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Imperil (ability)

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XIII-2 XIII

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FFXIII Imperil

Vanille casts Imperil.

Imperil (ウィーク, Wīku?, lit. Weak) is a spell from Final Fantasy XIII.

AppearancesEdit

Final Fantasy XIIIEdit

Reduce target's elemental resistances and deal magic damage.
—Description

Imperil is a status ailment spell available in the Saboteur role classified as a debuff spell. It deals minor magical damage and reduces one enemy's elemental resistance. Imperil is learned on Stage 5 in the Crystarium by Vanille, on Stage 7 by Lightning and Sazh and on Stage 9 by Fang.

Final Fantasy XIII-2Edit

Imperil and its evolved form appear in the Final Fantasy XIII-2, and it keeps the same effect and ATB cost. Imperil can also be learned by Serah, Noel, and various Paradigm Pack monsters. Like all Saboteur spells, Imperil also deals damage to the target, namely, Wound damage that lowers the target's maximum HP.

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.

Lightning Returns: Final Fantasy XIIIEdit

Debilitating attack that reduces target's elemental magic resistance by 1 level and deals magic damage.
—Description
Edgar - Chainsaw2This article or section is a stub about an ability in Lightning Returns: Final Fantasy XIII. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy ExplorersEdit

FFE

Shoot a magical missile that reduces all of an enemy's elemental resistances.
—Description.
FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

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