Count < 250) Then {
Count = Count + 1
} Else {
Count = Count - 9
}
Choose Random Opponent
TempVar:Sequence = (Count MOD 5)
If (TempVar:Sequence == 1 or 3) Then
{
If (Jenova*SYNTHESISB doesn't have Death Status) Then
{
If (Jenova*SYNTHESISC doesn't have Death Status) Then
{
Use <Repeating Slap> (C Alive Version) on Target
} Else {
Use <Repeating Slap> (C Dead Version) on Target
}
} Else {
Jenova*SYNTHESISA's Def = 80
}
} Else If (TempVar:Sequence == 2 or 4) Then {
If (Jenova*SYNTHESISC doesn't have Death Status) Then
{
If (Jenova*SYNTHESISB doesn't have Death Status) Then
{
Use Absorb (B Alive Version) on Target
} Else {
Use Absorb (B Dead Version) on Target
}
} Else {
Jenova*SYNTHESISA's MDf = 150
}
} Else {
If ((Jenova*SYNTHESISC has Death Status)
AND (Jenova*SYNTHESISB has Death Status)) Then
{
Choose Self
Use <Right Hand Revived> on Target
Remove all Statuses from Jenova*SYNTHESISC
Jenova*SYNTHESISC's HP = [Jenova*SYNTHESISC's Max HP / 4]
All Allies' IdleAnim = Left Arm Dead
Use <Left Hand Revived> on Target
Remove all Statuses from Jenova*SYNTHESISB
Jenova*SYNTHESISB's HP = [Jenova*SYNTHESISB's Max HP / 4]
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
Jenova*SYNTHESISA's Def = 100
Jenova*SYNTHESISA's MDf = 180:::::
} Else If ((Jenova*SYNTHESISC has Death Status)
AND (Jenova*SYNTHESISB doesn't have Death Status)) Then {
Choose Random Opponent
If (Jenova*SYNTHESISA's MP >= 34) Then
{
Use Stop on Target
}
} Else If ((Jenova*SYNTHESISC doesn't have Death Status)
AND (Jenova*SYNTHESISB has Death Status)) Then {
Choose All Allies
If (Jenova*SYNTHESISA's MP >= 64) Then
{
Use Cure3 on Target
}
} Else {
Choose All Opponents
If (Jenova*SYNTHESISA's MP >= 36) Then
{
Use Bio2 on Target
}
}
}
}
}

} AI: Counter - General {

If (Self is Jenova*SYNTHESISA) Then
{
If ((Jenova*SYNTHESISA's HP < 15000) AND (TempVar:Ultima > 5)) Then
{
TempVar:Ultima = 5
}
If ((Last Command was Summon or W-Summon)
AND (Last Attack was Knights of Round)) Then
{
GlobalVar:JenovaKoR = 1
}
}

} AI: Counter - Death {

If (Self is Jenova*SYNTHESISA) Then
{
If ((Last Command was Summon or W-Summon)
AND (Last Attack was Knights of Round)) Then
{
GlobalVar:JenovaKoR = 1
}
Remove All Enemies
If (TempVar:Cloud'sLv > 60) Then
{
GlobalVar:BizarroParty = 3
} Else {
GlobalVar:BizarroParty = 2
}
If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
{
GlobalVar:BizarroParty = 3
}
If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
OR (TempVar:AvgPLv < 68)) Then
{
GlobalVar:BizarroParty = 2
}
If ((Count > 12) OR (TempVar:AvgPLv < 54)
OR (TempVar:Char<Lv35 > 0)) Then
{
GlobalVar:BizarroParty = 1
}
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
GlobalVar:BizarroMainStart = 0
GlobalVar:BizarroSub1Start = 0
GlobalVar:BizarroSub2Start = 0
GlobalVar:CharLv99 = TempVar:CharLv99
} Else If (Jenova*SYNTHESISA does not have Death Status) Then {
Choose Jenova*SYNTHESISA
If (Self is Jenova*SYNTHESISB) Then
{
Target's Def = 80
} Else {
Target's MDf = 150
}
If (Jenova*SYNTHESISC doesn't have Death Status) Then
{
If (Jenova*SYNTHESISB has Death Status) Then
{
All Allies' IdleAnim = Left Arm Dead
All Allies' HurtAnim = Flinch (Left Arm Dead)
}
} Else If (Jenova*SYNTHESISB has Death Status) Then {
All Allies' IdleAnim = Both Arms Dead
All Allies' HurtAnim = Flinch (Both Arms Dead)
} Else {
All Allies' IdleAnim = Right Arm Dead
All Allies' HurtAnim = Flinch (Right Arm Dead)
}
}

}

Musical themesEdit

{{{image}}}
"Jenova Absolute"
Music-harp
Jenova-absolute-ffvii
Trouble with the audio sample?

"Jenova Absolute" plays during the battle with Jenova∙SYNTHESIS. The Jenova Returns track on the Voices of the Lifestream album is a remix of both this track and "J-E-N-O-V-A".

Other appearancesEdit

Theatrhythm Final FantasyEdit

TFF

Countless pieces, long divided, shall come together again in the end. To devour the Planet, Jenova's cells reunite and give rise to this complete form in order to destroy all life and cut short the Planet's future.
—Jenova-SYNTHESIS' CollectaCard
Baknamy FFTA2This article or section is a stub about an enemy in Theatrhythm Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Theatrhythm Final Fantasy Curtain CallEdit

TFFCC

Baknamy FFTA2This article or section is a stub about an enemy in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

VII

Jenova-SYNTHESIS Brigade

Jenova-SYNTHESIS appears as an enemy during the second part of the "Operation Jenova" event. In order to get Jenova-SYNTHESIS to appear, the players must successfully shut down the three Mako Reactors. In battle, Jenova-SYNTHESIS uses Ultima.

Final Fantasy Trading Card GameEdit

TCG

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Trading Card Game. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

EtymologyEdit

The dot between the words is an interpunct used in Japanese to indicate that a full proper noun is two separate words. It appears in Final Fantasy VII in the boss names of Jenova's parts and Sephiroth's boss forms.

TriviaEdit

  • Dragon Zombie enemy in the Northern Cave is known for casting the ultimate Enemy Skill: Pandora's Box, but only once per save file. Thus, if the player does not learn it upon the first casting, Pandora's Box may be impossible to obtain. However, the global variable for Pandora's Box is also used in the Jenova∙SYNTHESIS battle, meaning that after triggering the battle, if one were to fight another Dragon Zombie, it would again use Pandora's Box. Jenova∙SYNTHESIS is past the Point of no return, however, and the only ways to get back from that point is by using some tricks to trigger a glitch in the game.

Related enemiesEdit

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