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- “Who are you? This is garif land. No place for hume-children to play at games.”
- —Garif Warrior
- “A garif village in Bancour. Here, a chieftain elder watches of the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshiped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lesson to the youth of the village, and, on rare occasion, to visitors from other lands. Abhorring machinery and iron, much of the garif material culture is based on wood and stone and other unmanufactured things. Their houses made of grass and strips of leather allow a breeze to pass through, and are uniquely suited to the hot, arid climate. On the hill overlooking the village is a meeting lodge, warmed always by a bonfire. Near the lodge are the elders' huts, and below the hill is a clearing ringed by a healer's hut, and the tents of craftsmen, as well as a place to take care of the livestock, called "nanna" in the garif tongue. Dalmasca has for many years honored the ways of the garif, and so kept up a peaceful trade and relations with this isolated people.”
- —Sage Knowledge #69
Since the garif shun technology, the village of Jahara has not changed much over the years. Seven centuries ago, the Occuria, knowing the garif worshiped magicite, gave them some nethicite. However, even the wisest garif knew not how to use the stones, and, as such, the Occuria took the nethicite and gave it to someone more knowledgeable, King Raithwall, the Dynast King. This is one of the many stories passed down in Jahara.
During Final Fantasy XII Princess Ashe has decided to fight the Empire with a piece of deifacted nethicite, the Dawn Shard. Even though she has witnessed the stone's amazing strength, by having seen it destroy Dreadnought Leviathan and the entire Archadian 8th Fleet, she has no idea how to harness the stone's power. Fran tells her that the garif down at Jahara might know, as magicite lore is part of their culture.
The party arrives at Jahara and are granted entrance as a garif warrior has seen them crossing the Ozmone Plain on foot. In the village they talk to the Great-chief Uball-Ka, but to Ashe's disappointment the Great-chief tells her the garif don't know how to use the stones, and what worse, that the Dawn Shard has lost its power as the mist trapped inside the stone was drained when it unleashed its power on the Leviathan, rendering it useless as a weapon.
The party is met by Larsa Solidor of the ruling family of Archades who has come looking for Ashe, as he has a plan to prevent the war looming above the nations. Ashe is reluctant to follow with Larsa's plan and during the night she takes a walk on the village proper, and is met by a ghostly vision of her late husband Lord Rasler. Vaan sees Ashe wandering about the village and tells her that he, too, can see the vision.
Vaan and Ashe have a chat on the village bridge. Vaan tells Ashe he is through running away from his problems, and from now on will try and actually do something and not just stand aside.
- Banks of the Sogoht (to Ozmone Plain)
- Lull of the Land
- The Elderknoll
If the player comes back to the village after entering the Eruyt Village the first time, the party finds Larsa's bodyguard who gives the party three Hi-Potions and an Ether. After the events in Henne Mines he disappears.
Great Cockatrice Escape SidequestEdit
A cockatrice escaped from Giza Plains called Shurry is in Lull of the Land area of Jahara after the party finises the events in Draklor Laboratory. The player must speak to the garif next to her, then Shurry, then talk to the garif again and tell him the bird comes from the Giza Plains. The Great-Chief will then give a gift to Shurry. The player must speak to the Garif next to Shurry again to get the reward: Platinum Dagger.
Note: The items available for purchase change throughout the game. These items may not all be available at the same time.
You may wish to consult the Weapons article for more information on individual weapons.
You may wish to consult the Ammunition article for more information on ammunition.
You may wish to consult the Armor article for more information on individual armor pieces.
You may wish to consult the Items for more information on individual items.
You may wish to consult the Technicks article for more information on individual technicks.
|Jahara, Land of the Garif|
|Trouble with the audio sample?|
The theme that plays in Jahara is called "Jahara, Land of the Garif" (ガリフの地ジャハラ, Garifu no chi Jahara?).
"Jahara" maybe derived from "Sahara", a great desert in North Africa.
- When going through the Ozmone Plains for Jahara, the player might spot a garif picking on a chocobo. He is actually Supinelu, training alone in the plain: depending on if he falls or survives by the time the party reaches the village, the player gets a different scene from him once in Jahara.