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Jayjujayme

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VII

Jayjujayme is an enemy from Final Fantasy VII fought on the Da Chao statue in Wutai and in the opening round of the Battle Square on disc 2 onwards after Gold Saucer reopens. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

FormationsEdit

# Formation
606 Row 1: Jayjujayme A, Jayjujayme B
Row 2: Bizarre Bug
612 Row 1: Jayjujayme A, Jayjujayme B, Jayjujayme C
Row 2: Garuda
614 Row 1: Jayjujayme A, Jayjujayme B
Row 2: Garuda

LocationsEdit

Da-chao Statue
Base 606
Right Side 606
Left Hand 612, 614
Left Side 612, 614
Town Overlook 614
Battle Square (with Highwind available)
Group A - Battle 1 606
Group B - Battle 1 614

BattleEdit

They always inflict Confuse and Slow with his Confu-scales and Silk attacks respectively, but are not a serious threat. It only uses Thread on targets that are slowed and always inflicts Stop. They are considerably more dangerous in the Battle Square, as they often appear in the first round and use Silk to cast Slow, hampering the player severely for the rest of their challenge. They are a good enemy to farm X-Potions with, and can be easily defeated with Enemy Skills like Aqualung.

AI scriptEdit

AI: Setup {

Count = Rnd(0..1)

} AI: Main {

If (Count == 0) Then
{
If (At Least One Opponent has Stop Status) Then
{
Choose Random Opponent with Stop Status
Use <Bite> on Target
} Else {
If ((At Least One Opponent has Slow Status)
& (More Than One Opponent doesn't have Death Status)) Then
{
Choose Random Opponent with Slow Status
Use Thread on Target
} Else {
If (At Least One Opponent doesn't have Slow Status) Then
{
Choose Random Opponent without Slow Status
Use Silk on Target
} Else {
Choose Random Opponent
Use <Bite> on Target
}
}:::
}
Count = 1
} Else {
If (At Least One Opponent doesn't have Slow Status) Then
{
Choose Random Opponent without Slow Status
Use Silk on Target
} Else {
If ((At Least One Opponent doesn't have Stop Status)
& (More Than One Opponent doesn't have Death Status)) Then
{
Choose Random Opponent without Stop Status
Use Thread on Target
} Else {
Choose Random Opponent
Use <Bite> on Target
}
}
Count = 0
}

}

GalleryEdit

Related enemiesEdit

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