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Imperial Swordsman

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The Imperial Swordsman is an Imperial Army/Imperial-type enemy in the game Final Fantasy XII. They are fought in Garamsythe Waterway as an event boss. Later, they are located in every Archadian structure in the game, but compared to other Imperial soldiers, they are not that tough.

Bestiary entryEdit

Leviathan battle

Imperial Swordsman on Dreadnought Leviathan.

Note: All "Imperial" soldiers share one bestiary entry.

Page 1: Imperial SoldierEdit

Being the rank and file of the Archadian Imperial Army. The greater part of the Imperial army is comprised of swordsmen. In addition are hoplites in heavy armor for charging enemy fortifications, mages for ranged support, and others still for various, more specialized roles.

Page 2: MastiffEdit

Dogs specially trained for battle. Their ability to follow commands and unswerving loyalty make them a vital part of the Imperial war machine. Training takes place at the hands of skilled "beast tamers", with a mastiff usually requiring two to three years before it is ready to see combat.


Final Fantasy XII enemy stats
#377-c#378-a #378-b
Location Species Aggression Movement type Rare Game Other information
Nalbina Fortress, Nalbina Dungeons, Garamsythe Waterway, Dreadnought Leviathan, Draklor Laboratory, Sky Fortress Bahamut Archadian Empire/Imperial Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Item drops and stats greatly vary between varieties. Some varieties have 50% Protect and Haste. One variety always has Protect.
Level HP MP Strength Magick Power
3 - 50 70 - 4,149 25 - 740 8 - 39 2 - 26
Vitality Speed Attack Power Defense Magick Resist
13 - 52 9 - 26 7 - 73 2 - 28 5 - 32
Evade EXP LP CP Gil
0 - 9 0 - 1,687 0-2 0 - 595 0 - 153
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% 0% 0% Immune 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% 0% 0% 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
[95%] Pebble, Potion
[5%] Pebble, Potion;IZJS differences
Attacks Magicks Technicks Augments Items
Lunge, Tri-Attack

Max Combo hits: 2

None None Safety, Shield Block, Counter None

Related EnemiesEdit

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