Template:Sideicon Template:FFXII Enemy The Imperial Magus is an enemy in Final Fantasy XII. They are located in every Archadian structure in the game. Stronger than the Imperial Hoplite, they will cast strong magic spells on the party.
Bestiary Entry
Note: All Imperial soldiers share one bestiary entry.
Page 1: Imperial Soldier
Being the rank and file of the Archadian Imperial Army. The greater part of the Imperial army is comprised of swordsmen. In addition are hoplites in heavy armor for charging enemy fortifications, mages for ranged support, and others still for various more specialized roles.
Page 2: Mastiff
Dogs specially trained for battle. Their ability to follow commands and unswerving loyalty make them a vital part of the Imperial war machine. Training takes place at the hands of skilled "beast tamers", with a mastiff usually requiring two to three years before it is ready to see combat.
Etymology
Magus is the Latin word for "wizard". Its plural is Magi.
Related enemies
- Imperial Swordsman
- Imperial Marksman
- Imperial Hoplite
- Mastiff
- Judge
- Imperial Gunner
- Imperial Pilot
- Imperial Beastmaster
- Rook
- Sphere-Rook
- Spinner-Rook
- Helm-Rook
- Air Cutter Remora (Boss)
- Judge Ghis (Boss)
- Judge Bergan (Boss)
- Gabranth (Boss)
- Doctor Cid (Boss)
- Vayne (Boss)
- Vayne Novus (Boss)
- Sephira (Boss)
- The Undying (Final Boss)