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The Intelligence stat is glitched in both the NES and PS versions of Final Fantasy. Intelligence is supposed to be a factor in how much damage or healing a spell will do, but is never factored in, making the stat completely useless.
Intelligence increases damage dealt and efficiency of Black Magic spells. It is increased by casting Black Magic spells in combat. It decreases when attacks are used in combat.
In the DS remake of Final Fantasy III, Intellect stat is present. The stat determines the power of Black Magic spells. Choosing Black Mage and Magus jobs will boost the character's Intellect stat significantly. Some equipment like Staves and Rods can increase the stat.
Intellect is tied in with how much damage magic spell deals, spells in the following categories uses the Intellect stats to calculate it's damage: Black Magic, Ninjutsu, Summon, Twincast, Monster's skills. The base spell multiplier is Intellect/4 + 1.
Intellect returns in the sequel to Final Fantasy IV, and works the same way as it did in that game.
Intellect is calculated the same way as has its predecessors, meaning that Intellect determines the damage dealt by Black Magic, Ninjutsu, Summon, and Twincast spells.
Intelligence can also determine the likelihood that certain skills are successfully used, such as the Final Fantasy XI Thief ability Pick Locks. The Dark Knight ability Absorb-INT, allows the player to temporarily steal an enemy's Intelligence stat and boost their own.
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Intelligence determines the characters' offensive magic damage. Magic-oriented jobs, such as Black Mage and Sage, have the highest Intellect. When in animal form the characters' Intellect is reduced to 70% of their normal, unless they equip the Beastmaster job, which doubles their power in animal form.
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|Ability Points - Accuracy - Bravery - Charge Time - Clan Points - Defense - Evasion - Experience Points - Health Points - Intelligence - Jump - Level - Luck - Magic Defense - Magic Evasion - Magic Points - Magic Power - Mind - Move - Speed - Spirit - Stamina - Strength - Use - Vitality|
|Before Crisis -Final Fantasy VII-|
|Crisis Core -Final Fantasy VII-|
|Final Fantasy XI|
|Charisma - Fame - Magic Accuracy - Tactical Points|
|Final Fantasy XII|
|Final Fantasy XIII|
|Final Fantasy Tactics|
|Bravery - Faith|
|Final Fantasy Tactics Advance|
|Min-Maxing - Stat Growth|