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Reduce target's elemental resistances and deal magic damage.
Imperil is a debuff spell available in the Saboteur role. It deals minor magical damage and reduces one enemy's elemental resistance. It is learned by Vanille (Stage 5), Lightning (Stage 7), and Sazh (Stage 7), and Fang (Stage 9).
Imperil reduces target's elemental resistances and deal magic damage. Like all Saboteur spells, Imperil also deals damage Wound damage to the target that lowers the target's maximum HP. It has an ATB cost of 1 and a Damage Modifier of 0.35.
Debilitating attack that reduces target's elemental magic resistance by 1 level and deals magic damage.
Imperil reduces target's elemental magic resistance by 1 level and deals magic damage. It has an ATB cost of 25, Multiplier of 0.20, and a duration of 30.
While not officially named as such, numerous abilities, particularly Soul Breaks, carry Imperil-like effects that lower an enemy's resistance to a certain type of elemental damage. When an enemy is struck by such an effect, their resistance to that element is lowered by 20%; if they previously nullified that element they will take 20% damage from it, and if they absorbed it they will recover less health from that absorption. Imperil effects can stack up to three times, up to an additional 60% elemental damage. Imperil effects will wear off over time.
Shoot a magical missile that reduces all of an enemy's elemental resistances.