Gaming
 

Item

From Final Fantasy Wiki

Item is a recurring command option in the Final Fantasy series that appears in every battle event. When selected, a menu will appear, listing all usable battle items, including recovery items such as Potions and Phoenix Downs.

Certain titles in the series also allow players to customize the command menu, enabling them to replace the Item command. If not careful, the player might face danger when trying to recover from difficult battles. Some battles are noted to have disabled the Item command at times, forcing the player to rely on Magic for recovery.

Contents

[edit] Appearances

[edit] Final Fantasy

The original NES version had the Item command, but strangely enough, the only way to use Potions was with the Drink command instead.

[edit] Final Fantasy II

In the original NES version, there are only 32 inventory spaces, including Key Items, making storing items very difficult. In the WSC and Origins releases, the inventory space grew to 63, allowing easier item storage. However, in the Dawn of Souls and 20th Anniversary versions the inventory space increased substantially to over 200 slots, allowing every item in the game to be stored in the inventory. In the NES, WSC, and PS versions, each character is allowed to hold two items during battle. This includes weapons and shields, thus characters are able to change their equipment during battle. On the other hand, in the GBA and PSP versions equipping items was no longer necessary and the player could use and equip items directly out of their inventory.

[edit] Final Fantasy V

While most jobs have the Item command by default, the Mime doesn't, and must have it equipped if it wants to use items.

[edit] Final Fantasy VIII

Item is a junction ability that every Guardian Force has already mastered. It may be removed using the item Amnesia Greens, and later re-added using the Item Scroll bought from Pet Shops around the world.

[edit] Final Fantasy Tactics

The Chemist's job skill is Items. Unlike other games, each individual consumable items must be learned as a skill. A Chemist must spend JP in order to master these skills.

[edit] Final Fantasy Tactics Advance

The Items command set must be placed in the secondary action command slot in order for a unit to use items. The Alchemist is always able to access the use of items regardless of their secondary action command.

[edit] Final Fantasy Tactics A2: Grimoire of the Rift

The Items skillset in Tactics A2 follows the same structure as Tactics Advance.