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FFIV TAY iOS Instant Death from Triton's Dagger

Calca inflicting Instant Death to an enemy with the use of Triton's Dagger in Final Fantasy IV: The After Years.

Instant Death (即死, Sokushi?), also called Sudden Death, Death, Fatal, Swoon, Dead, KO, Fell, Dispatch, and Stun, refers to an attack that immediately kills its victim regardless of what HP they have remaining. Instant death attacks are recurrent throughout the Final Fantasy series; several bosses, including final bosses, are known to use instant death moves, and some summons, such as Odin and Yojimbo, can also kill instantly. Instant death spells generally do not work on bosses, however, exceptions do exist.

In most games, attacks that inflict instant death do not display damage points when hit, even if the attack would have inflicted normal damage if instant death had not taken effect. In some games, indicators such as the word "Death" or the abbreviation "KO" may appear instead of damage points.

As with the use of curative and resurrection spells, such as Raise, instant death's effect is often reversed for the undead. In some games, using an instant death ability on the undead will fully heal it in the same way that using Raise would kill it, though there are some exceptions, such as the undead in Final Fantasy XII.

Appearances[]

Final Fantasy[]

Game Element Type Effect
Scourge Black Magic Inflicts Death upon all vulnerable opposing combatants, with a low rate of success.
Death Black Magic Inflicts Death upon vulnerable opposing combatants.
Quake Black Magic Inflicts Death upon all opposing combatants.
Break Black Magic Inflicts Death upon one opposing combatant via petrification.
Kill Black Magic Inflicts Death upon one opposing combatant.
Warp Black Magic Inflicts Death upon all opposing combatants when cast during combat.
Earthquake Enemy Ability Inflicts Death upon all opposing combatants.
Razer Weapon Casts Scourge when used as an item in battle.
Deathbringer Weapon Casts Death when used as an item in battle.
Assassin Dagger Weapon Casts Kill when used as an item in battle.
Mindflayer Enemy Can inflict Death via physical attacks.

Final Fantasy II[]

Game Element Type Effect
Death Black Magic Inflicts Death.
Warp Black Magic Inflicts Death when used in battle.
Teleport White Magic Inflicts Death when used in battle.
Toad Black Magic Inflicts Death on enemies, and turns party members into Toads.
Break Black Magic Inflicts Death on enemies, and petrifies party members.
Mini White Magic Inflicts Death on enemies, and inflicts Mini on party members.
Hecteyes Enemy Can inflict Death via physical attacks.
Coeurl Enemy Can inflict Death via physical attacks.
Orukat Enemy Can inflict Death via physical attacks.
Cait Sith Enemy Can inflict Death via physical attacks.

Final Fantasy III[]

Game Element Type Effect
Mini White Magic Low chance of instantly defeat one enemy.
Toad White Magic Low chance of instantly defeat one enemy.
Raze Black Magic Inflicts Death to weaker enemies.
Death Black Magic Inflicts Death.
Lilith Rod Item Magic Casts Death when used as an item.
Black Musk Item Casts Death
Devils' Sigh Item Casts Raze
Black Hole Item Casts Warp
Zantetsuken Summon Odin Chance of causing Instant Death on all enemies.
Rend Summon Bahamut Chance of causing Instant Death on one enemy.

Final Fantasy IV[]

Game Element Type Effect
Deathbringer Weapon May inflict Death.
Death Black Magic Inflicts Death to Weaker Enemies.
Odin Summon Magic Inflicts Death 50% of the time.
Black Fang Enemy Attack Inflicts Death.
Ninth Dimension Enemy Attack Inflicts Death. Is Reflectable.
Assassin's Dagger Weapon May inflict Death.
Coeurl Whisker Item Casts Death
Dark Bahamut (3D) Boss Physical attacks may inflict Death.

Final Fantasy IV -Interlude-[]

Game Element Type Effect
Death Black Magic Inflicts Death to Weaker Enemies.
Odin Summon Magic Inflicts Death 50% of the time.
Ninth Dimension Enemy Attack Inflicts Death. Is Reflectable.

Final Fantasy IV: The After Years[]

Game Element Type Effect
Death Black Magic Inflicts Death to Weaker Enemies.
Odin Summon Magic Inflicts Death 50% of the time.
Black Fang Enemy Attack Inflicts Death.
Ninth Dimension Enemy Attack Inflicts Death. Is Reflectable.
Assassin's Dagger Weapon May inflict Death.

Final Fantasy V[]

Heavy status on an enemy nullifies a number of instant death effects; this is a separate factor from standard status immunity: some abilities will be blocked by either immunity or Heavy, while some abilities are only blocked by one or the other. The Angel Ring makes the player character equipping it immune to Instant Death.

The following instant death abilities work on Heavy enemies but do not bypass Death immunity:

The following instant death ability even works on Heavy targets with Death immunity:

  • The Blue Magic spell Level 5 Death ignores both normal immunity and Heavy, but is restricted by the target's level. It will also not work on targets that are Undead, instead restoring them to full health.

The following instant death abilities fail on Heavy enemies:

  • Time Magic spell Banish
  • Gaia's Quicksand and Bottomless Swamp
  • Blue Magic spell Doom
  • Samurai's Iainuki
  • Summon spell Odin
    • When at least one Heavy type enemy is present, summoning Odin will cause him to perform Gungnir instead of Zantetsuken, excluding when summoned via the Magic Lamp, which always triggers Zantetsuken. Heavy targets will not be instantly slain by Zantetsuken if summoned via Magic Lamp, however.

Final Fantasy VI[]

Death is found under the Status Immunity section of the enemy entry in the Bestiary. Because of the Vanish-Doom bug, in the versions before the Advance remaster, the Invisible status would remove the target's immunity to Death, meaning even bosses could be easily defeated this way.

Other abilities or spells that will fail on targets that are immune to Death: Air Anchor, Cave In, Cyclonic, Hailstone, Snowball, Missile, Launcher, Gravity Bomb, Shamshir, Sonic Boom, Gravity, Graviga, Break, Cockatrice, Doom, Dischord, Tiger, and Catoblepas.

Game Element Type Effect
Possess Ability Inflicts Death to one enemy or boss.
Death Magic Inflicts Death.
Banish Magic Has a chance to inflict Death on all enemies.
Lv 5. Death Lore Inflicts Death to enemies whose levels are a multiple of 5.
Roulette Lore Inflicts Death on a random target.
Oblivion Bushido Inflicts Death on all enemies.
Antlion Dance Inflicts Death
Snare Dance Inflicts Death.
Banisher Magitek Inflicts Death.
Joker's Death Slot Inflicts Death to party if it is 7-7-Bar, or inflicts Death to all enemies if it is 7-7-7. Teaches Lv 5. Death to Strago.
Air Anchor Tools Inflicts Death if target attempts to perform an action after being hit by Air Anchor.
Chainsaw (2nd version) Tools Inflicts Death.
Odin Summon Inflicts Death to all enemies.
Raiden Summon Has a higher chance of inflicting Death to all enemies.
Sabre Soul Desperation Attack Inflicts Death to an enemy.
Star Prism Desperation Attack Inflicts Death to an enemy.
Assassin Blade Enemy Attack Inflicts Death on one target. Ignores Death immunity, but can be blocked.
Blaster Enemy Attack Inflicts Death.
Eye For An Eye Enemy Attack Inflicts Death on the party member who killed the caster. Ignores Death immunity but can be blocked.
Megaton Punch Enemy Attack Inflicts Death to one party member. Ignores Death immunity, but can be blocked.
Megaton Smash Enemy Attack Inflicts Death to one party member. Ignores Death immunity, but can be blocked.
Assassin's Dagger Dagger May inflict Death on the enemy it hits.
Ichigeki Dagger May inflict Death on the enemy it hits.
Zantetsuken Weapon May inflict Death on the enemy it hits.
Wing Edge Boomerang May inflict Death on the enemy it hits.
Zanmato Sword May inflict Death on the enemy it hits.
Memento Ring Relic Prevents Death, Zombie, and Petrify.
Safety Bit Relic Prevents Death, Zombie, and Petrify.

Final Fantasy VII[]

Game Element Type Effect
Death Magic Inflicts Death.
Death Force Enemy Skill Prevents Death.
L5 Death Enemy Skill Inflicts Death on all enemies whose levels are a multiple of 5.
Roulette Enemy Skill Inflicts Death on a random target.
Flash Command Inflicts Death to all enemies. It is the 2nd level ability of the Slash-All Materia.
Steel Bladed Sword Summon Summon Odin and inflicts Death on all enemies. If resistant or the attack fails, Gunge Lance is used instead.
Disintegration Summon Inflicts multi-elemental damage with a chance of Death to all enemies.
Death Joker Limit Break Inflicts Death to the player party if the player rolls two Cait Siths and a Bar in Cait Sith's Slots Limit Break.
Dragon Dive Limit Break Inflicts 6 non-elemental attacks with a chance of Death to random enemies.
Finishing Touch Limit Break Inflicts Death on all enemies. Doesn't work on all enemies.
Hyper Jump Limit Break Inflicts major non-elemental damage with a chance of Death to all enemies.
Game Over Limit Break Inflicts Death on any enemy regardless of immunities if the player rolls three Cait Siths in Cait Sith's Slots Limit Break.
Hammer Blow Limit Break ejects an enemy. Does not work on all enemies.
Satan Slam Limit Break Inflicts extreme non-elemental damage and a chance of Death to all enemies.
Hidden One Enemy Attack Inflicts Death.
Joker Enemy Attack Inflicts Death. Doesn't always work.
Knife Enemy Attack Inflicts Death.
L4 Death Enemy Attack Inflicts Death on party whose levels are a multiple of 4.
Scissor Attack Enemy Attack Inflicts minor non-elemental damage and Death. Used as a counterattack when HP is 50% or less.
Suffocation Song Enemy Attack Inflicts Death. Only used if Gighee is alive, and if at least one opponent has Sadness.
Safety Bit Accessory Prevents Death.
Kiss of Death Item Inflicts Death on all enemies with 68% precision.

The player can add the instant death effect to a character's physical attacks by linking Destruct Materia with Added Effect in the character's weapon. Equipping the pair in the character's armor will make him/her immune to instant death, instead.

Certain enemies can be killed by hitting them with a certain element. For example, Jemnezmy can be killed instantly with Poison damage.

Enemies can also be killed by a single hit if the player performs the overflow glitch with Vincent's or Barret's ultimate weapons.

The player can withstand one of any Tonberry "Knife" attacks by using the spell Resist. This only works one time as the attack dealt by the Tonberry will dispel the effect. Since the character the Tonberry attacks is random, one can wait until it is only one step away from a party member, as Tonberries tend to attack whoever is in front of them prior to the last step before using the "Knife" attack.

Final Fantasy VIII[]

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Bad Breath Blue Magic Inflicts Death as well as a myriad of other statuses to all enemies at the highest Crisis Level.
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.

The player can add the instant death effect to physical attacks by junctioning 100 Death spells to a character's status attack. The player can become immune to instant death by junctioning 100 Deaths to status defense or equipping the Ribbon support ability.

Final Fantasy IX[]

Game Element Type Effect
Death Black Magic Inflicts Death.
LV5 Death Blue Magic Inflicts Death on enemies whose levels are a multiple of 5.
Roulette Blue Magic Randomly inflicts Death on a target.
Death Cutter Enemy Attack Inflicts major non-elemental damage and Death.
Snort Enemy Attack Ejects its target.
Avenger Weapon Has Death as an Add-Status.
Iai Strike Sword Arts Instant Death to an enemy if successful.
Zantetsuken Summon Odin has a chance of inflicting Instant Death depending on the number of Ore in the party inventory.

Final Fantasy X[]

Game Element Type Effect
Death Black Magic Inflicts Death.
Death Fury Overdrive Inflicts Death several times.
Pain Anima Skill Inflicts non-elemental damage and Death. Ignores Deathproof when used by Dark Anima.
Zanmato Yojimbo Skill Instantly kills any target. Ignores Auto-Life when used by Dark Yojimbo.
Blaster Enemy Attack Inflicts Death, ignoring Deathproof.
Crush Spike Enemy Attack Inflicts non-elemental damage and Death.
Fangs of Hell Enemy Attack Inflicts Death, ignoring Deathproof.
Giga-Graviton Enemy Attack Ends game instantly.
Glyph Mine Enemy Attack Inflicts Death if a party member is standing on a pillar when a mine explodes.
Hades Claw Enemy Attack Inflicts non-elemental damage as well as Death and Poison.
Heavenly Strike Enemy Attack Inflicts non-elemental damage and Threaten. Also inflicts Death, Confuse, and Power Break when used by Dark Shiva.
Hyper Blaster Enemy Attack Inflicts Death, ignoring Deathproof.
KO Punch Enemy Attack Inflicts non-elemental damage and Death.
Mega Death Enemy Attack Inflicts Death to party.
Megaton Punch Enemy Attack Inflicts non-elemental damage and Death.
Passado Enemy Attack Inflicts non-elemental damage. Also inflicts Death when used by Dark Mindy.
Voodoo Enemy Attack Damages aeons with a chance of Instant Death. Used by Tonberry.
Deathtouch Auto Ability 50% chance of Death when attacking physically. Can be customized onto a weapon with Farplane Shadow x30.
Deathstrike Auto Ability Inflicts Death when attacking physically. Can be customized onto a weapon with Farplane Wind x60.
Deathward Auto Ability 50% chance of preventing Death. Can be customized onto armor with Farplane Shadow x15.
Deathproof Auto Ability Prevents Death. Can be customized onto armor with Farplane Wind x60.
Farplane Shadow Item Casts Death.
Farplane Wind Item Casts Death on multiple random enemies.

Final Fantasy X-2[]

Game Element Type Effect
Death Arcana Inflicts Death.
Carrier Flurry Flurry Inflicts Death.
Death Flurry Flurry Inflicts non-elemental damage and Death.
Zantetsu Bushido Inflicts Death.
Shin-Zantetsu Bushido Inflicts Death to all enemies.
PuPu Platter Wildcat Inflicts Instant Death to all enemies.
Arsenic Knife Cutlery Inflicts Instant Death.
Death Petals Fallalery Inflicts Death.
Death Missile Machinations Inflicts Death.
Death Full Throttle Inflicts Death.
Death Blast Enemy Attack Inflicts damage equal to remaining HP and Death.
Gun Payback Enemy Attack Inflicts physical damage and Death to a Gunner, Gun Mage, or Alchemist.
Killer Fang Enemy Attack Inflicts physical damage and Death.
Mage Payback Enemy Attack Inflicts physical damage and Death to a White or Black Mage.
Russian Roulette Enemy Attack 1st version. Inflicts physical damage and Death.
Sword Payback Enemy Attack Inflicts physical damage and Death to a Warrior, Samurai, or Dark Knight.
Deathproof Auto Ability Prevents Death.

Final Fantasy XI[]

Game Element Type Effect
Atma of Cloak and Dagger Atma Bestows "minor" Resist Death.
Atma of the Einherjar Atma Bestows "superior" Resist Death.
Atma of the Winged Gloom Atma Bestows "major" Resist Death.
Dark Sun NM Skill Inflicts Death on anyone in range.
Death Dark Magic Inflicts Death.
Deathly Glare NM Skill Inflicts Death as a gaze attack within a conal area.
Death Prophet Enemy Skill Inflicts Death on anyone in a conal area.
Eihwaz Ring Equipment (Ring) Has a small chance to resist Death attacks.
Extremely Bad Breath NM Skill Inflicts Death on players in range.
Heimdall's Doom Weapon (One-handed Sword) Has a small chance to inflict Death.
Mortal Blast NM Skill Inflicts Death as a gaze attack within a conal area.
Pavor Nocturnus Diabolos Skill Inflicts Dispel and has a small chance of inflicting Death; success rate increases if target is asleep.
Perdition Enemy Skill Inflicts Death.
Shadow Ring Equipment (Ring) Has a small chance to resist Death attacks.
Svaha Notorious Monster Melee attacks have a very low chance of inflicting Death.
Tera Slash NM Skill When used by Arch Dynamis Lord, has a chance to inflict Death on those hit by it.
Thar She Blows Enemy Skill Inflicts Death on those within a frontal area.
Twilight Scythe Weapon (Scythe) Has a small chance to inflict Death on normal hits or physical weapon skills.
Tyrant Tusk NM Skill Deals Dark elemental damage and inflicts Bio status, but if the target would fall to less than half HP as a result of this damage, the damage is negated and victim simply dies instead. Apparently unaffected by Resist Death effects.
Zantetsuken Odin Skill Inflicts Death on anyone in range. Will simply deal damage to Notorious Monsters and others immune to Death.

Final Fantasy XII[]

Game Element Type Effect
Death Arcane Magick Inflict KO on target.
Warp Time Magick Inflict KO on targets over an area.
Raise White Magick Inflict KO on undead target.
Arise White Magick Inflict KO on undead target.
Bonecrusher Technick Sacrifice HP to inflict KO on target.
Warp Mote Item Inflict KO on targets over an area.
Phoenix Down Item Inflict KO on undead target or when used with Nihopalaoa.
Deathbringer Weapon Deal damage and may inflict KO on a target.
Assassin's Arrows Weapon Deal damage and may inflict KO on a target.
Assassin's Dagger Weapon Deal damage and may inflict KO on a target.
Kill Esper Ability, Enemy Ability Inflict KO on target.
Death Strike Enemy Ability Inflict KO on target.
Sonic Fangs Enemy Ability Deal damage and may inflict KO on a target.
Crushing Fangs Enemy Ability Deal damage and may inflict KO on a target.
Prime Level Death Enemy Ability Inflict KO on party members whose levels are a prime number.
Dimensional Rift Enemy Ability Inflict KO on target and user.
Darkja Enemy Ability Deal Dark-elemental damage to party members and many inflict Blind and/or KO.

Hell Wyrm and Yiazmat's physical and Rake attacks have a chance of inflicting KO. This also applies to Archaeoaevis in the Zodiac versions.

Shell will halve the chances of KO from landing.

Final Fantasy XIII[]

Death icon.
Game Element Type Effect
Death Full ATB skill, Enemy Ability Inflicts Instant Death with a low rate of success, inflicts non-elemental damage when it fails.
Zantetsuken Gestalt Ability Inflicts Instant Death on all enemies with low HP, inflicts non-elemental damage otherwise.
Progenitorial Wrath Enemy Ability Inflicts Instant Death with a 50% rate of success, inflicts non-elemental damage when it fails.

Final Fantasy XIV[]

Various enemies and certain player spells can inflict instant death, which will trigger the message "[target] has been sentenced to death!" in the battle log. For instance, Level 5 Death is a spell cast by Page 64 enemies in The Great Gubal Library The Great Gubal Library and can be learned by the Blue Mage class, which can inflict instant death on most enemies, provided their level is a multiple of 5 and not higher than the player's.

Most boss encounters have enrage mechanics that will deal unavoidable, lethal damage to all players in the encounter, usually to punish poor performance or failing mechanics. While not an instant death in the conventional sense of the series, these attacks will always ignore defense and will even be repeated should the player bypass the enrage through resurrection.

Final Fantasy XV[]

Instant death can be inflicted on enemies with the Death Penalty gun, as well as Killcast magic. Death and Alterna are spells used with the Ring of the Lucii that can defeat opponents without depleting their health to 0 first. Death fills an invisible gauge that enemies have variable resistance to while also dealing damage; if the instant death effect takes effect before the target runs out of HP, they will die. Alterna can remove enemies from the battle and thus instantly defeat them. Though it works on almost every opponent, even superbosses, the effect is random and some enemies resist it more than others.

Headshots against imperial troopers with the Cerberus rifle defeat them in one hit.

Some enemies, such as coeurls, can inflict Instant Death on the party. The player can protect against Instant Death with the Safety Bit and Ribbon accessories, the Assassin's Creed attires and the Deathproof food buff.

Final Fantasy XVI[]

Clive's Zantetsuken Level 5 culminates in a cut that deals no damage but the animation slices enemies without a will gauge in half and defeats them instantly.

Certain bosses defeat player characters instantly if not enough damage is dealt in time. The Eikon of Fire can defeat the Phoenix instantly, although if the player dealt enough damage, Phoenix will restore his HP soon after using Flames of Rebirth. Omega Aionios is capable of instantly defeating the entire party with Omega Protocol, which triggers a Game Over after a cinematic cutscene depicting the dimension being compressed.

Final Fantasy Type-0[]

Killsights cause instant death to enemies when in battle with them. To initiate a killsight, the cursor has to be red when the player attacks.

Instant Death also has a 10% chance to be inflicted through certain weapons.

Final Fantasy Tactics[]

Game Element Type Effect
Death Black Magic Inflicts Death.
Magma Surge Geomancy Deals fire-elemental damage with a chance of inflicting Death.
Northswain's Strike Holy Sword, Swordplay Deals non-elemental physical damage with a chance of inflicting Death.
Finishing Touch Limit Deals non-elemental physical damage with a chance of inflicting Death.
Suffocate Subdual Arts Inflicts Death, 100% hit rate.
Bioga Befoul, Bio, Magicks Deals non-elemental magick damage with a chance of inflicting Death.
Dark Whisper Enemy Ability Deals dark-elemental magick damage with a chance of inflicting Death.
Heave Enemy Ability Deals non-elemental physical damage with a chance of inflicting Death.
Valhalla Weapon May inflict Death on the enemy it hits.

Final Fantasy Tactics Advance[]

Game Element Type Effect
Death Alchemy Skill Instantly KOs one target.
Roulette Blue Magic Instantly KOs a unit chosen at random on the battlefield.
Last Breath Corner Instantly KOs one target.
LV5 Death Enemy Attack Instantly KOs any target in range with a level divisible by 5.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Game Element Type Effect
Death Arcane Magick Instantly KOs one target.
Last Breath Assassination Instantly KOs one target.
Roulette Blue Magick Instantly KOs a unit chosen at random on the battlefield.
Mirror Items Survivalism Instantly KOs one target when used with a Phoenix Down.

Final Fantasy Mystic Quest[]

FFMQ Fatal Icon
Game Element Type Effect
Life White Magic Inflict Fatal on single enemy target.
Doom Dance Enemy Ability Inflicts Fatal.
Doom Gaze Enemy Ability Inflicts Fatal.
Doom Powder Enemy Ability Inflicts Fatal.
Corrode Gas Enemy Ability Inflicts Fatal.

The Final Fantasy Legend[]

Enemies that are Dead are permanently removed from battle. Ally units in Dead status can be revived according to the number of hearts they carry. Add hearts with the Heart item. Revive at a House of Life or with the Revive item.

Game Element Type Effect
Hyper Cannon Inflicts Dead to all enemies.
Death Magic Book Inflicts Dead to one enemy.
Saw Assorted Others Inflicts Dead to an enemy if it hits.
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Stop Enemy Ability Inflicts Dead to an enemy group.
D-Beam Enemy Ability Inflicts Dead to an enemy group.
D-Fangs Enemy Ability Inflicts Dead to an enemy group.
Saw Enemy Ability Inflicts Dead to an enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II[]

Game Element Type Effect
Wizard Staff Inflicts Stun to all enemies.
ChainSaw Assorted Others Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
Death Magic Book Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
Erase Enemy Ability Inflicts Stun; one group.
FatalGas Enemy Ability Inflicts Stun; one group.
X-Gaze Enemy Ability Inflicts Stun; one group.

Final Fantasy Legend III[]

The target is instantly killed and becomes Fell.

Game Element Type Effect
Fatal Can inflict Fatal Kills one enemy.
LifeA Can inflict Fatal Kills one enemy.
Dispel Can inflict Fatal Attacks one enemy.
Dance Can inflict Fatal Attacks one enemy.
XPowder Can inflict Fatal Kills one enemy.
X-Gaze Can inflict Fatal Kills one enemy.
X-Flash Can inflict Fatal Kills one enemy.
X-Heat Can inflict Fatal Kills one enemy.

Final Fantasy: The 4 Heroes of Light[]

The player gains access to sudden death moves with the Death spell, the Ranger's Smashing Blow (25% chance), Monk's Ghost Army and the Bandit's Deadly Blow attack. The Party Host's Pot Luck command has a random chance of executing Sudden Death that kills all opponents instantly.

Some of the tougher bosses use sudden death attacks against the party, such as the Leviathan, that has a chance of instantly defeating a party member with its physical attacks.

Final Fantasy Dimensions[]

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Pictlogica Final Fantasy[]

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Final Fantasy Record Keeper[]

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Gallery[]

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