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Reduce target's elemental resistances and deal magic damage.
Imperil is a status ailment spell available in the Saboteur role classified as a debuff spell. It deals minor magical damage and reduces one enemy's elemental resistance. Imperil is learned on Stage 5 in the Crystarium by Vanille, on Stage 7 by Lightning and Sazh and on Stage 9 by Fang.
Imperil and its evolved form appear in the Final Fantasy XIII-2, and it keeps the same effect and ATB cost. Imperil can also be learned by Serah, Noel, and various Paradigm Pack monsters. Like all Saboteur spells, Imperil also deals damage to the target, namely, Wound damage that lowers the target's maximum HP.
Debilitating attack that reduces target's elemental magic resistance by 1 level and deals magic damage.
While not officially named as such, numerous abilities, particularly Soul Breaks, carry Imperil-like effects that lower an enemy's resistance to a certain type of elemental damage. When an enemy is struck by such an effect, their resistance to that element is lowered by 20%; if they previously nullified that element they will take 20% damage from it, and if they absorbed it they will recover less health from that absorption. Imperil effects can stack up to three times, up to an additional 60% elemental damage. Imperil effects will wear off over time.
Shoot a magical missile that reduces all of an enemy's elemental resistances.