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Ivalice (イヴァリース, Ivarīsu?) is a recurring world in the Final Fantasy series. Created by Yasumi Matsuno, Ivalice has been the setting of several games, one not even of the series, but linked to it by this setting. Unlike many other Final Fantasy worlds, every game set in Ivalice has been set in the same universe, usually at different periods in time.

AppearancesEdit

Final Fantasy XIIEdit

Main article: Ivalice (Final Fantasy XII)
Ivalice (FF12)

Map of Ivalice locations in Final Fantasy XII.

Ivalice is a region consisting of three continents; Ordallia in the west with a secret islet called Den's Hideout, Valendia in the northeast and Kerwon in the south. Only the lands bordering the Naldoan Sea are explored, although other Ivalician lands (the former Republic of Landis, etc.) are sometimes mentioned. In ancient times, King Raithwall united the three continents to create the united Galtean Alliance, but over time conflicts split the continents again.

The continents are dominated by an assortment of industrialized city-states; the Archadian Empire and the Kingdom of Nabradia both in Valendia, the Rozarrian Empire in Ordallia, and sandwiched between the two continents is the Kingdom of Dalmasca. Strategically located between the rival neighboring states of Archadia and Rozarria, Dalmasca's position as a neutral buffer region between the two countries is eliminated when it is invaded by the Archadian Empire. Reduced to an occupied territory under Archadian rule, Dalmasca is plays a central role in the still-heated dispute between its neighbors, which is again escalating.

Final Fantasy TacticsEdit

Main article: Ivalice (Tactics)
FFTIvalice

Map of Ivalice in Final Fantasy Tactics.

Ivalice is referred to as a kingdom, similar to a European country in the Middle Ages. It is a feudal society with a single major religion, the Church of Glabados, of which all Ivalicians are members, mirroring pre-reformation Christian Europe. Ivalice has recently suffered a series of wars that involved the invasion of neighboring kingdoms of Ordallia and Romanda. In the Fifty Years' War Ivalice opposed the armies of Ordallia and led to the current destabilized political situation, and eventually the War of the Lions to decide the kingdom's true ruler.

Final Fantasy Tactics AdvanceEdit

Main article: Ivalice (Tactics Advance)
FFTA world

Map of Ivalice in Tactics Advance.

Ivalice is a kingdom created by Mewt Randell's imagination after he bought the Gran Grimoire from a bookstore. Mewt and his friends - as well as the entire town - were brought to this kingdom after Mewt uttered magic words to the Grimoire. Ivalice is influenced by classic Middle Eastern cultures as everything from the architecture, character design, and clothing patterns indicate an arabesque style.

The Ivalice of Final Fantasy XII is arguably based on the Ivalice in Final Fantasy Tactics Advance, although a more mature version; in Tactics Advance Ivalice is toned down for being created by a child. Laws play an important role in this world, being supervised by the Judges of the palace. Hideo Minaba has stated his team tried to bring Arabic culture in the setting of the games.[1]

Ivalice may also refer to St. Ivalice, Mewt's hometown.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Main article: Jylland

Ivalice is a geographical region, not a kingdom. The land is not a dream world like in Final Fantasy Tactics Advance, but a region called Jylland, an area situated within the larger world of Ivalice, combining elements from Tactics Advance with Final Fantasy XII. Jylland is comprised of the Loar continent in the west and the western half of the Ordallia continent in the east. Luso Clemens was teleported to Jylland by writing his name in the Gran Grimoire.

Vagrant StoryEdit

Main article: Valendia (Vagrant Story)

Vagrant Story takes place within the kingdom of Valendia, which shares the name of a continent from Final Fantasy XII. The story spans three locations; the capital city Valnain, The Graylands and the evil city of Leá Monde. There are several references to Ivalice, and Final Fantasy XII uses the Old Valendian Calendar. The Kiltea religion also features in both.

While Vagrant Story is not a Final Fantasy title, the game was designed by Yasumi Matsuno, the director and story creator for Final Fantasy Tactics and the original director for Final Fantasy XII. Vagrant Story was meant to be a series name, with the first episode known as The Phantom Pain.[citation needed]

Vagrant Story being set in Ivalice is actually a retcon, as originally nothing confirmed the game was set in that world. The game was not promoted as being connected to Final Fantasy Tactics on its release, and the Vagrant Story Ultimania makes no mention of Ivalice. At the time, Yasumi Matsuno stressed he made Vagrant Story to move away (at least temporarily) from the Final Fantasy Tactics universe. He stated the games are connected in 2004 in Final Fantasy XII interviews for a French gaming magazine, Joypad.[2] Before that, the allusions to Final Fantasy Tactics in Vagrant Story could simply be seen as a Easter eggs.

History of IvaliceEdit

The Age of MythsEdit

FFXII-International PromoArt

Scions of Dark.

The Gods, calling themselves the Occuria in Final Fantasy XII, worked upon the world of Ivalice. They created the twenty four Scions based on zodiacs with the scions split as scions of Light and Dark, tasked with important objectives. Some believe there is a thirteenth Scion based on ancient texts. The scions of Dark rose against the gods and were bound to the world, hence why only half the Scions appear as Espers in Final Fantasy XII.

The creation myths of Ivalice are many, but one of the better known ones is as follows:[citation needed]

Before Ivalice was created, there existed two warring tribes of gods: the Fabar and the Danan. The war lasted for thousands of years until the Prophet Matoya predicted the death of the Danan god-king Xabaam in the hands of his trusted blade. Xabaam feared his trusted General Ahnas to be the death of him, and imprisoned him and his loyal followers into the darkest labyrinths. Ahnas implored the death-god Heth to free him in exchange for his own life. Freed along with his followers, Ahnas sought revenge.

Now Ahnas the Holy, he and his followers appeared millennia later upon the Fabar and battled the Danan triumphantly. The Fabar god We'aka was intrigued with the strength of his vengeance and swore an oath to fight alongside his men. Battles raged on for countless millennia until Ahnas finally confronted Xabaam and defeated him.

While We'aka sought the head of Xabaam, Ahnas wished the Danan god-king pay for his misdeeds and immortalized Xabaam's body, transforming it into a great land and named it Ivalice. Now Ahnas the Shining, he and his followers withdraw into the heavens, watching as Man lived and thrived upon Xabaam's eternal body.

The Age of GodsEdit

RWOccuria

The Occuria.

Thousands of years before the Galtean Alliance was established, the Occuria ruled over Ivalice. While Man was starting to thrive the Occuria built imposing structures, such as the Pharos at the Ridorana Cataract. For reasons unknown the Occuria withdrew from their command into hiding in the city of Giruvegan, causing mass confusion until the dawn of a new age.

Some believed the Occuria left because of the Thousand Years War incited by the twelve Espers, led by the corrupt Holy Seraph Ultima. The Espers were defeated and the Occuria, wanting to ensure the Espers would not rebel again, bound them into glyphs and banished them to the dark reaches within Ivalice.

The aegyl Feolthanos defied the Occuria and sealed himself and his people on the Purvama of Lemurés to evade their wrath. In secret, Feolthanos married a viera, creating a subspecies known as the Feol Viera.

Time of the GlaciersEdit

Ivalice was covered in ice, much like the ice ages of Earth. Many creatures adapted to a land-based way of life, but some creatures, such as the Croakadile, struggled surviving through the colder temperatures and their population dwindled. Eventually the glaciers began to melt as the climate's temperature rose, flooding the lands. The sudden change in sea level killed many land species, and a number of surviving creatures, such as the Coeurl, were forced to adapt.

Magick enters IvaliceEdit

Vague records claim that magick was brought over Ivalice from an unknown continent and into the hands of the Man. It is unknown if the Occuria had a hand in this or not.

The Light of KiltiaEdit

1294 years before the Valendian calendar was established, the Light of Kiltia was founded bringing relief for some of the people. Presumably, the religion is later related to the Church of Glabados, which worships Faram, the father, said to be at the head of the Kiltean pantheon.

The Galtean AllianceEdit

King raithwall with dawn shard

King Raithwall with a piece of deifacted nethicite.

Circa Old Valendian 1

Ivalice was at war. The Occuria, fearing Ivalice would be scarred even more, gave the garif a large piece of nethicite, a weapon to set everything straight. The garif were unable to use it and, angered at the garif's incompetence, the Occuria came to learn of Raithwall's victory over Belias. Amazed, they gifted the nethicite along with the Sword of Kings, to him.

Taking three shards off the larger nethicite, King Raithwall united Ivalice and became known as the Dynast King and the founder of the Galtean Alliance. The Empires of Archadia and Rozarria arose and expanded quickly.

King Raithwall was buried with the Dawn Shard, and his tomb is guarded by an Esper he had defeated in life, Belias. The Dusk Shard went to the Kingdom of Dalmasca, while the Midlight Shard went to the Kingdom of Nabradia.

In Final Fantasy Tactics A2: Grimoire of the Rift, the Ruins of Delgantua are described as dating back to the Galtean era. This is further evidenced by the ancient stone architecture that composes the rooms and halls of the abandoned ruins.

The Dancer-Priestess Müllenkamp lived during this era. A practitioner of the darker arts of Kiltia, Müllenkamp amassed a following, created many magical Grimoires, and founded the city of Leá Monde. The Blood-Sin tattoo on her back was passed down through her family after her death, and serves as the key to Leá Monde.

The Age of TechnologyEdit

Bashamut2

Battle above Rabanastre.

Circa Old Valendian 706

Centuries pass, and the Empires of Rozarria and Archadia were at war. A truce was signed, but the son of Emperor Gramis Solidor, Vayne, assassinates his father and takes over the Empire. He hopes to start a war with Rozarria and become Ivalice's new Dynast King, as he is being led by the rogue Occuria, Venat, who shatters the control its kind had over Ivalice.

Vayne is stopped and killed by Princess Ashe of the Kingdom of Dalmasca, along with the sky pirates Balthier and Fran, street urchin Vaan and his friend Penelo, and a Dalmascan Knight-Captain Basch fon Ronsenburg.

A year later, the Purvama of Lemurés is revealed to Ivalice along with the mysterious aegyl race. This sparks a treasure hunting spree among sky pirates that a maddened Feolthanos attempts to exploit. The party who stopped Vayne Solidor, along with some new friends, defeats Feolthanos and restores peace to Ivalice.

The Cataclysm and the Age of AjoraEdit

Circa Old Valendian 800

A great catastrophe eventually hit Ivalice, wiping out many landmarks and taking out many races, including the moogles. Man started referring to the previous era as the Golden Era and rebuilt the world from the ground up.

In an age where airships and robots were commonplace, Pharism became the dominant religion of the Holy Ydoran Empire. A man called Ajora at the age of twenty started to preach about the coming of Paradise. His influence incited unrest among the Pharist priests, and Ajora was caught and hanged by the Empire after which an earthquake wipes out Ydora.

Some take this as a divine sign and start praising Ajora as a child of the gods. Over the next few decades Ajora's tale would become twisted to make him seem greater. The Church of Glabados was founded by Ajora's disciples with Saint Ajora as its cynosure. Pharism faded with the Church of Glabados becoming the main religion. Presumably, Germonique wrote his scriptures around this time, describing Ajora in a less favorable light.

The War of the LionsEdit

FFT-WotL art

War of the Lions.

Circa Old Valendian 2000

Ivalice is again at war between two men seeking the throne. The war would become known as the War of the Lions. In reality, the war is a means for a greater evil. The Espers, now calling themselves Lucavi, want to return to rule all of Ivalice and possess people to use them to do their bidding. It turns out Ajora was being possessed by the Lucavi's leader, Ultima, who was trapped in Ajora's body when he died. Using the War of the Lions, the current leader of the Lucavi, Hashmal, hopes to revive her.

The Lucavi amass an abundance of bloodshed to revive Ajora, Ultima's last host, but a young man called Ramza stops them. Ramza is considered a heretic, and his old friend, Delita Heiral, is remembered in history as the man who ended the War. The only man who knows the truth, Orran Durai, is executed by the church as a heretic. Several decades on, Orran's descendant Arazlam Durai finds his writings and decides to bring the truth to light.

While not historically relevant, Luso Clemens appears during this time period, but how he gets there is unknown. It may be speculated he used powers of his Grimoire of the Rift to return to Ivalice in a different era once he is freed from his imprisonment.

Balthier from Final Fantasy XII also appears in this era, claiming to have been brought to Ivalice's future by the Cache of Glabados. It can be speculated that during his time as sky pirate Balthier found a magickal artifact that transported him through time. This is further supported by his statement at the end of Final Fantasy XII of going after the Cache of Glabados.

The Graylands IncidentEdit

Circa Old Valendian 2000

Previously, a Kildean priestess named Müllenkamp founded the city of Leá Monde. Her followers created a cult after her and as time passed, a man called Saint Iocus was born, and began prohibiting the use of magicks. The influence of the Iocus priesthood increased, and followers of Müllenkamp were hunted down in the Inquisition. The prosperous city of Leá Monde was struck by a great earthquake, turning it into a concentration of dark energy and lost souls. Riskbreaker Ashley Riot of Valendia enters Leá Monde to stop Sydney Losstarot, a Müllenkamp cultist leader with an unknown objective to achieve in Leá Monde.

Ashley finds the real threat is Romeo Guildenstern who wants the power of the Gran Grimoire. Stripping Sydney of his power, he reveals the entire city is the Grimoire. Ashley stops Romeo, and in turn is granted the dark powers of Leá Monde. Ashley continues on to become the vagrant, eternally saving lost souls who have become the undead.

The True Zodiac Brave StoryEdit

Circa Old Valendian 2400

Arazlam Durai, a descendant of Orran, discovers and reveals the truth about Ajora, the Scriptures of Germonique, and the War of the Lions.

The Modern Age(?)Edit

StIvalice

St. Ivalice.

It is unknown if St. Ivalice in Final Fantasy Tactics Advance is a location in the same Ivalice as seen in the other games. It is possible its name merely alludes to it.

If St. Ivalice is taken to belong to the same world, it depicts a world several centuries in the future where magick has vanished and been replaced by technology. In a small town by the name of St. Ivalice in the cold regions a young boy called Mewt Randell buys an ancient book, in reality a grimoire called the Gran Grimoire. Leafing through it with his friends, Marche and Ritz, along with Marche's little brother Doned, the book creates an Ivalice following Mewt's designs, who in turn is inspired by a Final Fantasy game and the grimoire's illustrations. Marche eventually reverts the world to normal knowing it isn't healthy to live in a dream world.

Ten to twenty years later a young boy called Luso finds the Gran Grimoire, but unlike Mewt's experience, this time the Gran Grimoire sends Luso back in time to the Golden Era. It is possible this is not the same grimoire Marche used, as in Final Fantasy Tactics A2: Grimoire of the Rift the book is referred to as the Grimoire of the Rift.

Alternatively it is possible that the presence of Final Fantasy Tactics Advance in Ivalice itself is a retcon, as material related to Tactics Advance noted the existence of a civilization that was destroyed by Noah's flood.

Game TimelineEdit

Ivalice Timeline

Timeline of Ivalice.

The chronological order of the games is the following:

In Final Fantasy Tactics A2: Grimoire of the Rift, Luso is transported to an Ivalice in the timeline after Final Fantasy XII: Revenant Wings (when Vaan and Penelo fully become sky pirates, and hinted by the discussion they have with Hurdy) and before Final Fantasy Tactics (or during if his War of the Lions appearance is considered canon, which is possible, since Mewt gave the Grimoire he used in Final Fantasy Tactics Advance to Luso at the end of Final Fantasy Tactics A2: Grimoire of the Rift). This would also explain why Luso was looking for his friends in Final Fantasy Tactics: War of the Lions. If his War of the Lions appearance is canon, it would take place after the events of Final Fantasy Tactics A2: Grimoire of the Rift.

Final Fantasy Tactics A2: Grimoire of the Rift appears twice due to the appearances of Luso in both Ivalice and St. Ivalice.

Recurring CharactersEdit

Many of the characters in Ivalice have recurring roles due to the games in Ivalice being based in the same world.

Some examples are:

  • Montblanc in Final Fantasy XII, Final Fantasy Tactics Advance, and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Nono in Final Fantasy Tactics Advance, Final Fantasy XII: Revenant Wings, Final Fantasy XII, and was mentioned at Final Fantasy Tactics A2: Grimoire of the Rift.
  • Sorbet in Final Fantasy XII and Dive II Hunt: The Adventures of Sorbet.
  • Hurdy in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Balthier in Final Fantasy XII, Final Fantasy XII: Revenant Wings, and Final Fantasy Tactics: War of the Lions.
  • Ezel Berbier in Final Fantasy Tactics Advance and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Luso Clemens in Final Fantasy Tactics: War of the Lions and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Penelo in Final Fantasy XII, Final Fantasy XII: Revenant Wings and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Vaan in Final Fantasy XII, Final Fantasy XII: Revenant Wings and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Al-Cid Margrace in Final Fantasy XII, Final Fantasy XII: Revenant Wings, and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Mewt Randell in Final Fantasy Tactics Advance and Final Fantasy Tactics A2: Grimoire of the Rift.
  • Ashelia B'nargin Dalmasca or "Ashe" in Final Fantasy XII, Final Fantasy XII: Revenant Wings and was to appear in Fortress.

The Montblanc, Nono, and Ezel that appear in Final Fantasy Tactics Advance are part of the dream world Mewt created with the help of the Gran Grimoire, but Montblanc possibly retains memories of the dream Ivalice.

GalleryEdit

TriviaEdit

  • The Golden Age of Ivalice is derived from cultural influence of the Middle East, Turkey, India, and modern Metropolitan cities. While its post-Cataclysm era - represented by Final Fantasy Tactics and Vagrant Story - is inspired from Middle/Dark Age and Renaissance-era Europe. The Legend of the City of Ys, especially comes to mind with the fall of the Holy Ydoran Empire.
  • Final Fantasy Tactics and Vagrant Story are both narratives: the events of Final Fantasy Tactics are being told to the player by Arazlam Durai, using the Durai Papers as his source. Vagrant Story appears to be a investigative report on the Graylands Incident. Similarly, Halim Ondore IV narrates some of the story of Final Fantasy XII from his memoirs, and Penelo and the rest of the party are implied to have written the story of Final Fantasy XII: Revenant Wings into the Logbook.

ReferencesEdit

External LinksEdit

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