Shadow likes to claim that Interceptor eats strangers, although whether or not this is true is never stated. Interceptor also apparently eats expensive food, as Shadow asks the player for 3000 gil to feed him at one point in the game. Interceptor can be ruthless at times, especially when Shadow is in danger, but he is friendly and playful to Relm Arrowny.
Shadow acquired Interceptor from the town of Thamasa, during the time he settled there and lived a peaceful life with a local woman. One day, Shadow decides to change his name and leave town and Interceptor follows him, even if Shadow tells the dog to stay. Since then, the two have been inseparable.
The party first encounter Interceptor in South Figaro along with Shadow inside the pub. Shadow warns the party to stay away from them. After the events of Lete River, Sabin ends up separated from Terra, Edgar, and Banon. He meets up with Shadow and Interceptor outside the Gau's father's house who both Shadow and Interceptor joins Sabin. After a short while, they both end up leaving Sabin and Cyan in Baren Falls. The party later encounters Shadow and Interceptor in Kohlingen's inn. He ask the party for 3,000 gil to feed his dog in exchange for their services. If accepted, Shadow and Interceptor will leave the party after the events in Zozo.
Much later in the game, both Shadow and Interceptor are recruited by general Leo on a mission of goodwill to the espers. On their arrival on Crescent Island; Shadow, Interceptor, Locke, and Terra go searching for the espers and ends up in Thamasa. They end up talking to Strago and Relm ends up interrupting their conversation. Interceptor follows Relm into the second floor which she comments of him being a nice dog. After the conversation, Shadow calls for Interceptor and they leave the premises. They end up staying at the local inn. During the night, Strago rushes into the inn and ask the Locke and Terra's help in rescuing Relm who is trapped inside the Burning Home. They agree and leave the sleeping Shadow. Interceptor also takes his leave, Shadow wakes up and calls for Interceptor where he is nowhere to be found.
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Terra, Locke, and Strago ends up defeating the source of the blaze deep within the house. Interceptor is barking at the flames while protecting the unconscious party. Shadow arrives and defeats the enemies, shortly afterwards using a smoke bomb to escape. Strago end up joining Terra and Locke in searching for the espers. Once outside of his house, Strago thanks Shadow for his help in saving Relm, he replies that he did it to get his dog back. Relm comes out of the house and says her goodbyes before they leave Thamasa to search for the esper's in their own way.
After the events of Thamasa, a wounded Interceptor approaches the party near general Leo's grave, as Locke thinks Shadow also died too. Locke fixes Interceptor up a bit and Relm tells him that she'll take care of him. Interceptor and Shadow has become separated when the Floating Continent rises into the sky, and Interceptor will be in Thamasa loitering around the area of general Leo's grave.
Depending on the player's choice on the Floating Continent, Interceptor's story will differ.
In the World of Ruin, when the party reaches the Cave on the Veldt, Interceptor will bark at the party, and run deeper into the cave. The party comments that Interceptor wants them to follow him deep inside. Upon reaching the deepest area of the cave. They see Interceptor standing next to Shadow/Relm on the floor. The party is attacked when they check up on their fallen party member. Upon their defeat, the party will fly to Thamasa. Once there, Shadow/Relm will rest in Strago's house while Interceptor will keep watch on him/her.
After the party has killed Kefka and is escaping his crumbling tower, Shadow orders Interceptor to leave him behind, which he complies and escape the tower along with the party.
Interceptor can help out in battle if Shadow is in the party, although not on the Floating Continent since Interceptor is in Thamasa. Since Interceptor's in-battle assistance is implemented as a "not named in-game" status effect, the Rippler bug makes it possible to lose Interceptor permanently. If Shadow is attacked physically, there is a chance Interceptor will take the hit for Shadow, and thus how much damage Shadow could have taken will be displayed.
If this happens, there is a small chance Interceptor will counterattack with Takedown (spell power of 55) or Wild Fang (spell power of 66). There is a 50% chance of each being picked. Both abilities deal defense-penetrating magic damage to one enemy. These counterattacks will miss on floating targets. If Gogo uses Mimic right after Interceptor's attack, he can call Interceptor to perform the attack again.
If the party abandons Shadow on the Floating Continent, the "not named in-game" status effect will be applied to Relm.
Interceptor is set to appear alongside Shadow.
Interceptor appears as part of Shadow's Soul Breaks.
Interceptor appears in one card for the game, represented by his Amano art with Shadow. As in Final Fantasy VI, Interceptor protects Shadow, reducing all damage to the player's Shadow cards to 2,000, and he is able to use his Wild Fang ability to increase his power temporarily.
Interceptor's name is befitting to his role in the game, intercepting attacks for Shadow.Interceptor is a person or thing that stops or catches (someone or something) going from one place to another.