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Item magic

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The following tables are incomplete and require the ability names of Tokita Sword and Akiyama Armor areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
FFIVDS Mage Arrows

Mage Arrows in Final Fantasy IV (DS).

The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder. Item magic is an alternative to the main types of magic in the Final Fantasy series. Item magic is cast by using certain weapons or armor from the Item menu during battle, and the spells are usually weaker than their counterparts where spells have a fixed spell power. No matter how powerful the player's characters become, the spells usually will not increase their damage output. From time to time, unique spell(s) are created just for them such as Magic Arrow.

Item magic does not cost MP, and items can be used endlessly in some games, while in others they end up being consumed. Different games have specific rules dealing with item magics such as being reflectable or not. The most common weapon to cast spells are the rods and staves. Sometimes, other pieces of weaponry have spells as well, including armor. Recurring weapons that can cast magic during battle when selected are Defender casting Protect and Stardust Rod casting Comet.

Item magic should not be confused with consumable items, the non-equipment items such as Arctic Wind or Heavenly Wrath that cast magic when used, or with weapons that cast magic when attacking with them.

Appearances Edit

Final Fantasy Edit

I It doesn't matter if the weapon or piece of armor is equipped on the character or not. When the player selects it from the Item menu, the weapon will cast its spell on the target(s). In the later remakes, where items are in a shared inventory, each item cannot be used by more than one character per turn. If the player has only one Healing Helm, then only one character may use it per turn; if the player has a second, a different character may use that Healing Helm.

Weapon Type Spell
Mage Masher Dagger Silence
Assassin Dagger Dagger ????
Thor's Hammer Hammer Thundara
Light Axe Axe Diara
Rune Axe Axe Curaga
Healing Staff Staff Heal
Mage's Staff Staff Fira
Wizard's Staff Staff Confuse
Rune Staff Staff Healara
Judgment Staff Staff Flare
Sage's Staff Staff Life
Golden Staff Staff ????
Defender Sword Blink
Razer Sword Scourge
Lightbringer Sword Holy
Braveheart Sword Confuse
Deathbringer Sword Death
Ragnarok Sword Flare
White Robe Robe Invisira
Black Robe Robe Blizzara
Healing Helm Helmet Heal
Gauntlets Glove Thundara
Giant's Gloves Glove Saber

Final Fantasy IIEdit

All spells used via equipment will always target all enemies. One exception exists in the Famicom version, where the Wizard's Staff would target a random enemy or ally, or potentially an invalid target due to the Wizard Staff bug.

Weapon Type Spell
Masamune Sword Haste XI
Wild Rose Sword Berserk XVI
Mage's Staff Staff Thunder V
Wizard's Staff Staff Scourge XVI
Stardust Rod Staff Fire XVI
Rune Axe Axe Fog III
Thunder Spear Spear Thunder XVI
Holy Lance Spear Holy VIII
Yoichi's Bow Bow Berserk III

Final Fantasy III Edit

III

Weapon Type Spell
Air Knife Dagger Aero
Salamand Sword Sword Fire
Freezing Blade Sword Blizzard
Defender Sword Protect
Save the Queen Sword Reflect
Fire Staff Staff Fire
Ice Staff Staff Blizzard
Light Staff Staff Thunder
Golem Staff Staff Break
Rune Staff Staff Erase
Elder Staff Staff Cura
Holy Wand Staff Curaga
Ultimate Rod Break
Fire Rod Rod Fira
Ice Rod Rod Blizzara
Light Rod Rod Thundara
Lilith Rod Rod Death
Millennium Rod Rod Blizzaga
Elven Fist Weapon Confuse
Thunder Spear Polearm Thunder
Wind Spear Polearm Aero
Holy Lance Polearm Holy
Thor Hammer Thundara

Final Fantasy IV Edit

IV

Item magic makes an appearance in Final Fantasy IV, and is cast from the Item menu.

Weapons must be equipped if the player wishes to use the magic associated with the weapon, and unlike real magic spells, these spells does not cost any MP to cast. Item magic spells can be reflected if the spell cast is normally reflectable, and can only be cast on a single target unless the spell is otherwise multi-target only. Note that item magic's spell names are hidden due when the player uses a item, the name used will be that of the name of the item which overrides whatever spell name it is using. Item magic can still be used even if the user is affected by the Silence status.

In the DS version, item magic's power increases and decreases with the modification of the Spirit and Intelligence stats. The spells were also classified into either White Magic or Black Magic. Heal, Basuna, and Poisona are considered White Magic while Mage Arrows/Magic Arrow and Dancing Dagger are Black Magic.

Final Fantasy IV -Interlude- Edit

FFIV-I-

Item magic returns in the sequel to Final Fantasy IV, their effects and spell powers are the same as the original.

Final Fantasy IV: The After Years Edit

FFIVTAY

Item magic once again returns in the sequel to both Final Fantasy IV and Interlude, their effects and spell powers are the same as its predecessors. New item magic were introduced along with new weapons.

Final Fantasy V Edit

The elemental rods and the Staff of Light will be consumed if used to cast a spell, while the other items will not.

V

Weapon Type Spell
Masamune Katana Haste
Defender Sword Protect
Wonder Wand Rod Return
Flame Rod Rod Firaga
Frost Rod Rod Blizzaga
Thunder Rod Rod Thundaga
Poison Rod Rod Bio
Staff of Light Staff Holy
Sage Staff Staff Raise
Judgment Staff Staff Dispel

Final Fantasy VI Edit

VI Item magic appears within the game, but it differs slightly from the previous games in the series. They appear as consumable equipment when used during battle. The spell cast will use the user's Magic to do damage, and will also ignore magic defense, magic evasion, as well as the Reflect status, and does not remove Invisible upon hitting due to being treated as an item when used. It should be noted that these spells are also vulnerable to Runic. Enemies can also use these items as they are compatible in their AI scripts, but the final product never made use of it.

Weapon Type Spell
Flame Rod Rod Fira
Ice Rod Rod Blizzara
Thunder Rod Rod Thundara
Poison Rod Rod Poison
Gravity Rod Rod Graviga
Holy Rod Rod Holy
Flame Shield Shield Firaga
Ice Shield Shield Blizzaga
Thunder Shield Shield Thundaga

Final Fantasy Legend III Edit

FFL3 Item magic is cast by using specific equipment from the Item menu during battle. The item must be unequipped. Unlike weapons like bombs, these items can be used endlessly, and can even be used by multiple characters in the same round. Unlike attack magic, item magic can miss and also count as a mighty blow. Unfortunately, item magic can only target a single enemy.

They do damage based on the spell power and the user's Magic. The item's spell power is the same as the SP of the attack magic they cast. All classes use item magic with equal skill.

Damage = skill x (SP + Mag.) - M.Def.
Weapon Type Spell Power Spell
Para Axe Para
CatClaw Claw Venom
Poison Claw Venom
Adamant Knife 18 Ice 1
Fire Staff 26 Fire1
X-Plane Staff 26 Aero
Thunder Staff 42 Lit 1
X-Fire Staff Erase
Fast Staff 64 Ice 2
Wall Staff Stone
SandMan Helmet Sleep
Cool Accessory 64 Ice 2
Warm Accessory 82 Fire2
Armlet Armlet Fatal

Final Fantasy Dimensions Edit

FFD

Weapon Type Spell
Triton's Dagger Knife Flood
Defender Sword Protect
Healing Staff Staff Cure
Cypress Pole Staff Confuse
Earth Staff Staff Quake
Rune Staff Staff Silence
Power Staff Staff Berserk
Judgement Staff Staff Dispel
Sage's Staff Staff Raise
Zeus Mace Staff Divine Shot
Flame Rod Rod Fire
Ice Rod Rod Blizzard
Thunder Rod Rod Thunder
Poison Rod Rod Poison
Change Rod Rod Toad
Stardust Rod Rod Comet

Bravely Default Edit

BD

Weapon Type Spell
Blood Blade Sword Sword Magic Drain
Death Axe Axe Kill
Lilith's Rod Rod Aspir
Wonder Rod Rod Random Black Magic
Staff of Life Staff Cure
Yggdrasil Staff Staff Esuna
Sage's Staff Staff Raise
Thief's Knife Dagger Mug
Gale Bow Bow Haste
Muramasa Katana Defang
Blessed Shield Shield Cura

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