Known as "Class Clown Zero," he always has a joke at the ready. In the field, however, he exhibits great stoicism. A single well-timed slice from his blade is enough to rend enemies asunder.
Jack has coiffed blond hair and blue eyes. As a member of Class Zero he wears uniform that consists of a black jacket with gold-padded shoulders, white pants, and a red cape. He wears a brown belt around his waist, allowing him to sheath his katana. His summer uniform has a white collared shirt with a black print on the side and black cuffs, a red cape, black trousers, white shoes and black tie, gloves and belt. His dress uniform has a red jacket with black-padded shoulders, white cape and gloves, black trousers with a silver decoration at the bottom, and a black belt. If Jack ever became a l'Cie, his brand would be located on his right arm near the elbow.
In the Final Fantasy Type-0 HD exclusive attire Jack has a shiny golden mantle and black and white jacket with red fasteners.
In Final Fantasy Awakening, Jack's hair is pale tan instead of blond.
With a smile on his face and joke on the tip of his tongue, Jack is known as "Class Clown Zero." No matter what prickly predicament he and his classmates fall into, Jack always puts a positive spin on the situation. Although his unfaltering optimism should theoretically inspire his classmates, his glib nature prevents the rest of Class Zero from taking his words of encouragement too seriously.
Rarely seen without a smile, Jack is the class clown. Whatever situation he comes across, he gets through it with a positive attitude, often using the occasional joke or words of encouragement to lighten the mood. His immaturity stems from his belief of it being up to him to cheer up everyone when they encounter the occasional slump. His swordsmanship skills, however, reveal a more stoic nature. After telling a good joke, Seven points out Jack is "always smiling on the outside but never on the inside", leading the latter to conclude someone finally understands him.
Jack is a member of Class Twelfth and dons a turquoise mantle.
He can be found in the Terrace during the morning, afternoon and night.
Yeah it will. If we stay positive, we can picture a brighter future!
Sorcery Division brought Jack in for training, sensing great potential. After being adopted by Archsorceress Arecia Al-Rashia, Jack studied the way of the warrior in a special center and joined Class Zero, Arecia's group of students that fights the invasion of the Dominion of Rubrum by Milites Empire. As part of the resistance operation "Operation Apostle", Jack and his comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.
During Capital Liberation Jack helps Seven and Ace summon Odin to drive Qun'mi Tru'e, a White Tiger Secundus l'Cie, out of Akademeia, Rubrum's magic academy that trains Agito Cadets. The class is officially enrolled and Kurasame Susaya becomes their commanding officer, who delivers orders that the cadets are to move into the Akademeia dorms, despite Jack complaining they never needed to do that before.
Jack is the class jokester and sometimes during lectures snacks away. When Kurasame calls him out on it, Jack offers him a bite. When he hangs out with Cater at the Akademeia lounge, he marvels how much influence Arecia has there and wonders if the other cadets envy Class Zero's position.
After Class Zero helps the dominion retake Rubrum Region Jack hangs out at the back garden lamenting on his attraction to Class Seventh cadet Koharu, admiring her altruism in volunteering to march so others would be spared, saying she has a smile that "can melt you into a babbling puddle of flan." Koharu perishes in the battle to reclaim Togoreth and Jack loses all memories of her. Togoreth was obliterated in a clash between l'Cie, Jack identifying it as work of a different l'Cie than whom they had defeated during Capital Liberation, or they would have been "vaporized on the spot." He jokes over the possibility of the empire having an army of "uber-powerful superhumans" they can summon at will.
After the liberation mission to Iscah, Jack hangs out with Cater in Akademeia's Ready Room where the two are propositioned by Carla trying to offload her energy drinks at 70,000 gil a piece. Jack says he would never pay that for a simple energy drink, and senses belittlement in Carla's tone when she explains she is always ready to help those who struggle. Afterward Jack comments it is terrifying how two-faced people can be. The cadets are supposed to band together to vanquish the empire, but Jack suspects not everyone is optimally resolute and would spill dominion secrets under duress.
When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. When they are told those who violate the treaty are executed, Jack calls out in shock. Kurasame travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor.
They meet Queen Andoria of the Kingdom of Concordia who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will. Afterward Jack wanders around the Militesi capital of Ingram, amazed the empire could have built such a grand city without magic. Ace explains the energy that powers the imperial teknology comes from the White Tiger Crystal, and thus is similar to the power of magic granted by the Vermilion Bird Crystal of Rubrum, impressing Jack with his knowledge. Jack deems the imperials hypocrites for how they boast about not relying on the power of the Crystal like the other nations.
Queen Andoria is assassinated and the cadets blamed for it. They are ambushed at the Armada Hotel and fight their way through the city to make their escape while unable to contact Central Command, suggesting they had been abandoned on purpose. While the cadets remember meeting a queen, they remember nothing else of her, meaning their memories have been erased by the Crystals, indicating she has truly died. Jack suggests they did assassinate her but that memory was erased as well, but Rem doubts it.
They face off against Celestia, Queen Andoria's aide, who, at first, holds them culpable for the regicide, but is convinced otherwise and helps the cadets escape the city to a deserted house in the Old Lorica Region. After an argument over Machina holding the rest of Class Zero culpable for his brother Izana's death, he marches off. Jack is puzzled someone would be so upset over someone they can't even remember, and speculates being the last surviving member of his family after the empire razed his village could be a contributing factor. When Rem strives to work harder to keep up with the others, Jack says she doesn't need to rush things. Machina returns in the morning, and the cadets can move on as Deuce exclaims the COMM is working again and she has reached the dominion.
Kurasame organizes for the cadets to be rescued by airship and back in Akademeia explains there will likely be an investigation, and implies the cadets switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous. Jack is relieved Aria, the class orderly whom they had to leave behind in Ingram, isn't dead as he still remembers her, although he cannot fathom how she has survived.
After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces, the new King of Concordia has allied with Marshal Cid Aulstyne of the empire.
Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for the Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon.
Two l'Cie taking part in Rubrum's military operations simultaneously is unheard of, and Jack is pleased Central Command is finally "taking the situation seriously." He scorns everyone being up and arms over "kids being sent off to war" now that the trainees will be deployed, seeing as that the rest of the cadets have been out in the battlefield for weeks.
The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to summon Alexander for which Kurasame and the other cadets give their lives to complete the summoning. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis.
Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them. Machina has returned to their ranks and Jack jokes that Machina must be copying him by slacking off as it is not like him to flake out on missions.
Rubrum conquers all of Concordia and as the final showdown against the empire and Cid Aulstyne begins, the class is sent to help conquer the imperial capital. As Class Zero is to be deployed Machina disappears again. The others go without him and best the Militesi General Qator Bashtar in his new and improved MA. The empire falls and Orience is united under the Vermilion Bird banner, but as the cadets return to Akademeia they find its cadets and legionaries slain by the Rursan Reavers and the dominion commanders gone: Tempus Finis has begun.
Other cadets reveal the once Code Crimson missions, which Class Zero partook, making the remaining cadets turn against them, blaming them for the ensuing apocalypse. Rem's illness reaches its final stages and she collapses. As Queen begins panicking Jack laughs at her distress and tries to cheer everyone up, claiming that drowning in sadness is not going to help, but keeping a positive attitude gives a chance to come up with a plan.
Arecia tells the cadets have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that the "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision the cadets would soon need to make.
Queen calls everyone to the Altocrystarium room where she tells them about the Judge who resides in the newly appeared sanctuary, Pandæmonium, to make the Final Decision: if there is no Agito, Orience will be destroyed by the Rursus. The cadets plan to infiltrate the sanctuary to speak to the Judge while knowing that without Arecia they will not be revived if they fall in battle, although Jack jokes they were perhaps better off running away and hiding. Rem remains in a coma, but Jack is impressed she had used a positive attitude to cover up her illness.
The cadets are taken to Pandæmonium by Celestia who loses her humanity and turns into Shinryu Celestia for having defied the Focus given to her by the Azure Dragon Crystal. As the cadets head to the top of the temple they are guided by Cid who had entered Pandæmonium ahead of them. The Vermilion Bird Crystal asks them to become l'Cie, and if they accept, the cadets are slain by the Rursus, Arecia deems the experiment yet another failure and Orience and, eventually, Class Zero, are reborn in wait for a new Tempus Finis.
If they choose to remain mortal, the Vermilion Bird brands Rem, still slumped in Arecia's office back in Akademeia, in their stead, and sends her to intercept a White Tiger l'Cie it had sensed in Pandæmonium, wanting one of the Vermilion Bird to become Agito. As Rem engages the l'Cie she is impaled by his rapier, and it turns out the l'Cie was Machina who had willingly inherited Qun'mi's Focus to become strong enough to protect Rem. As Rem dies, both enter crystal stasis, the cadets mourning the sight when they happen upon their crystal.
The cadets face off against Cid who has become the Rursan Arbiter, possessed by the fal'Cie Gala. He deems Class Zero unfit to be Agito, and thus sets out to destroy Orience. Machina and Rem's crystal bestows the cadets with their power allowing them to prevail, but like the rest of Class Zero, Jack meets his end after they vanquish the Judge. After despairing their impending death, the cadets cheer each other up by talking about all the things they would have done in a war-free Orience. After Cater suggests they go on a trip Queen starts making a travel plan, Jack being amused she is always micromanaging. As the cadets continue to talk about their future, Jack tells them that they can never know what will happen and suggests they stay in the moment, but Seven replies she heard him whisper that he never wants to grow up, prompting the others to laugh.
The mysterious Tiz and Joker, who had been observing the class's progress, ask Arecia to listen to the class's wishes from beyond the grave. By listening to their souls Arecia learns the class loves her, but have made their own decision on how they met their end and do not wish to be revived. Arecia releases Machina and Rem from crystal stasis and instead of restarting the spiral, departs from Orience, abandoning the experiment to find Etro's gate with the Agito. The Crystals of Orience fade and people are allowed to remember the dead, Machina and Rem cherishing the memories of Class Zero.
In the alternate ending where Arecia removes the Crystals from Orience's history, Jack lives his life at the peristylium and plays the drums in a band comprised of himself, Trey, and King. When they decide to skip practice he protests, but eventually goes along with them, saying he doesn't want to be left out.
Jack wields a katana in battle. He boasts the highest Strength but is the slowest-moving character, meaning using him takes precision. Jack is reliant on procedure. Players must either have Jack sheath his weapon for him to run normally, or they may resort to having Jack dodge—or sidestep—with his weapon to move around the field easily. Despite his poor mobility, he attacks quickly, has little lag and startup when it comes to drawing and resheathing his weapon, and he is one of the few characters who can counterattack when his weapon is sheathed.
|Level||HP||MP||Strength||Defense||Flame Magic||Ice Magic||Lightning Magic||Defense Magic|
Jack is the slowest at learning abilities that must be learned one at a time. Players must be willing to train Jack to the fullest to attain his potential.
Initially, Jack's attack only consists of a single downward slash. With upgrade, he can perform two more slashes, the second slash being a horizontal slash, while the final one is another downward slash. While Combo Up increases Jack's attacking output, each of these slashes are delayed with rather long recesses, making it extremely situational and not dependable on aspects of speed. Each of the strikes by default have equal critical hit ratio, which is convenient despite Jack's minuscule number of combo hits. By pressing the attack input while tilting the analog stick down Jack performs 'Focus', a passive ability that allows him to boost his normal attack power for his next attack.
Unlike the rest of his allies who can roll and dodge when they are battle ready, Jack's evasive maneuver is a dashing slide when his weapon is out. His slide leaves him open to shots and projectiles, but can be maneuvered to avoid their line of trajectory, and can be continued if Tripleslip or Slipstream is unlocked. His slide is also useful for evading to the enemy's back and making the best of Jack's instantaneous attack execution speed, where Ninja Slice's effects come into play.
His abilities rely on timing, especially for counterattacking. If timed correctly, Jack can make short work of his enemies, as he can kill most foes in one hit.
Jack's Reflex allows him to perform a subtle guard that, with proper timing, allows him to evade the attack, and perform a lunging counterattack. Another ability, which has the same counteroffensive tactic as Reflex, is Tranquility. With proper timing Jack can use it to evade attacks and perform a heavily damaging lightning-fast roundhousing slash as a counterattack. Unlike Reflex, Tranquility can allow for a Killsight deathblow effect when it is timed to the right frame of an enemy's attack, but has a longer recovery time, making it crucial to perform correctly. Both of these abilities are immediately executable when performed when Jack's weapon is sheathed.
Jack's Lightning Flash allows him to slash with flurry of combos, significantly faster than his normal attacks. Lightning Flash has a good critical hit rate, but lower than Jack's normal attacks. It is helpful when wanting to stagger enemies.
Piercing Gleam is a Defense-lowering ability. When performing it, Jack lunges forward hitting his target, and his next slash will inflict Defense Break. The chance to inflict Defense Break is high, slightly higher than Cater's Weakening Bullet, despite the sluggishness. It is hard to use because of its startup frames, which leaves Jack vulnerable to attacks before his Defense Breaking slash.
Jack can learn Deliverance, a "wait and strike" ability, which emphasizes Killsight exploitation. During locking-on a target, when the ability is performed on a target with Breaksight or Killsight opportunity, Jack will slide towards with high speed and deliver a powerful blow. It helps against evasive and ranged enemies, such as the Evil Eyes, and even the Imperial Troopers.
Jack has the powerful Transience that is risky, as Jack uses his own blood to fuse with his sword, causing his HP to drop to zero. He delivers a mighty slash that damages all enemies in a large area in front of him. It should only be used if Jack is not targeted by other enemies, especially the sneaky ranged attackers. If Jack performs Transience with no enemies within the range or targeted by him, the ability inflicts KO.
(Speed UpName in Japanese: スピードアップ)
|Increase movement speed.||Learn Untouchable.||7|
(Twin MagicName in Japanese: ツインマジック)
|Equip two spells at once.||Learn Quick Draw.||10|
|Quick Draw II|
(Cancel -ra MagicName in Japanese: ラ系キャンセル魔法)
|Cast level II finishing magic.||Learn Twinspell.||20|
|Quick Draw III|
(Cancel -ga MagicName in Japanese: ガ系キャンセル魔法)
|Cast level III finishing magic.||Learn Quick Draw II.||38|
(Triple EvasionName in Japanese: 三連回避)
|Execute up to three dodges in succession.||Learn Reflex: AG Down.||4|
(Infinite EvasionName in Japanese: 無限回避)
|Execute any number of dodges in succession.||Learn Lightning Flash: AG Down.||6|
(Evade GuardName in Japanese: 回避ガード)
|Window for dodging increases.||Learn Quick Draw III.||4|
(LibraName in Japanese: ライブラ)
|Check status of locked-on targets.||Default||Default|
(A Single KatanaName in Japanese: 一の太刀)
|Increase critical hit rate when attacking some enemies from the rear.||Default||Default|
(Cancel MagicName in Japanese: キャンセル魔法)
|Cast finishing magic after a normal attack.||Learn Transience: AG Down.||12|
(Enhanced Normal AttackName in Japanese: 通常攻撃強化)
|Increase the number of hits in a normal attack.||Learn Triple Slip.||6|
(ConcentrationName in Japanese: 集中)
|Concentrate to temporarily increase Attack with left analog stick down + normal attack.||Default||Default|
|Focus: Power Up|
(Concentration EnhancementName in Japanese: 集中強化)
|Increase effect of Focus.||Learn Piercing Gleam: AG Down.||4|
(ForsakeName in Japanese: 見切り)
|Read enemies' attacks and deliver a mid-range counterslash.||Default||Default|
|Reflex: Power Up|
(Forsake Power IncreaseName in Japanese: 見切り威力増大)
|Increase power of Reflex.||Default||4|
|Reflex: Crit Up|
(Forsake EnhancementName in Japanese: 見切り強化)
|Increase critical hit rate of Reflex.||Learn Reflex: Power Up.||6|
|Reflex: AG Down|
(Forsake Reduced AG CostName in Japanese: 見切り消費AG減)
|Reduce AG cost of Reflex.||Learn Reflex: Crit Up.||5|
(Transient Crimson BlizzardName in Japanese: 無常紅吹雪)
|Consume user's HP to inflict heavy damage on enemies.||Learn Tranquility: AG Down.||5|
|Transience: Power Up|
(Crimson Blizzard Power IncreaseName in Japanese: 紅吹雪威力増大)
|Increase power of Transience.||Learn Transience.||6|
|Transience: Power Up II|
(Crimson Blizzard Power Increase+Name in Japanese: 紅吹雪威力増大改)
|Further increase power of Transience.||Learn Transience: Power Up.||8|
|Transience: AG Down|
(Crimson Blizzard Reduced AG CostName in Japanese: 紅吹雪消費AG減)
|Reduce AG cost of Transience.||Learn Transience: Power Up II.||4|
(Lightning SpeedName in Japanese: 電光石火)
|Slash in rapid succession.||Learn Combo Bonus.||4|
|Lightning Flash: Crit Up|
(Lightning Speed EnhancementName in Japanese: 電光石火強化)
|Increase critical hit rate of Lightning Flash.||Learn Lightning Flash.||6|
|Lightning Flash: AG Down|
(Lightning Speed Reduced AG CostName in Japanese: 電光石火消費AG減)
|Reduce AG cost of Lightning Flash.||Learn Lightning Flash: Crit Up.||4|
|Deliverance||Rush at and attack enemies inflicted with Killsight.||Learn Focus: Power Up.||8|
|Deliverance: AG Down|
(Deliverance Reduced AG CostName in Japanese: 引導渡し消費AG減)
|Reduce AG cost of Deliverance.||Learn Deliverance.||6|
(Flash BreakthroughName in Japanese: 一閃突破)
|Lower the enemy's Defense.||Learn Slipstream.||5|
|Piercing Gleam: Effect Up|
(Flash Breakthrough Effect IncreaseName in Japanese: 一閃突破効果増大)
|Increase effect of Piercing Gleam.||Learn Piercing Gleam.||6|
|Piercing Gleam: Power Up|
(Flash Breakthrough Power IncreaseName in Japanese: 一閃突破威力増大)
|Increase power of Piercing Gleam.||Learn Piercing Gleam: Effect Up.||8|
|Piercing Gleam: AG Down|
(Flash Breakthrough Reduced AG CostName in Japanese: 一閃突破消費AG減)
|Reduce AG cost of Piercing Gleam.||Learn Piercing Gleam: Power Up.||5|
(Clear TranquilName in Japanese: 明鏡止水)
|Read enemies' attacks and deliver a devastating counterslash.||Learn Deliverance: AG Down.||6|
|Tranquility: Power Up|
(Clear Tranquil Power IncreaseName in Japanese: 明鏡止水威力増大)
|Increase power of Tranquility.||Learn Tranquility.||6|
(Clear Tranquil Effect AdditionName in Japanese: 明鏡止水効果追加)
|Add Killsight effect to Tranquility.||Learn Tranquility: Power Up.||8|
|Tranquility: AG Down|
(Clear Tranquil Reduced AG CostName in Japanese: 明鏡止水消費AG減)
|Reduce AG cost of Tranquility.||Learn Tranquility: +Killsight.||6|
- Black Widow
- Imperial Blade
- Mythril Blade
- Bushido Blade
- Genji Blade (ultimate weapon)
Some Support Personnel in the HD version appear as Jack: Kenichi Suzumura (Jack's Japanese VA), Akiko Yamaguchi (VFX Artist), and Taketo Nozawa, Yusuke Naora (Art Director) and Yosuke Matsuda (Head Honcho).
Jack is mostly used by the online players because of his special ability to drain his enemies. He is slow to execute when he slashes his enemy with his katana. He and Rem are the strongest when they are fought at the Arena, Battle of the Kings and Thrones of Paragon. As a boss, Jack is stronger when he teams up with both Ace and Machina as his drain abilities are increased which causes trouble towards the player as he is the first person to be deal with than the other two.
Creation and developmentEdit
Jack is voiced by Kenichi Suzumura in the Japanese version. He shares his Japanese voice actor with Zack Fair from the Compilation of Final Fantasy VII, Gippal from Final Fantasy X-2, and Demyx from the Kingdom Hearts series.
In the English version of Final Fantasy Type-0 HD, Jack is voiced by Cameron Covell.
Jack has appeared in the following games throughout the Final Fantasy series:
- Pictlogica Final Fantasy as a playable character.
- Final Fantasy Artniks as a series of cards.
- Final Fantasy Type-0 HD Twitter Battle as a playable character.
- Final Fantasy Brave Exvius as a playable character.
- Final Fantasy Trading Card Game as a series of cards.
- Triple Triad as a series of cards.
Non-Final Fantasy guest appearancesEdit
Jack has made key guest appearances in the following non-Final Fantasy games:
- Mahouka Koukou no Rettousei: Lost Zero as an outfit for the playable character.
- Final Fantasy Type-0
- Final Fantasy Agito
Etymology and symbolismEdit
Jack is a playing card. The usual rank of a Jack, within its suit, plays as if it were an 11 (that is, between the 10 and the Queen).A
By the prophecy of the Nameless Tome, Jack is said to represent the Power of Ignorance. Though ignorance holds negative connotations, ignorance in its more benevolent meaning comes to represent the capacity for potential and growth, innocence, and being unhindered by unnecessary things.
In battle Jack is excellent at counterattacking, implying that he turns the tables on his opponents by using their ignorance on them. The Power of Ignorance is also relevant to the concept of mushin, or "no mind", within the context of martial arts, drawing upon on one's instinctual senses and basis to strike without relying on estimation and second guessing.
- According to the Type-0 novel, Jack wishes to become a traveling comedian when he leaves Class Zero.
- Jack's personal accessory, Hagakure, is based on a real life collection of insights and commentary on samurai culture and practices, and practical spiritual guideline for warriors, written by Tokugawa era samurai Yamamoto Tsunetomo.
- How he wields the katana weapon type with light-themed magic, and how his ultimate weapon is that of the Genji Blade rather than other reputable ultimate katana, such as Masamune, is likely a veiled reference to that of the sword wielded by the famous samurai Minamoto no Yoshitsune, the Ima no Tsurugi. This is further reinforced by the weapon being kept by Gilgamesh, whose inspiration in the series is based on Benkei, the faithful bodyguard and friend of Yoshitsune.
- In the Final Fantasy Type-0 art book, it is said that Jack is popular among female gamers due to his tendency to "man up when needed." Along with Ace, Nine and King, Jack is among the top four in the popularity ranking.