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Template:Dissidia Character

A former blitzball star, and Tidus's father. His surly and rough-spoken nature belie a much gentler heart.

Description

Jecht was one of Cosmos's champions during Dissidia 012 Final Fantasy, but during the war, he is recruited into one of Chaos's minions. In Dissidia Final Fantasy, Jecht is forced to fight his rival and son, Tidus. Jecht was once a famous Blitzball player from Zanarkand. Burly and rough-spoken, Jecht's style of brawling is straight from the Blitzball arena. Similar to Golbez, he does not care about the other villains' plans, but is hinted to fight for his own, more benevolent desires. Jecht also appears to his son Tidus, who wishes to settle their grudge and finally best his father in battle.

Attire

Jecht's appearance is similar to his Final Fantasy X design. He wears black shorts with an orange and red sash over his right leg and bears a large black tattoo of the Zanarkand Abes logo on his chest. He wears a red bandanna, a metal gauntlet on his left arm, and carries a large black sword. Elements of his Final Aeon form have been added, giving him clusters of spikes under his sash and emerging from his left shoulder.

In his first alternate outfit, Jecht's sash and spikes turn red, and his sword gains red colorings with gold details, a reference to Auron's color scheme and his version (Auron's Masamune) of the Masamune. In Dissidia 012, Jecht's first alternate outfit is replaced with a new outfit based on his original Final Fantasy X appearance, named "Road Uni". Jecht's clothing is no longer torn, his sash has a lighter color gradient, he bears no spikes, and his gauntlet and hair are differently designed. His EX Mode remains identical in appearance between the two outfits, a primarily green Final Aeon with purple claws and orange trimmings on the edge of his leg sash.

Jecht's second alternate outfit is named "Abes Uni". based on the Zanarkand Abes uniform as seen in the Final Fantasy X introductory sequence. His shorts are longer with a gray and black pattern, he wears blue and black coverings over his lower arms, and has a darker headband. His Final Aeon spikes and the cloth over his leg are absent in this outfit, and he remains shirtless and barefoot. This is Jecht's attire in Dissidia 012 as a Warrior of Cosmos and in the opening FMV. His EX Mode in this outfit is a dark purple Final Aeon with orange claws, meant to resemble the Final Aeon (Braska's Final Aeon) as it appeared in the lighting of Dream's End. His shorts in his Final Aeon form are shorter to match the length of his shorts in his other outfits, but retain the gray and black coloring.

Jecht's manikin version, Ephemeral Phantom, is orange.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Twelfth cycle

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JechtDissidia012

Jecht in the Dissidia 012 FMV.

During the twelfth cycle of war, Jecht serves as a warrior of Cosmos. At some point during the conflict, he converses with Kain about trying to open up a bit towards his allies, as they are becoming somewhat nervous about his loner attitude. He also briefly suggests to Lightning that she fight alongside the Warrior of Light to determine for herself if he is trustworthy. He accompanies Yuna after she is separated from her group, only to lose sight of her. He eventually is confronted by Tidus, who had joined Chaos in an attempt to defeat his father.

Tidus tries to provoke Jecht into fighting him, with the man calling him an idiot for being brainwashed. Before the two can battle one another Yuna intervenes to protect Jecht and reason with Tidus when the Emperor appears and attacks. Tidus takes a fatal blow for Yuna, and Jecht, refusing to let his son die, saves him by giving him Cosmos's light, rendering Jecht an empty vessel. The Emperor spirits Jecht away to Chaos's throne, where Chaos fills Jecht with the power of discord and converts him into his newest agent.

Thirteenth cycle

Template:Sideicon Jecht is recruited by the Emperor to battle Tidus on the promise that when the Emperor's plan reaches fruition, he and Tidus will be able to return to their world. Golbez suspects the Emperor will betray Jecht and meets with him several times to warn him so.

Jecht Firion op dissidia

Jecht and Firion fight in the opening sequence.

When Tidus and Firion split up, Jecht confronts Tidus at the Emperor's palace Pandaemonium, ready to fight. The Emperor intervenes and tells Jecht that Tidus wishes to fight him due to hatred, which is against their intended plan. Though disgruntled, Jecht departs and leaves the Emperor to battle Tidus. Jecht comes across Firion at the Lunar Subterrane, and the latter questions if Jecht ran from his fight with Tidus. Annoyed by the implication, and by the Emperor dismissing him, Jecht attacks Firion to take out his frustrations. After the fight, Jecht seems unfazed as Firion stands exhausted. Jecht wishes to keep going and Firion refuses, saying he will not be a substitute for Tidus. Jecht agrees and leaves, deciding the Emperor needs to stop meddling.

Heeding Firion and Golbez's advice, Jecht turns on the Emperor and the two do battle as Firion and Tidus find them. The Emperor teleports away as Jecht kneels injured, telling him to fight Tidus as much as he likes. Jecht prompts Tidus to battle him, but Tidus refuses to fight Jecht when he is hurt. Jecht leaves, and Tidus splits from Firion to follow. Following Jecht to Dream's End, Tidus uses a potion from Firion to heal his wounds. Now content to fight with his father at his full strength, Tidus and Jecht battle. In the end, Tidus is victorious and claims his Crystal. Jecht begins to fade, and Tidus tearfully admits he only ever wanted his approval. Jecht chuckles as he vanishes, his last words to compliment Tidus on his strength.

Jecht lectures Tidus

Jecht lectures Tidus before he disappears.

With Cosmos gone, the Emperor reveals to Jecht the cycle will no longer begin again, and that both they and the heroes will eventually vanish. The Emperor further reveals Jecht's origins as a warrior of Cosmos and how his fight against Tidus was planned so the Emperor could create his own Crystals, attuned to warriors of darkness rather than light, in order to survive the destruction of the world and Chaos to rule existence.

Disgusted, Jecht leaves to find a good fight and finds Tidus, telling him a true ace never stops until the end. The two battle, and Jecht is again defeated. Jecht goads Tidus, telling him to accept his weakness and that the world they are in makes no sense. When Jecht asks if Tidus will cry, Tidus tells him to shut up. Pleased with his son's resolution, Jecht rises and begins to walk away as pyreflies float up from his body. Jecht warns Tidus "don't make 'him' come out here again," and vanishes, telling Tidus it was fun being his father.

If a Warrior of Cosmos other than Tidus encounters Jecht, Jecht notes that Tidus isn't around, and decides to fight the Warrior of Cosmos anyway, since that's what they came for. After being defeated, he remarks they aren't bad, and he won't have anything to worry about.

Official Quests

Jecht appears in "Bartz's Quest 012: Mimicry And a Promise". Bartz, Laguna and Jecht are looking for treasure and decide to take a break when their searches prove fruitless. At this time Bartz challenges Laguna to battle, wishing to learn how to mimic his attacks. Laguna accepts and Bartz successfully learns to copy his Ragnarok Blade. Bartz challenges Jecht to learn his attacks as well, but Jecht refuses, saying his attacks are harder to mimic and he'll teach them to Bartz later.

Spoilers end here.

Battle

Template:See Also In battle, Jecht is a Brutal Blitzer. Jecht's attacks are fast, powerful combos of kicks, punches and sword blows that change in effect and power depending on the timing of button presses during the attack. Properly timed, Jecht's combos are some of the strongest in the game, and all of them link to HP attacks.

Additionally, almost all of Jecht's offensive attacks can be charged, giving them longer range, more hits, and the ability to crush guards. Jecht Block is a guard that deflects any attack, even those that normally crush guards. Only attacks that strike from directly above or below, like Flood or Starfall, as well as certain attacks that land multiple hits, can penetrate Jecht Block. Jecht moves fairly fast on the ground compared to similar heavy-hitting characters, but his combos are difficult to master, and though he charges forward while attacking, he is ultimately a melee fighter.

Boss

In Dissidia, Jecht is fought in Destiny Odyssey II, X, Shade Impulse, Distant Glory and Inward Chaos.

In Dissidia 012, he is fought in Entrusted Power, Seeds of Hope, and Conclusion of the Cycle chapters of Story Mode.

Attacks

Template:See Also

Bravery Attacks

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Jecht Rush Ground 45 (25) 90 Melee Low (Uncharged)
Melee Mid (Fully charged)
Chase (One well-timed follow-up)
Wall Rush (Two well-timed follow-ups)
Physical Initial DFF Jecht Rush1
DFF Jecht Rush2
DFF Jecht Rush3
DFF Jecht Rush4
DFF Jecht Rush5
DFF Jecht Rush6
Bombard the opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable.

  • Combo 1: Template:Dissidia buttonTemplate:Dissidia buttonTemplate:Dissidia buttonJecht Blade (midair)
  • Combo 2: Template:Dissidia button — ↑ + Template:Dissidia button — ↓ +Template:Dissidia buttonTriumphant Grasp
  • Combo 3: Template:Dissidia button — ↑ + Template:Dissidia buttonTemplate:Dissidia buttonJecht Blade (midair)
  • Combo 4: Template:Dissidia buttonTemplate:Dissidia button — ↑ + Template:Dissidia buttonUltimate Jecht Shot
Jecht Block
(ground)
Ground 30 (15) 120 Block Highest Block N/A Level 5 DFF Jecht Block
Raise an instantaneous shield to block attacks. Blocking Melee High attacks will stagger Jecht along with the opponent.
Jecht Stream Aerial 45 (25) 180 Melee Low (Uncharged)
Melee Mid (Fully charged)
Chase (One well-timed follow-up)
Wall Rush (Two well-timed follow-ups)
Physical Initial DFF Jecht Stream1
DFF Jecht Stream2
DFF Jecht Stream3
DFF Jecht Stream4
Bombard the opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable.

  • Combo 1: Template:Dissidia buttonTemplate:Dissidia buttonTemplate:Dissidia buttonJecht Blade (midair)
  • Combo 2: Template:Dissidia buttonTemplate:Dissidia button — ↓ + Template:Dissidia buttonTriumphant Grasp
Jecht Block
(midair)
Aerial 30 (15) 120 Block Highest Block N/A Level 12 DFF Jecht Block
Raise an instantaneous shield to block attacks. Blocking Melee High attacks will stagger Jecht along with the opponent.
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Jecht Rush Ground 60 (30) 130 Melee Low (Uncharged)
Melee High (Fully charged)
Chase (One well-timed follow-up)
Wall Rush (Two well-timed follow-ups)
Physical Initial DFF Jecht Rush1
DFF Jecht Rush2
DFF Jecht Rush3
DFF Jecht Rush4
DFF Jecht Rush5
DFF Jecht Rush6
Bombard opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. Exact timing on button presses changes the combo. HP attacks are inputted the same way they are set in the player's customization menu. Any HP attack can be used after the second follow-up, but due to the way the opponent is positioned only the HP attack listed below will hit with certainty.

  • Combo 1: Template:Dissidia buttonTemplate:Dissidia buttonTemplate:Dissidia buttonJecht Blade (midair)
  • Combo 2: Template:Dissidia button — ↑ + Template:Dissidia button — ↓ +Template:Dissidia buttonTriumphant Grasp
  • Combo 3: Template:Dissidia button — ↑ + Template:Dissidia buttonTemplate:Dissidia buttonJecht Blade (midair) or Jecht Beam (midair)
  • Combo 4: Template:Dissidia buttonTemplate:Dissidia button — ↑ + Template:Dissidia buttonUltimate Jecht Shot
Jecht Block
(ground)
Ground 30 (15) 100 Block Highest Block N/A Level 4 DFF Jecht Block
Raise an instantaneous shield to block attacks. Blocking Melee High attacks will stagger Jecht along with the opponent.
Jecht Stream Aerial 60 (30) 130 Melee Low (Uncharged)
Melee High (Fully charged)
Chase (One well-timed follow-up)
Wall Rush (Two well-timed follow-ups)
Physical Initial DFF Jecht Stream1
DFF Jecht Stream2
DFF Jecht Stream3
DFF Jecht Stream4
Bombards opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. Exact timing on button presses changes the combo. HP attacks are inputted the same way they are set in the player's customization menu. Any HP attack can be used after the second follow-up, but due to the way the opponent is positioned only the HP attack listed below will hit with certainty.

  • Combo 1: Template:Dissidia buttonTemplate:Dissidia buttonTemplate:Dissidia buttonJecht Blade (midair) or Jecht Beam (midair)
  • Combo 2: Template:Dissidia buttonTemplate:Dissidia button — ↓ + Template:Dissidia buttonTriumphant Grasp
Jecht Block
(midair)
Aerial 30 (15) 100 Block Highest Block N/A Level 24 DFF Jecht Block
Raise an instantaneous shield to block attacks. Blocking Melee High attacks will stagger Jecht along with the opponent.

HP Attacks

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Jecht Blade
(ground)
Ground 40 (20) 180 Melee High Wall Rush Physical Initial Jecht Blade
Charge and attack the opponent with a combo of sword blows. Hold Template:Dissidia button to charge for greater range, power and tracking.
Ultimate Jecht Shot Ground 40 (20) 300 Melee High (When carrying boulder)
Ranged High (When thrown)
Wall Rush Physical Level 38 DFF Ultimate Jecht Shot
Lift a boulder into the air and then throw it down at the opponent. Hold Template:Dissidia button to charge for greater range, power and tracking.
Triumphant Grasp Aerial 40 (20) 180 Melee High Wall Rush Physical Initial Dissidia Jecht Triumphant Grasp
Charge down and forward to slam the opponent with a powerful exploding punch. Hold Template:Dissidia button to charge for greater range, power and tracking.
Jecht Blade
(midair)
Aerial 40 (20) 180 Melee High Wall Rush Physical Level 23 Jecht Blade
Charge and attack the opponent with a combo of sword blows. Hold Template:Dissidia button to charge for greater range, power and tracking.
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Jecht Blade
(ground)
Ground 30 (15) 130 Melee High Wall Rush Physical Initial Jecht Blade
Charge forward and attack with a barrage of sword attacks. Hold Template:Dissidia button to charge for range, power and tracking.
Jecht Beam
(ground)
Ground 30 (15) 130 Ranged High None N/A Level 12 D012FF - Jecht's Jecht Beam
Fire a beam at opponent that explodes in an orb of energy. Low range but wide area of effect, orb lingers several seconds after firing.
Ultimate Jecht Shot Ground 30 (15) 130 Melee High (When carrying boulder)
Ranged High (When thrown)
Wall Rush Physical Level 38 DFF Ultimate Jecht Shot
Lift a boulder into the air and throw it down at the opponent. Hold Template:Dissidia button to charge for range, power and tracking.
Triumphant Grasp Aerial 30 (15) 130 Melee High Wall Rush Physical Initial Dissidia Jecht Triumphant Grasp
Charge down and forward to slam opponent with an exploding punch. Hold Template:Dissidia button to charge for range, power and tracking.
Jecht Blade
(midair)
Aerial 30 (15) 130 Melee High Wall Rush Physical Level 23 Jecht Blade
Charge forward and attack with a barrage of sword attacks. Hold Template:Dissidia button to charge for range, power and tracking.
Jecht Beam
(midair)
Aerial 30 (15) 130 Ranged High None N/A Level 12 D012FF - Jecht's Jecht Beam
Fire a beam at opponent that explodes in an orb of energy. Low range but wide area of effect, orb lingers several seconds after firing.

EX Mode

Jecht's EX Mode.
Blitz King

Jecht's EX Mode is his Final Aeon form from the final battle in Final Fantasy X. In his EX Mode Jecht gains the ability "Full Combo", letting him continue his Bravery combos even if the initial strike misses. This lets him overwhelm opponents with powerful combo attacks, and also makes it easier to strike when pausing to charge up his attacks.

Jecht's EX Burst is Blitz King, his variation of Tidus's signature Blitz Ace. Jecht attacks enemies by kicking them into the air, slamming them back down, and then impaling them with his sword and leaping into the air. Two timer meters appear as Jecht kicks a boulder apart and then kicks the shards at the opponent. The player must press Template:Dissidia button to stop the cursor as it moves back and forth across the meter, and the closer to the middle of the meter the cursor is stopped, the more pieces Jecht shatters the boulder into before kicking them at the opponent. Two "Great!" ratings causes the rubble to circle out and converge on the opponent and explode, similar to Tidus's Energy Rain.

  • No action: Kicks the entire rock for a minimal damage.
  • Good-Good: Breaks the rock in two and kicks it two times. 2 sets of bravery damage.
  • Good-Great: Breaks the rock in two and kicks it three times. 3 sets of bravery damage.
  • Great-Good: Breaks the rock in four and kicks it two times. 3 sets of bravery damage.
  • Great-Great: Breaks the rock in four and kicks it three times. Greatest bravery damage.

Equipment

Jecht can equip Greatswords, Axes, Grappling Weapons, Shields, Bangles, Hats, Helms, Clothing and Light Armor. In Dissidia 012, Jecht can also equip Thrown Weapons, Headbands, and Chestplates.

Exclusive Weapons

Name Level Stats Effects Obtained
Kaiser Knuckles 50 BRV +52
ATK +36
Wall Rush HP Defense +25%. Trade: 16010 gil, Sonic Knuckles, Great Serpentskin x3, Crimson Shard x2
Sin's Talon 92 BRV +77
ATK +63
Wall Rush HP Defense +50%. Trade: 30120 gil, Kaiser Knuckles, Aged Turtle Shell x5, Crimson Crystal x3
Sin's Fang 100 BRV +81
ATK +68
Wall Rush HP Defense +75%.
Minor Sneak Attack Effect.
Trade: 32470 gil, Sin's Talon, Medal of Honor x5, Crimson Orb x5
Name Level Stats Effects Obtained
Kaiser Knuckles 30 HP -659
BRV +83
ATK +40
Wall Rush BRV Damage +30%. Trade: 61000 gil, Sonic Knuckles, Scarletite x1, Phantom's Desire x5
Sin's Talon 90 HP -522
BRV +69
ATK +63
Wall Rush BRV Damage +40%. Trade: 158,000 gil, Kaiser Knuckles, Electrum x1, Phantom's Dream x5
Sin's Fang 100 HP -595
BRV +79
ATK +68
Wall Rush BRV Damage +50%.
Minor Sneak Attack Effect.
Trade: 182,800 gil, Sin's Talon, Medal of Honor x1, Phantom's Hopes x5

Gallery

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Allusions

  • During a cutscene, Jecht punches Tidus but misses, and a round wave of energy is left behind, similar to Sin's energy attack in a cutscene just before fighting it. The Zanarkand Abes insignia is also briefly seen as the blast starts.
  • The HP attacks Ultimate Jecht Shot and Triumphant Grasp reference the two Overdrives used by Braska's Final Aeon. The Final Aeon's other attacks include "Jecht" in their names, a naming convention shared by Jecht's other attacks in Dissidia. In Dissidia 012, Jecht also has the attack Jecht Beam, another ability from Braska's Final Aeon.
  • In Destiny Odyssey X-5, Jecht tells Tidus he should take a chance and "think of something", a line originally said by Auron.
  • One of Jecht's pre-battle quotes, "Gonna cry? Are you gonna cry?" is something he typically taunted Tidus with. As another reference, one of his battle taunts when attacking is, "Don't cry now!" Another of Jecht's intro quotes is, "I won't be able to hold back," which is one of his lines before his final battle in Final Fantasy X.
  • When fighting his son, he says, "Let's end this," as he did before transforming into Braska's Final Aeon.
  • When fighting against him as Onion Knight, Jecht makes the comment, "You remind me of another little kid," a reference to his days in Zanarkand when Tidus was younger.
  • Two of his exclusive weapons, Sin's Talon and Sin's Fang, are references to the fact Jecht is Sin in Final Fantasy X. His other exclusive weapon is a reference to the set of weapons for Rikku, which have Break Damage Limit as their dominant ability, the Kaiser Knuckles.
  • Jecht's opening quote to Firion in Dissidia, "The Great Jecht has dreams too," alludes to a flashback shown at Zanarkand where Jecht tells Auron and Braska his dream is to train Tidus to be a champion blitzball player.
  • Whenever Jecht uses his EX Burst, the background will shatter in a similar manner the party enters a random battle in Final Fantasy X.
  • In Firion's storyline, when Firion tells him his true opponent is Tidus, Jecht says to Firion, "Thanks for meddling," in a similar manner Auron tells Sora in Kingdom Hearts II.
  • The Al Bhed Primer, an item used to decipher the Al Bhed language in Final Fantasy X, is obtainable through Battlegen against the Auron Friend Card. When translated, the Al Bhed sentence in the item description, "Keja so pacd du O, N, yht B", reads, "Give my best to Y, R, and P", a reference to the protagonists of Final Fantasy X-2.
  • When fighting the Warrior of Light, his quote may be a reference to a line he said to Tidus, when the latter tried to learn the Jecht Shot on the S.S. Winno, where he says, "I am special! I'm the best!" When fighting Cloud, his line may reference the same.
  • When fought with Yuna in Dissidia 012, Jecht's quote references his opening speech before the fight against Braska's Final Aeon.
  • During his interactions with Yuna, Yuna refers to Jecht as "Sir Jecht", just as she did in Final Fantasy X when referring to Jecht.
  • Jecht forcibly becoming a Warrior of Chaos due to helping a loved one and ultimately losing his life because of it mirrors his fate in Final Fantasy X as Braska's Final Aeon.
  • When Jecht uses Jecht Beam, he says, "Watch closely!" possibly alluding to how he fired the beam from his eyes in the original game.
  • The scene where Jecht refuses to tell Bartz how to mimic his moves is also an allusion to how Jecht refused to teach Tidus his signature Jecht Shot in Final Fantasy X.

Trivia

  • Jecht has the fewest number of attacks of all characters.
    • Along with the Cloud of Darkness he is also the only character with more HP attacks than Bravery attacks.
    • Jecht requires the least CP of all the characters to equip all of his attacks - assuming they are all mastered, equipping all of Jecht's attacks only requires 160 CP in Dissidia and 190 CP in Dissidia 012.
  • Because all the combo configurations that let him chain HP attacks put him into the air, Jecht cannot chain any of his combos into the ground versions of Jecht Blade and Jecht Beam.
  • In Dissidia Jecht had the weakest EX Burst. This is changed in Dissidia 012.
  • Tidus and Jecht are the only two characters to have one of their outfits changed between Dissidia and Dissidia 012.
    • If the player clears Arcade Mode with Jecht in Dissidia 012, they will be rewarded with an image of Jecht in his alternate costume from Dissidia, despite said costume no longer being available in Dissidia 012.
  • In Dissidia 012, Jecht Stream and Jecht Rush are tied with the Cloud of Darkness's Tentacle of Suffering, Tentacle of Pain, Tentacle of Scorn and Tentacle of Spite with needing 60 CP each to equip (assuming not mastered yet), making them the most expensive Bravery attacks to equip in the game.
  • Jecht is the only villain that was previously on Cosmos's side.

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