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XIII-2

The Imp is an enemy from Final Fantasy XIII-2.

StatsEdit

BattleEdit

The Imp resists magical attacks and attacks of all elements, so the party should use a paradigm involving many Commandos, such as Cerberus (COM/COM/COM), in order to avoid attacks that the Imp is resistant to. It does not have much HP, so it should not be much trouble to defeat.

Paradigm Pack Edit

The Imp is a Synergist. It has high HP and magic growth and halves all magic and elemental attacks. Unfortunately, it is vulnerable to physical attacks and is limited to bestowing Shell, Bravery and Faith. It is not a good monster to infuse, as it bears the inheritable Jungle Law passive ability.

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Shell Initial Command Y
Augment Maintenance Initial Passive N
Bravery 3 Command Y
Resist Magic: +5% 5 Passive Y
Faith 8 Command Y
Resist Magic: +15% 16 Passive Y
Resist Magic: +26% 22 Passive Y
Shellga 29 Command Y
Jungle Law 38 Passive Y
Augment Maintenance II 46 Passive N
Faithga 50 Command Y
Bravega 54 Command Y
Resist Magic: +36% 62 Passive Y

CrystariumEdit

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Etymology Edit

An imp is "a small, mischievous devil or sprite."

Related enemies Edit

Final Fantasy XIII Edit

Lightning Returns: Final Fantasy XIII Edit