Raises one ally's evasion.
Invisible (インビジ, Inbiji?, lit. Invisible), also known as Invis and INVS, is a recurring spell in the Final Fantasy series. Its effect has varied, from increasing the target's Evasion to granting them Invisible status.
Invis (INVS in the NES release and Invis1 in the Final Fantasy Origins release) is a level 2 White Magic spell. The spell increases a single ally's Evasion attribute by 40 points for the remainder of the battle, and the effect can be stacked. Its upgrade is Invisira.
Final Fantasy XI SpellInvisible
|Effect||Lessens the chance of being detected by sight.|
|Duration||Random, usually 30 secs to 5 min|
|Casting Time||3 Seconds|
|Recast Time||10 Seconds|
|Magic Type||Enhancing Magic|
|Jobs||WHM 25, RDM 25, SCH 25|
Invisible is a spell that grants the target Invisible status, preventing the player from being seen by enemies that are aggressive by sight. It will not prevent aggro from enemies with true sight or enemies that detect by sound.
Invisible can be charged to Invira (affecting caster and a party member) and Inviga (affecting all party members). When cast, after a delay, Invisible will render all affected members untargetable by most enemies. Invisible lasts for 40 seconds with maximum altocrystarium upgrades while the long cast time Inviga lasts for 45 seconds in total for all affected members.
Uniquely, these are plot spells rather than combat spells, used for counterespionage. They are used to examine Emina Hanaharu's body without her knowledge or consent in a series of "Investigating Emina" missions. The spell is cast on an item which is given as a gift, and the spell then causes the receiver's clothing to become invisible. The higher level spells cause more clothing to become invisible.
Invisible appears as a White Magic spell and costs 2 AP to cast. The spell can be given to any character by having the Invisible Tome in the character's inventory. The spell can only be purchased in Spelvia for 1000 gil.
Invisible is a Story Mode skill, that prevents all instances of Berserk from happening. The effect lasts for the entirety of the story.
Invisible (Lv1) is a reactive ability that costs 6 CP to equip. It is activated when HP gauge drops below 55%. It increases damage evasion by 2% and will only trigger once during a stage. It is learned by Cecil (level 35), Rosa (level 20), Terra (level 10), Celes (level 10), Fran (initially), Vanille (initially), Yuna #2 (level 5), Lightning #2 (initially).
Invisible (Lv2) is a reactive ability that costs 9 CP to equip. It is activated when HP gauge drops below 50%. It increases damage evasion by 4% and will only trigger once during a stage. It is learned by Terra (level 35), Fran (level 85), Hope (level 25), Vanille (level 40), and Lightning #2 (level 50).
Invisible (Lv3) is a reactive ability that costs 11 CP to equip. It is activated when HP gauge drops below 45%. It increases damage evasion by 6% and will only trigger once during a stage. It is learned by Vanille (level 35).
Non-Final Fantasy appearancesEdit
Kingdom Hearts seriesEdit
Vanish is an ability that can be purchased from the Mirage Arena in Kingdom Hearts Birth by Sleep that turns the user invisible. Vanish does not make the player immune to damage, but causes enemies to lose sight and in most cases stop attacking.