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|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.||The following tables are incomplete and require the ability names of Tokita Sword and Akiyama Armor areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder. Item magic is an alternative to the main types of magic in the Final Fantasy series. Item magic is cast by using certain weapons or armor from the Item menu during battle, and the spells are usually weaker than their counterparts where spells have a fixed spell power. No matter how powerful the player's characters become, the spells usually will not increase their damage output. From time to time, unique spell(s) are created just for them such as Magic Arrow.
Item magic does not cost MP, and items can be used endlessly in some games, while in others they end up being consumed. Different games have specific rules dealing with item magics such as being reflectable or not. The most common weapon to cast spells are the rods and staves. Sometimes, other pieces of weaponry have spells as well, including armor. Recurring weapons that can cast magic during battle when selected are Defender casting Protect and Stardust Rod casting Comet.
Item magic should not be confused with consumable items, the non-equipment items such as Arctic Wind or Heavenly Wrath that cast magic when used, or with weapons that cast magic when attacking with them.
It doesn't matter if the weapon or piece of armor is equipped on the character or not. When the player selects it from the Item menu, the weapon will cast its spell on the target(s). In the later remakes, where items are in a shared inventory, each item cannot be used by more than one character per turn. If the player has only one Healing Helm, then only one character may use it per turn; if the player has a second, a different character may use that Healing Helm.
All spells used via equipment will always target all enemies. One exception exists in the Famicom version, where the Wizard's Staff would target a random enemy or ally, or potentially an invalid target due to the Wizard Staff bug.
|Wild Rose||Sword||Berserk XVI|
|Mage's Staff||Staff||Thunder V|
|Wizard's Staff||Staff||Scourge XVI|
|Stardust Rod||Staff||Fire XVI|
|Rune Axe||Axe||Fog III|
|Thunder Spear||Spear||Thunder XVI|
|Holy Lance||Spear||Holy VIII|
|Yoichi's Bow||Bow||Berserk III|
|Save the Queen||Sword||Reflect|
Item magic makes an appearance in Final Fantasy IV, and is cast from the Item menu.
Weapons must be equipped if the player wishes to use the magic associated with the weapon, and unlike real magic spells, these spells does not cost any MP to cast. Item magic spells can be reflected if the spell cast is normally reflectable, and can only be cast on a single target unless the spell is otherwise multi-target only. Note that item magic's spell names are hidden due when the player uses a item, the name used will be that of the name of the item which overrides whatever spell name it is using. Item magic can still be used even if the user is affected by the Silence status.
In the DS version, item magic's power increases and decreases with the modification of the Spirit and Intelligence stats. The spells were also classified into either White Magic or Black Magic. Heal, Basuna, and Poisona are considered White Magic while Mage Arrows/Magic Arrow and Dancing Dagger are Black Magic.
Item magic returns in the sequel to Final Fantasy IV, their effects and spell powers are the same as the original.
Item magic once again returns in the sequel to both Final Fantasy IV and Interlude, their effects and spell powers are the same as its predecessors. New item magic were introduced along with new weapons.
The elemental rods and the Staff of Light will be consumed if used to cast a spell, while the other items will not.
|Staff of Light||Staff||Holy|
Item magic appears within the game, but it differs slightly from the previous games in the series. They appear as consumable equipment when used during battle. The spell cast will use the user's Magic to do damage, and will also ignore magic defense, magic evasion, as well as the Reflect status, and does not remove Invisible upon hitting due to being treated as an item when used. It should be noted that these spells are also vulnerable to Runic. Enemies can also use these items as they are compatible in their AI scripts, but the final product never made use of it.
Item magic is cast by using specific equipment from the Item menu during battle. The item must be unequipped. Unlike weapons like bombs, these items can be used endlessly, and can even be used by multiple characters in the same round. Unlike attack magic, item magic can miss and also count as a mighty blow. Unfortunately, item magic can only target a single enemy.
They do damage based on the spell power and the user's Magic. The item's spell power is the same as the SP of the attack magic they cast. All classes use item magic with equal skill.
|Zeus Mace||Staff||Divine Shot|
|Blood Blade||Sword||Sword Magic Drain|
|Wonder Rod||Rod||Random Black Magic|
|Staff of Life||Staff||Cure|