Jayjujayme
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| Final Fantasy VII Enemy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Jayjujayme | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ジェジュジェミ (Jejujemi)? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Jayjujayme is an enemy from Final Fantasy VII fought on the DaChao statue in Wutai and in the opening round of the Battle Square on disc 2 onwards after Gold Saucer reopens. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Contents |
Battle
Edit
They can inflict Confuse and Slow on party members, but are not a serious threat. They are considerably more dangerous in the Battle Square, as they often appear in the first round and use Silk to cast Slow, hampering the player severely for the rest of their challenge. They are a good enemy to farm X-Potions with, and can be easily defeated with Enemy Skills like Aqualung.
AI Script
Edit
AI: Setup {
- Count = Rnd(0..1)
} AI: Main {
- If (Count == 0) Then
- {
- If (At Least One Opponent has Stop Status) Then
- {
- Choose Random Opponent with Stop Status
- Use <Bite> on Target
- } Else {
- If ((At Least One Opponent has Slow Status)
- & (More Than One Opponent doesn't have Death Status)) Then
- {
- Choose Random Opponent with Slow Status
- Use Thread on Target
- } Else {
- If (At Least One Opponent doesn't have Slow Status) Then
- {
- Choose Random Opponent without Slow Status
- Use Silk on Target
- } Else {
- Choose Random Opponent
- Use <Bite> on Target
- }
- }:::
- If ((At Least One Opponent has Slow Status)
- }
- Count = 1
- } Else {
- If (At Least One Opponent doesn't have Slow Status) Then
- {
- Choose Random Opponent without Slow Status
- Use Silk on Target
- } Else {
- If ((At Least One Opponent doesn't have Stop Status)
- & (More Than One Opponent doesn't have Death Status)) Then
- {
- Choose Random Opponent without Stop Status
- Use Thread on Target
- } Else {
- Choose Random Opponent
- Use <Bite> on Target
- }
- If ((At Least One Opponent doesn't have Stop Status)
- }
- Count = 0
- }
}