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Ipsen's Castle

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A view of Ipsen's towers

Ipsen's Castle (イプセンの古城, Ipusen no Kojō?) is a location on the Forgotten Continent in Final Fantasy IX. The building itself, inside and outside, is an architectural marvel, much like M.C. Escher's drawing "Relativity". Many rooms are upside down and in one room the visitor has to slide up a pole. While in Ipsen's Castle, weapons will do more damage the lower their attack power is. Weak weapons are sold by a local moogle, and the characters' default weapons can be found in many of the treasure chests. The unusual weapon set-up does not extend to armor, accessories or magic.

Contents

Origin Edit

Concept art
ParaminaAdded by Paramina

According to the Final Fantasy IX Ultimania, Ipsen's Castle is one of the locations from Terra that ended up on Gaia 5000 years ago due to Garland's failed attempt to merge the two planets into one. The origin from Terra is made clear by the unusual-looking treasure chests, as Terran treasures are always blue, whereas Gaian chests are wooden.

The castle is named after the explorer Ipsen, who was thought to be the first to discover the castle. Another etymological origin derives from the latin where ipse mean it/her/hisself, so as Hildagarde Fabool decides on the castle's name, she means that it will be called the "no name castle" - also the "ipsen"castle (literally translated: the castle itself). Due to steep, canyon-like walls that surround the castle, it can only be accessed with a chocobo or by airship. It is possible to develop Choco as far as dark blue (ocean/mountain crossing) by the time the party first visits the Forgotten Continent, so it is technically possible to visit Ipsen's Castle before it is mentioned in the storyline. If the player does so, however, the castle appears on the map as simply "?", and although it can be entered from the map, an invisible barrier prevents the player from advancing any further than the first screen.

Hildagarde Fabool decides on the castle's name, stating, "Well, since this castle doesn't have a name, let's call it Ipsen's Castle."

Ipsen Edit

"Ipsen and his good friend Colin worked at a tavern in Treno. One day, Ipsen got a letter. The letter was so wet from rain that most of the writing was illegible. The only part he could read said, 'Come back home.' Nowadays, we have airships and stuff, but back then, it was really hard to travel. He didn't know why he had to go back, but he got some time off, gathered his things, and set out on his journey home. He walked a thousand leagues through the mist. Sometimes he was attacked by vicious monsters, but he made it, because his friend Colin was by his side. And then, after much time on the road, he had to ask Colin something:

Why did you come with me?
'Only because I wanted to go with you.'
"

—Story told by Zidane

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)
The four mirrors.

The party is sent to Ipsen's Castle to retrieve the four elemental mirrors. Amarant challenges Zidane to a race for the mirrors, saying that he "works alone." The player party ventures through the maze-like interior, made all the more confusing due to the castle's inverted structure. Amarant wins the race no matter how fast the player gets to the mirror room, and vacates the premises after declaring his disbandment from the party. Zidane and his friends collect the mirrors, but are interrupted by the monster, Taharka, the mirrors' guardian. Upon exiting the castle, the party discovers Amarant hasn't come out yet. Zidane scours the castle and finds and rescues him. When the two return, Zidane formulates a plan to raid the four elemental shrines, whose locations are marked by the mirrors' placement on the mural they were found in.

Ancient Aroma Edit

Ancient Aroma is an add-on found within the castle. It teaches Garnet the ability "Odin's Sword," which, when equipped, allows Odin to deal damage to enemies that survived the instant death.

In order to obtain the Aroma, the player must solve the puzzle of the rotating tablet near the elevator to the mirror room. When prompted, Zidane is required to examine, push, pound, kick, and rest in order to flip the wall and gain access to a new area of the castle. This opens up a new door in the dungeon's entry foyer, directly to the left of the first door the party entered. The new passage leads to a large glowing sword with three ledges and two pots. A voice within the room whispers, "Fight the flow of time", implying the pots must be picked up and placed on the next ledge counterclockwise from its present location. After both pots are rotated about thrice each, the electricity within the blade will fill one pot, from which the Ancient Aroma may be collected.

Enemies Edit

Cerberus-FFIX.PNG


Treasures Edit

Ipsen's Castle on the world map.
XenomicAdded by Xenomic

Shops Edit

Kumool's Mogshop Edit

Item Price (gil)
Mage Masher 500
Iron Sword 660
Mythril Spear 1100
Poison Knuckles 5000
Multina Racket 750
Mythril Rod 560
Lamia's Flute 3800
Oak Staff 3400
Needle Fork 3100
Rising Sun 500
N-Kai Armlet 3000
Jade Armlet 3400
Venetia Shield 2800
Red Hat 3000
Golden Hairpin 3700
Cross Helmet 2200
Diamond Helmet 3000
Power Vest 7200
Gaia Gear 8700
Shield Armor 4300
Demon's Mail 5900
Potion 50
Hi-Potion 200
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Magic Tag 100
Vaccine 100
Remedy 300
Annoyntment 150
Tent 800

Musical ThemesEdit

{{{image}}}
"Ipsen's Heritage"
Music-harp.gif
FFIX Ispen's Heritage.ogg
Trouble with the audio sample?

The theme that plays in Ipsen's Castle is known as "Ipsen's Heritage." It is a rearranged version of "The Place I'll Return To Someday."

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