This will appear and fire a Meteo once it is hit by magic. Then it will use Sleep to vanish again. Absorbs all elemental magic. +10 magic ABP if you win!
The Intangir is an enemy in Final Fantasy VI. It is fought on Triangle Island in the northeast of the World of Balance, and is easily the most powerful enemy that can be encountered in the first part of the game.
The Intangir enters the battle with the Invisible status. The only way to remove Invisible is to strike the Intangir with a spell. When damaged, the Intangir will use the powerful enemy spell version of Meteor, even if transformed into an Imp. Non-damaging spells, like Sleep or Stop, can prevent this.
The Intangir will reapply the Invisible status shortly after attacking with Meteor.
If the Intangir wakes up with 1280 HP or less, it will flee. If slain (except through Doom, which prevents a dying animation), it will use Meteor on whoever slays it as a final attack
A good way to defeat it without the aforementioned bug or Rage, is to have the characters equip Hermes Sandals and cast Stop while the Intangir is invisible, and then use physical attacks. Using Relm's Sketch while having Strago in the party allows him to learn the Traveler Lore which Strago can use depending on how many steps the player has taken in the game.
Players can also use the characters' special abilities. Gau's Stray Cat Rage has the Cat Scratch attack. Cyan's Bushido has Fang and Flurry. Mog should dance Earth Blues, which randomly casts Rock Slide. Sabin can use his Blitz Raging Fist and Meteor Strike. Edgar can use his Tools Drill and Chainsaw.
Setzer's Slot's three 7s cast a modified version of Death that kills Intangir. To ensure triple 7's the player should use an Echo Screen with another character before using Slot, and while the reels are running pause and look at the next icon (the icon at the top of the reel), and if it's a 7 quickly unpause while tapping to select it, and repeat this two more times.
A way to defeat an Intangir in the Advance release is to use the psycho Cyan bug. The player must kill Cyan in the Intangir battle, and revive him, then use another character to cast Cura on him to recover his HP (at least above 1,000). Cyan should then use the Sky Bushido, and someone else must cast Imp on Cyan. Sky should remove Intangir's Invisible status without invoking Meteor, and Cyan should immediately begin attacking once he is in Imp status. For best results, Cyan should not be equipped with a weapon that deals elemental damage, and use the Sniper Eye relic to ensure his attacks always hit. The psycho Cyan bug has been fixed in the iOS, Android and Steam versions.
The player can also use the Confuse-Smoke Bomb glitch. The player should cast Confuse on a party member, and while the animation is running have them use a Smoke Bomb. They will use it on the Intangir who uses his final Meteor, usually killing the person who used the Smoke Bomb. The Confuse-Smoke Bomb glitch has been fixed in the iOS, Android and Steam versions.
|Number||Enemies||Encounter flags||Introduction flag||Musical theme||Magic AP|
|Norm. Normal||Back||Surr. Surrounded||Side|
AI script Edit
If HP <= 1280:
- Target: Self
- Flee (100%)
If Var36 is set:
- Meteor (100%)
- Target: Self
- Sleep (100%)
- Unset Var36
If killed: Meteor (100%)
If attacked by anything: Set Var36
Other appearances Edit
Intangir appears as an enemy.
"Intangir" is derived from the word "intangible", which means "untouchable."
It is known in Japan as "Sleeping Lion", and in Italy as "Bell'Addormentato" (lit. Sleeping Beauty).