Final Fantasy XIII-2 Enemy
インプ (Inpu)
FFXIII enemy Imp
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
4,329 65 65
Stagger Icon FFXIII Chain Icon FFXIII
135% 90
Keep Launch Libra
5 Weakness 30
CP Gil
50 128
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Halved Halved
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved - Halved
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 30% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% 30% 30% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - 30% - 30%
Location Yaschas Massif -110 AF- (The Pass of Paddra)
Type Feral Creature
Subtype Spook
Recruit Chance 10%
Common Drop Mana Sliver (25%)
Rare Drop Vitality Sliver (5%)
Abilities Bravery, physical attack
Notes - Capable of bestowing Bravery.

The Imp is an enemy from Final Fantasy XIII-2. It resists magical attacks and attacks of all elements, so the party should use a paradigm involving many Commandos, such as Cerberus (COM/COM/COM), in order to avoid attacks that the Imp is resistant to. It does not have much HP, so it should not be much trouble to defeat.

Paradigm Pack Edit

The Imp is a Synergist. It has high HP and magic growth and halves all magic and elemental attacks. Unfortunately, it is vulnerable to physical attacks and is limited to bestowing Shell, Bravery and Faith. It is not a good monster to infuse, as it bears the inheritable Jungle Law passive ability.

Tameable Monster
Name Imp Role Synergist
Traits Late Bloomer - Magical - Stoic
Composition Biological Start Grade Monster Grade 2
Max Level 70 HP 963
Strength 61 Magic 80
ATB Segments 3 Stages 4
Innate Affinities Weak: Physical
Halved: Fire, Ice, Lightning, Wind, Magic
Feral Link Giant Drop (Inflict magic damage on target and nearby foes. Input Type: Multiple)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Imp Development
Ability Type Level Infusible
Shell Command Initial Y
Augment Maintenance Passive Initial N
Bravery Command 3 Y
Resist Magic: +5% Passive 5 Y
Faith Command 8 Y
Resist Magic: +15% Passive 16 Y
Resist Magic: +26% Passive 22 Y
Shellga Command 29 Y
Jungle Law Passive 38 Y
Augment Maintenance II Passive 46 N
Faithga Command 50 Y
Bravega Command 54 Y
Resist Magic: +36% Passive 62 Y

Etymology Edit

An imp is "a small, mischievous devil or sprite."

Related enemies Edit

Final Fantasy XIII Edit

Lightning Returns: Final Fantasy XIII Edit