When the player characters rest at an Inn, all of their HP and MP is restored, and most Statuses are cured. Sleeping at an Inn usually costs Gil. Usually, staying in an Inn is the cheapest way of restoring the party's health, as opposed to using items such as Tents or Cottages. The music that accompanies an overnight stay is usually called "Good Night".
In the original NES version of Final Fantasy the player can stay at the Inns to heal the characters' HP and recover magic charges. This is the only way to recover the party besides Tents or Cottages as the NES original has no Ethers.
Saving is also only possible by sleeping at Inns or by using a Tent or Cottage until the Dawn of Souls version. KO'd characters are not revived during a stay at an Inn. The Inn prices differ from town to town.
- Cornelia: 30 Gil
- Pravoka: 50 Gil
- Elfheim: 100 Gil
- Melmond: 100 Gil
- Crescent Lake: 200 Gil
- Onrac: 300 Gil
- Gaia: 500 Gil
In Final Fantasy II the Inn prices depend on how much of the party's HP and MP need restoring. KO'd characters are not revived.
The Inns fully heal the party and feature Item Shops inside. The Inn prices vary depending on the location.
- Ur: Free
- Kazus: Free
- Canaan: 40 Gil
- Tozus: 80 Gil
- Vikings' Cove: 40 Gil
- Village of the Ancients: 120 Gil
- Dwarven Hollows: 80 Gil
- Gysahl: 140 Gil
- Amur: 100 Gil
- Saronia: 320 Gil
- Duster: 320 Gil
- Replito: 200 Gil
- Falgabard: 640 Gil
- Baron: 50 Gil
- Kaipo: 50 Gil
- Fabul: 100 Gil
- Mysidia: 200 Gil
- Troia: 400 Gil
- Mythril: 500 Gil
- Agart: 50 Gil
- Dwarven Castle: 600 Gil
- Cave of Eblan: 700 Gil
- Tomra: 300 Gil
- Feymarch: 1200 Gil
Inns act exactly the same as they do in Final Fantasy IV, however with the introduction of the moon phase system, it has the added effect of changing the moon to the next phase. The only time it doesn't do this is during the Eblan Four's missions in Edge's chapter.
Like other games, the Inn prices vary depending on the town. If the party stays at any Inn whilst Shadow is a party member, there is a chance he will have a dream. There are four dreams which are episodes of Shadow's past.
Again, with varying prices, Inns appear in every town, and fully restore HP, MP, and remove status effects. Sleeping is sometimes required to move the storyline forward, such as at the Forgotten Capital.
- Main article: Hotel
Inns are called Hotels in Final Fantasy VIII. Each Hotel offers the same function of the Inns in previous games; offering Save Points for the player to utilize and resting areas to restore health and status, and in many Hotels the player can find issues of Timber Maniacs.
Some of the Hotels in Final Fantasy VIII contain bonus story plots or act as the location of major story events.
As in most games, Inns make an appearance in nearly every city and town, and many with resident Moogles to save the player's game. The prices vary, as usual. Sometimes, the party stays for free at the castle in Lindblum.
- Main article: Rin's Travel Agency
Inns make a less frequent appearance in Final Fantasy X, as the game's save sphere offer immediate, free healing. Instead, Inns appear in the form of Rin's Travel Agency, an Al Bhed-owned chain of establishments across Spira. All Travel Agencies are owned by an Al Bhed named Rin.
The travel agencies no longer house guests; they now only sell items. It is also possible to rest at the Cabin in the Celsius. Resting in the Cabin once each Chapter unlocks a bonus scene in the final chapter.
Players can gain access to a private inn room in each city state after completing a sidequest. By logging out or staying inside those rooms, players start gaining a "rested bonus", which provide 50% extra experience when killing enemies under its effect for a set period.
It is also possible to watch every quest cutscene previously seen by using the "Unending Journey" book, and store Artifact Equipment and seasonal events rewards in the Armoire. Players may also logout by sleeping in the bed, which starts a unique sleeping animation for each race and a relaxing remix of the Victory Fanfare.
While sleeping on the bed does not provide extra bonuses to the rested experience, it is a required step for some quests and the character may dream while sleeping, which rewards the player with food items if they check the bed after the dream (If the character dreams about incubating an egg, one can find a boiled egg by checking the bed after logging in). There's also the possibility of triggering a special nightmare cutscene as part of the Seventh Umbral Era events.
Players can set up one inn room as a secondary home point, allowing easy access via the return command. Crafting is disabled inside inn rooms, as it would consume the resting bonus as it is accumulating. The NPCs mention the restriction is a way to keep guests from disturbing the peace, but it is still possible to use loud single-target abilities like Flare.
Private residences are expected to be implemented some time after the game's relaunch, and will allow for not only more space but more customization. Inns will remain until the private residences are released, and allegedly will appear in the smaller towns apart from the city-states.
Inns can be found in the towns of Aquaria, Fireburg and Windia, in Final Fantasy Mystic Quest. They all take a fee of 95G. A house in Foresta allows healing for free, so the player can get away with never paying for inn services - granted, the trip through the Focus Tower takes about a minute, so Inns in Mystic Quest are more for convenience than necessity.
Inns are almost functionally identical in the first two Final Fantasy Legend games, charging you a rate based on lost HP. They also restore Mutant and Monster abilities to their full charge for free. For this reason, it can be cost-effective to use healing techniques before using an Inn. Inns cannot restore KO'd characters: this must be done instead at a House of Life.
Inns in Final Fantasy Legend II will also restore the use of items equipped to Robots (to the already reduced 50% maximum), and can now easily restore KO'd characters. Before going into an inn, the player should use the Cure ability to restore their HP if they have it. The innkeeper will only charges for lose HP, and not for the lose uses.
Inns in Final Fantasy Legend III charge a cost based on lost HP and MP for all party members. The Berth unit for the Talon can provide a free, portable Inn for the party, but can be permanently lost if the player does not collect it before leaving for Pureland.
Inns are where the Heroes of Light restore their HP and AP and remove status effects.