Final Fantasy Wiki

Intangir (Final Fantasy VI)

21,243 pages on
this wiki
Add New Page
Talk4 Share


This will appear and fire a Meteo once it is hit by magic. Then it will use Sleep to vanish again. Absorbs all elemental magic. +10 magic ABP if you win!
Final Fantasy VI PlayStation Bestiary entry

The Intangir is an enemy in Final Fantasy VI. It is fought on Triangle Island in the northeast of the World of Balance, and is easily the most powerful enemy that can be encountered in the first part of the game.

Stats Edit

Final Fantasy VI enemy stats
#096#097 (GBA) #098
#233 #234 (Mobile/PC) #235
Names Location Type Other information
SNES: Intangir
PS: Intangir
GBA: Intangir
Mobile/PC: Intangir
Triangle Island (World of Balance) None Falls into Death status when has 0 MP. Delivers Critical Hits when in Imp status.
Level HP MP Attack Magic
26 32,000 16,000 25 0
Defense Magic Defense Magic Evasion Speed Hit Rate
0 150 0 50 100
Evasion EXP Gil
50 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
-100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
-100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- - - - - - Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune Immune Immune Auto - - Auto
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- Auto Auto - - - - - Immune -
Items (GBA/Mobile/PC)
Steal Item dropped Metamorphose
(Miss rate: 57.1%)
None None [Slot 1 (25%)]Potion
[Slot 2 (25%)]Potion
[Slot 3 (25%)]Potion
[Slot 4 (25%)]Megalixir
Morph ID: 11
Abilities (GBA/Mobile/PC)
Attack Abilities Rage Sketch Control & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: None
Meteor, Flee Attack, Transfusion Sleep, Traveler Battle, Sleep, Transfusion

Battle Edit

Intangir has more HP than the Ultima Weapon and many end-game enemies. It absorbs all eight elements, and it can easily KO the party in one round unless they are at a high level.

The Intangir enters the battle with the Invisible status. The only way to remove Invisible is to strike the Intangir with a spell. When damaged, the Intangir will use the powerful enemy spell version of Meteor, even if transformed into an Imp. Non-damaging spells like Sleep or Stop can prevent this.

The Intangir will reapply the Invisible status shortly after attacking with Meteor.

If the Intangir wakes up with 1280 HP or less, it will flee. If slain (except through Doom, which prevents a dying animation), it will use Meteor on whoever slays it as a final attack

The Intangir yields 10 Magic Points after every battle, the most in the World of Balance, and rare Magicite Shards can be stolen from them.

Strategy Edit

Since Intangir has a lot of HP, players can exploit the Vanish-Doom bug or the Mu Rage to defeat it in the SNES and PS versions. This does not work in the Advance and subsequent releases.

A good way to defeat it without the aforementioned bug or Rage, is to have the characters equip Hermes Sandals and cast Stop on it while it is invisible, and then use physical attacks. Using Relm's Sketch while having Strago in the party allows him to learn the Traveler Lore.

Another way to defeat it in the Advance and following releases, is to use the psycho Cyan bug. The player must first kill off Cyan in the Intangir battle, and revive him, then use another character to cast Cura on him to recover his HP (at least above 1,000). Cyan should then use the Sky Bushido, and someone else must cast Imp on Cyan. Sky should remove Intangir's Invisible status without invoking Meteor, and Cyan should immediately begin attacking once he is in Imp status. For best results, Cyan should not be equipped with a weapon that deals elemental damage, and use the Sniper Eye relic to ensure his attacks will always hit.

A third way to defeat it is to use the Confuse-Smoke Bomb glitch. The player should cast Confuse on a party member, and while the animation is running have them use a Smoke Bomb. They will use the Smoke Bomb on Intangir. Intangir uses his final Meteor, usually killing the person who used the Smoke Bomb. The Confuse-Smoke Bomb glitch has been fixed in the iOS, Android and Steam version.

A fourth strategy to defeating Intangir is Setzer's Slot ability: three 7s will cast a modified version of Death that will kill Intangir. To ensure triple 7's the player should use Echo Screen with another character before using Slot. To guarantee getting triple 7's while playing the Slots, the player should pause and look at the next icon (the icon at the top of the reel), and if it's a 7 quickly unpause while tapping A to select it, and repeat this two more times.

AI script Edit

If HP <= 1280:

Target: Self
Flee (100%)

If Var36 is set:

Meteor (100%)
Target: Self
Sleep (100%)
Unset Var36

If killed: Meteor (100%)

If attacked by anything: Set Var36

Other appearances Edit

Pictlogica Final Fantasy Edit


PFF Intangir

Intangir appears in Pictlogica Final Fantasy as an enemy.

Final Fantasy All the Bravest Edit


Intangir ATB
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy All the Bravest. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius Edit


FFBE Intangir Sprite
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

"Intangir" is derived from the word "intangible", which means "untouchable." It is known in Japan as "Sleeping Lion", and in Italy as "Bell'Addormentato" (lit. Sleeping Beauty).

Related enemies Edit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.