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FFXIII Imperil

Vanille casts Imperil.

Reduce target's elemental resistances and deal magic damage.
Final Fantasy XIII description

Imperil (ウィーク, Wīku?, lit. Weak) is a recurring spell in the series.

AppearancesEdit

Final Fantasy XIIIEdit

Imperil is a debuff spell available in the Saboteur ability that decreases the target's elemental weakness one class: Absorbed -> Immune -> Resistant -> Halved -> Normal -> Weakness. It also makes target more susceptible against other debuffs with a base chance of 30%. It has an ATB cost of 1. It is learned by Lightning (stage 7), Sazh (stage 7), Vanille (stage 5), and Fang (stage 9).

Final Fantasy XIII-2Edit

Imperil is a Saboteur ability that reduces the target's elemental resistances and deals magic damage. It has an ATB cost of 1 and a Damage Modifier of 0.35. It can be learned by Serah (level 18), Noel (level 48), Ahriman (1), Black Chocobo (7), Breshan Bass (13), Chelicerata (12), Dendrobium (28), Nabaat (3), Schrodinger (9), Silver Lobo (1), and Viking (4).

Imperil is also an enemy ability used by Ahriman.

Lightning Returns: Final Fantasy XIIIEdit

Debilitating attack that reduces target's elemental magic resistance by 1 level and deals magic damage.
—Description

Imperil reduces target's elemental magic resistance by 1 level and deals magic damage. It has an ATB cost of 25, Multiplier of 0.20, and a duration of 30.

Final Fantasy ExplorersEdit

Shoot a magical missile that reduces all of an enemy's elemental resistances.
—Description
FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Mobius Final FantasyEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Mobius Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

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