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Imperial Camp (Final Fantasy VI)

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The Imperial Camp is a location in Final Fantasy VI. It is a temporary encampment set up by the Gestahlian Empire during their invasion of Doma. The camp is overseen by General Leo and Kefka.

The camp is one of the few areas that cannot be revisited at all in the game, so the player must grab the handful of treasure here on their first visit.


Spoiler warning: Plot and/or ending details follow. (Skip section)
FFVI PC Leo warns Kefka

Leo warns Kefka not to use dirty plan on Doma.

During the siege of Doma, some of the Imperial soldiers discuss a rumor, while being cautious about Kefka's presence, that Kefka plans to drive out Leo and usurp his position as general, with one of the soldiers angrily threatening to quit if Kefka ended up being made general before being called to a charge at Doma Castle. After the initial charge is foiled by Cyan, Doma's retainer, General Leo begins to reconsider the Imperial strategy for victory, attempting to minimize casualties on both sides. Kefka encourages the use of underhanded tactics, and has no sympathy for the Doman defenders or captured Gestahlian soldiers.

FFVI PC Kefka Poison

Kefka poisoning the river.

Sabin and Shadow infiltrate the base to get to Baren Falls and the Veldt, and bear witness to Kefka plotting to poison the river that is Doma's water supply. Leo rejects Kefka's plan, but is called away by Emperor Gestahl. In his absence, Kefka goes ahead with his plan despite the attempts of Sabin and Shadow to stop him. The poisoning kills the vast majority of Doma's citizens, and Cyan storms the camp on his own in a rage. Sabin and Shadow intervene to help him, and the three commandeer three suits of Magitek Armor and fight their way out of the camp.

Spoilers end here.


One chest is locked, and the player has the option to hit it or kick it. Both options unlock the chest, but kicking it provokes a Doberman standing guard outside the tent to attack. Another chest houses a monster-in-a-box. A third chest is located in a tent accessed by leaping off the ledge behind the tent containing the monster-in-a-box. This tent cannot be accessed otherwise.



The party battle Kefka.

Musical themesEdit

"Troops March On" from Final Fantasy VI
FFVI - Troops March On
Trouble with the audio sample?

"Troops March On" is the track that serves as the Imperial Camp's background theme.

Other appearancesEdit

Final Fantasy Record KeeperEdit


FFRK Imperial Camp FFVI

Painting image.

Separated from the others after a dive into raging waters, Sabin heads for the mines to rejoin the party. On his way, he witnesses an Imperial attack on Doma Castle, and decides to investigate the Imperial Camp.

Imperial Camp is unlocked by completing Mt. Kolts in the Final Fantasy VI realm. Completion of this dungeon unlocks South Figaro Cave in the Final Fantasy VI realm.

Imperial Camp
Dungeon Info
Difficulty Classic 13 Total Stamina Classic 31
Elite 54 Elite 91
Name Stamina Rounds
Classic Elite
Imperial Camp - Entrance 5 15 3
Imperial Camp - Northeast 5 15 3
Imperial Camp - North 5 15 3
Imperial Camp - Center 5 15 3
Imperial Camp - West 5 15 3
Imperial Camp - Exit 6 16 3
Regular Enemies Bosses

FFRK Bandit FFVI FFRK Imperial Soldier FFVI FFRK Lesser Lopros FFVI FFRK Satellite FFVI FFRK Silver Lobo FFVI

FFRK Magitek Armor FFVI

Target Score(s)

Imperial Camp - Exit Exploit the Magitek Armor's weakness to lightning attacks.

Classic Rewards
Completion Type Item Quantity
Completion Reward Gil 700
Mastery Reward Lesser Non-Elemental Orb 5
Stamina Shard 1
First Time Completion Mythril 1
Stamina Shard 1
Elite Rewards
Completion Type Item Quantity
Completion Reward Gil 3,500
Mastery Reward Greater Black Orb 5
Stamina Shard 1
First Time Completion Mythril 1
Stamina Shard 1



  • Mog could have learned the Desert Lullaby dance when fighting in the Imperial Camp but these battles are one time only and prior to recruiting Mog.

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