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Jane: The Moving Ocean Puzzle is the fifteenth episode of Final Fantasy: Unlimited.
Knave briefs the Comodeen to the purpose of the journey: to find the Flight Water needed to make the airship Silvia fly. Cid brags to the children about the design of the craft, giving them a complete list of the craft's specification.
The children enjoy the thrills of the vessel, and the Comodeen train and maintain the craft. As the day ends, and the children are shown to their cabin, Crux is outside, swimming at pace with the submarine.
Pist informs the Earl that his trap is set, and the only thing left is to wait for the victims to come closer. Deep in a desert littered with bones, Kaze recalls the destruction of his world, and the woman that went missing. He looks out over an nearby ocean.
Returning to Jane, the crew and the children's initial enthusiasm has dulled after a week of uneventful travel. Fungo leaps up to the pilot's controls, where Cid, Lisa, Ai, and Yu are seated, declaring he has a bad feeling about something. While Ai initially disregards the comments, Cid explains that Fungo has sharp instincts even though Fungo cannot pinpoint the feeling.
Returning to Pist's hideout, Pist announces the trap has been sprung, and so he actives it.
Aboard Jane, Lisa is in pain, announcing the energies here are in chaos. Shudders run through the craft as it and all aboard are drawn into a purple square floating before them. They are powerless to escape the pull, and are lost into the void.
On the other side, Jane floats through a sea filled with images and lights. A strange fish swims directly for them. With a direct hit from a torpedo, the threat is averted and the group spots an unexpected object floating in the sea: Kaze.
After bringing him aboard, he is not breathing. As Knave is about to begin CPR, Kaze awakens, seemingly unaffected by his time in the water.
Before the group can question Kaze, an image of Pist appears before the ship. He has captured the ship in his Ocean Puzzle, and explains the rules of play: the puzzle is made of numerous cubes, each one with an obstacle of some kind. Clearing the obstacle will move them closer to the exit, while failing will move them closer to the bottom of the puzzle. If they fail while at the bottom of the puzzle, they will be lost in chaos.